
Poppy
Poppy throws her buckler; picking it up shields her and her next attack gains range and bonus damage.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 175- Health6602452 @15+128 per level
- Mana380940 @15+40 per level
- Attack damage62118 @15+4 per level
- Attack speed0.801.05 @15+2.20% per level
- Armor46109 @15+4.5 per level
- Magic resistance3664 @15+2 per level
- Movement speed350no growth
- Health regen819.2 @15+0.8 per level
- Damage6
- Durability7
- Magic2
- Difficulty6
- Mobility8
- CC8
Counters by lane
Each lane has counters + tipsTopPrimary · beats 6 · loses to 6
JunglePrimary · beats 6 · loses to 6
SupportPrimary · beats 6 · loses to 6
MidOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.TopTank
Warmog's ArmorOnce you have ~1000 bonus health
HeartsteelLong fights — you scale
Randuin's OmenCrit ADC melting your team
Kaenic RookernRepeated magic burst
Amaranth's TwinguardMixed damage
Frozen HeartAttack-speed fighters (Jax, Yi)
Gargoyle StoneplateFocused in team fights
Dead Man's PlateNeed speed to engage
JungleTank
Warmog's ArmorOnce you have ~1000 bonus health
HeartsteelLong fights — you scale
Randuin's OmenCrit ADC melting your team
Kaenic RookernRepeated magic burst
Amaranth's TwinguardMixed damage
Frozen HeartAttack-speed fighters (Jax, Yi)
Gargoyle StoneplateFocused in team fights
Dead Man's PlateNeed speed to engage
SupportEngage support
Items that answer Poppy
Grouped by why they work — hover or tap an item for its statsBreak the crowd control
Poppy relies on a hard CC chain — tenacity and cleanses get you out of it.
Armor against physical damage
Poppy deals mostly physical damage — armor scales your effective health against every hit.
Shred the tankiness
Poppy stacks health and resistances — percent-health and penetration items cut through it.
Lock down the mobility
Poppy escapes with dashes — slows and grounding effects keep them in range.
Abilities
Official descriptions + the latest numbers from patch notesIron Ambassador
PCInnate: Periodically, Poppy's next basic attack is empowered to throw her buckler, gaining 350 bonus range and dealing 20 to 180% bonus magic damage. After it hits, the buckler then falls to a location near the target over 1 second, landing and remaining there for up to 4 seconds.
Poppy can move over the buckler to retrieve it, gaining a shield for % of her maximum health for 3 seconds. If the buckler kills the target, or if the target is already dead when the buckler hits it, the buckler will bounce back to Poppy instead of falling. Enemy champion can move over the buckler to destroy it.
Hammer Shock
PCSteadfast Presence
PCPassive: Poppy increases her total armor and total magic resistance by 12%, doubled to 24% while she is below 40% maximum health.
Active: Poppy gains 40% bonus movement speed and creates an aura around herself for 2 seconds, causing all enemies who attempt to dash into or within it to be dealt magic damage and airborne for 0.5 seconds. If a target was successfully interrupted, they become grounded and slow by 25% for 2 seconds.
Steadfast Presence can only block a single dash per enemy per cast.
Heroic Charge
PCActive: Poppy dashes to the target enemy's location. If they are in range upon arrival, she deals physical damage and airborne them along with her for up to 400 units.
If the target hits terrain, she stops to deal the same physical damage again and stun them for a duration.
Keeper's Verdict
PCActive: Poppy channels while being slow by 15% for up to 4 seconds to increase Keeper's Verdict's range and airborne distance over 0.5 seconds after the first 0.5 seconds of the channel. Keeper's Verdict can be recast within the duration.
Recast: Poppy releases the charge to launch her hammer upwards, dealing physical damage to enemies nearby and in an area in front of her and airborne for 1 second.
If Keeper's Verdict was charged for at least 0.5 seconds, it deals 100% increased damage and enemies hit are airborne up-to 3400 units toward the enemy team's fountain. Additionally, if no enemies are hit in front of Poppy, she sends a shockwave that travels in the target direction until it collides with an enemy champion, which causes a hammer to erupt. Targets hit by the shockwave or the eruption receive the charged effects.
Balance history
1 patches- 6.1c2 changesBase Stats
- Damage received100%90%
- Damage dealt100%105%














































































