range
Melee
Close-combat champions whose basic attacks require being right next to the target.
Playstyle
Use minion waves and brush to close gaps without taking poke, time your trades for when the enemy's escape is on cooldown, and abuse all-in moments after landing CC. In team fights, peel through the front line and stick on your target.
Strengths
Higher base stats, strong all-in damage at melee range, and tools built to survive close-quarters fights.
Weaknesses
Vulnerable to ranged poke before they engage, easy to kite without mobility tools, and lose lane to safe ranged matchups.
Champions in this class · 69
- Garen

- Darius

- Dr. Mundo

- Sett

- Nasus

- Mordekaiser

- Volibear

- Camille

- Jarvan IV

- Vi

- Wukong

- Olaf

- Hecarim

- Pantheon

- Xin Zhao

- Lee Sin

- Renekton

- Warwick

- Aatrox

- Malphite

- Leona

- Amumu

- Nautilus

- Alistar

- Rell

- Maokai

- Sion

- Braum

- Shen

- Poppy

- Galio

- Ornn

- Rammus

- Zed

- Akali

- Kha'Zix

- Talon

- Evelynn

- Katarina

- Diana

- Ekko

- Fizz

- Kassadin

- Rengar

- Nocturne

- Pyke

- Yasuo

- Yone

- Master Yi

- Tryndamere

- Fiora

- Jax

- Riven

- Irelia

- Gwen

- Nilah

- Kayn

- Viego

- Rumble

- Rakan

- Blitzcrank

- Thresh

- Lillia

- Singed

- Gragas

- Nunu & Willump

- Shyvana

- Ambessa

- K'Sante
