How to play it
- Press early
Seraphine is stronger in the first levels — shove and deny farm.
- Poke and back off
Use your range: hit, then step back before Rell reaches you. Never stand where they can.
- Magic resistance
Rell deals magic damage — Banshee's Veil as your 2nd or 3rd item.

- Long fights
Rell is a tank — build sustained damage and keep hitting; burst won't do it.
When you are in danger
Items that answer Rell
Grouped by why they work — hover or tap an item for its statsHow to beat Rell
- Build magic resist like Mercury's Treads or Force of Nature
- Slow with no escape — pressure him hard
- Poke him from range
- He has to walk to you — abuse the gap
How to play as Seraphine
- Poke from max range, Luden's Echo first then Rabadon's Deathcap
- Time CC on priority targets (ADC or Mid) to set up your team
Base stats by level (you / enemy)
■ Seraphine · ■ RellLevel 1
- Health600 / 660
- Attack damage52 / 62
- Armor34 / 46
- Magic resistance36 / 36
- Attack speed0.75 / 0.80
- Movement speed360 / 350
Level 5
- Health1048 / 1140
- Attack damage66 / 74
- Armor53 / 64
- Magic resistance41 / 44
- Attack speed0.75 / 0.80
- Movement speed360 / 350
Level 15
- Health2168 / 2340
- Attack damage102 / 104
- Armor100 / 109
- Magic resistance53 / 64
- Attack speed0.75 / 0.80
- Movement speed360 / 350
The verdict is built from WildPick's curated counter table and the champions' kits — not from match win rates. Wild Rift has no public match API.




