
Garen
- Damage7
- Durability7
- Magic1
- Difficulty5
- Mobility3
- CC8
Counters by laneEach lane has counters + tips
TopPrimary
How to play as Garen
- Q (Decisive Strike) cleanses slows + grants MS — use to engage or escape
- Lean on Perseverance — back off 8 seconds and you heal massive HP
- Time E (Judgment) on tanks after Black Cleaver shreds their armor
- After level 5 always look for R execute under 30% HP
- Build Stridebreaker for engage + Black Cleaver to shred armor
- Vs AP team buy Force of Nature instead of Plated Steelcaps
How to beat Garen
- Avoid extended trades — his silence + spin win long fights
- Buy Mortal Reminder to cut his Perseverance passive heal
- Punish his low mobility by poking from range
- Play safe before level 5 — R (Demacian Justice) executes under 30% HP
- Save Flash for his R when you're low
- Walk behind him or dash to escape his E spin
Jungle
How to play as Garen
Jungle: track Scuttle, gank weak lanes, scale to objectives.
How to beat Garen
Jungle: ward objectives, never walk blind into brush.
Weak against
Mid
ADC
Abilities
Perseverance
Innate: Garen 1.3 to 5.5 for 15% missing health every second. Regeneration will pause for 5 seconds if Garen takes damage from enemy champions, epic monsters, or enemy turrets, or if he is hit by an enemy ability or affected by an enemy summoner spell, refreshing on subsequent hits.
- Health regeneration
- (2 + champion level × 0.2) % lost health
Decisive Strike
Active: Garen cleanse from all slow and gains 35% bonus movement speed for 3 seconds. He also empowers his next basic attack within a duration to have an uncancellable windup, lunge at the target, deal bonus physical damage, and silence them for 1.5 seconds.
Decisive Strike basic attack reset Garen's basic attack timer.
- Movement speed
- 35%
- Damage
- 40/80/120/160 + 40% Attack Damage
Courage
Active: Garen gains 70 to 30 for 2% incoming damage reduction for 4 seconds. He also gains 60% tenacity for 1 second.
- First second damage reduction
- 70%
- Duration of damage reduction
- 4s at all levels
- Damage reduction at the 1st second
- 80%
Judgment
Active: Garen rapidly spins his sword around, dealing physical damage to nearby enemies every 0.375 seconds over 3 seconds, and becoming lockout to basic attack. This will critically strike enemies hit at the edge.
Recast: Judgment can be recast after 1 second to end early, and does so automatically after the duration. Judgment deals 60 to 100% damage against monsters.
- Damage per on-hit
- 12/16/20/24 + 30%/35%/40%/45% Attack Damage
- Damage
- 12/16/20/24 + 35/40/45/50% AD
- Base damage per on-hit
- 15/19/23/27
Demacian Justice
Balance history5 patches
- Judgement · Base Damage: 15/19/23/27→13/17/21/25
- Judgement · Armor Shred: 15%→10%
- Judgment · Base damage per on-hit: 12/16/20/24→15/19/23/27
- Perseverance · Health regeneration: (1+ champion level × 0.2)% lost health→(2 + champion level × 0.2) % lost health
- Courage · Duration of damage reduction: 2/3/4/5s→4s at all levels
- Courage · Damage reduction at the 1st second: 70%→80%
- Judgment · Damage: 12/16/20/24 + 30/35/40/45% AD→12/16/20/24 + 35/40/45/50% AD
- Decisive Strike · Damage: 30/70/110/150 + 40% Attack Damage→40/80/120/160 + 40% Attack Damage
- Judgment · Damage per on-hit: 11/14/17/20 + 30%/35%/40%/45% Attack Damage→12/16/20/24 + 30%/35%/40%/45% Attack Damage
- Decisive Strike · Movement speed: 30%→35%
- Courage · First second damage reduction: 60%→70%
























































