
Poppy
Poppy throws her buckler; picking it up shields her and her next attack gains range and bonus damage.
- Damage6
- Durability7
- Magic2
- Difficulty6
- Mobility8
- CC8
Counters by laneEach lane has counters + tips
Top
JunglePrimary
Mid
ADC
Abilities
Iron Ambassador
PCInnate: Periodically, Poppy's next basic attack is empowered to throw her buckler, gaining 350 bonus range and dealing 20 to 180% bonus magic damage. After it hits, the buckler then falls to a location near the target over 1 second, landing and remaining there for up to 4 seconds.
Poppy can move over the buckler to retrieve it, gaining a shield for % of her maximum health for 3 seconds. If the buckler kills the target, or if the target is already dead when the buckler hits it, the buckler will bounce back to Poppy instead of falling. Enemy champion can move over the buckler to destroy it.
Hammer Shock
PCSteadfast Presence
PCPassive: Poppy increases her total armor and total magic resistance by 12%, doubled to 24% while she is below 40% maximum health.
Active: Poppy gains 40% bonus movement speed and creates an aura around herself for 2 seconds, causing all enemies who attempt to dash into or within it to be dealt magic damage and airborne for 0.5 seconds. If a target was successfully interrupted, they become grounded and slow by 25% for 2 seconds.
Steadfast Presence can only block a single dash per enemy per cast.
Heroic Charge
PCActive: Poppy dashes to the target enemy's location. If they are in range upon arrival, she deals physical damage and airborne them along with her for up to 400 units.
If the target hits terrain, she stops to deal the same physical damage again and stun them for a duration.
Keeper's Verdict
PCActive: Poppy channels while being slow by 15% for up to 4 seconds to increase Keeper's Verdict's range and airborne distance over 0.5 seconds after the first 0.5 seconds of the channel. Keeper's Verdict can be recast within the duration.
Recast: Poppy releases the charge to launch her hammer upwards, dealing physical damage to enemies nearby and in an area in front of her and airborne for 1 second.
If Keeper's Verdict was charged for at least 0.5 seconds, it deals 100% increased damage and enemies hit are airborne up-to 3400 units toward the enemy team's fountain. Additionally, if no enemies are hit in front of Poppy, she sends a shockwave that travels in the target direction until it collides with an enemy champion, which causes a hammer to erupt. Targets hit by the shockwave or the eruption receive the charged effects.













































