Map monsters
Baron, dragons, Rift Herald, and jungle camps — what they are and what buff they grant.
Dragons · 7

Elder Dragon
Elder Dragon
Spawns once a team has secured 4 elemental dragons (Soul reached) — replaces the regular dragon. Respawns every 6 minutes after.
The strongest dragon form. Tanky and deals true damage. Securing it usually means the game is half-won.

Infernal Dragon
Infernal Dragon
First spawns at 5:00, respawns every 5 minutes. Reshapes the map (burns brush near Dragon pit).
Damage-oriented dragon. Favours damage comps (assassins, marksmen). Each stack permanent.

Ocean Dragon

Mountain Dragon
Mountain Dragon
Standard dragon spawn. Grows extra rock walls in the river.
Tankier dragon. Favours tanks and frontline bruisers.
Mountain Soul (at 4) — after 5s out of combat, gain a large shield that absorbs the first burst.

Cloud Dragon
Cloud Dragon
Standard dragon spawn. Opens river paths granting MS while inside them.
Mobility dragon. Favours skirmishers and split-push comps.

Hextech Dragon
Hextech Dragon
Standard dragon spawn (rotates randomly with other elementals).
Tech dragon. Useful for almost every comp — grants ability haste and attack speed.
Hextech Stacks — per stack: +5 ability haste, +5% attack speed. Soul: next attack zaps enemies and slows them.

Chemtech Dragon
Baron · 2

Baron Nashor
Baron Nashor
First spawns at 12:00, respawns 5 minutes after death.
Strongest monster on the map. Sits in the north river pit. Needs the whole team to take down safely. Hits with knockup and pulls champions toward him.

Rift Herald
Jungle · 7

Blue Sentinel
Blue Sentinel
Spawns at 1:30, respawns every 5 minutes. Sits in the jungle near the river, one per side per team.
Mana camp. The jungler typically takes it first and passes it to the mid laner (Ahri, Lux, Zoe) if mana-hungry.
Crest of Insight — passive mana regen + 10% ability haste for 1:30. Transfers to the killer if you die early.

Red Brambleback
Red Brambleback
Spawns at 1:30, respawns every 5 minutes. One per side per team.

Rift Scuttler
Rift Scuttler
Spawns at 2:30, respawns 3 minutes after death. Two on the map — one near Dragon, one near Baron.
Passive crab. Doesn't fight back. First jungler to take it gains river vision + speed buff — key for objective control.
Speed Shrine — drops a zone in the river granting allies MS + vision around it. Lasts 2 minutes.

Gromp

Raptors

Wolves
