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Sona
Maven of the Strings

Sona

Passive · Power Chord

Every 3rd ability cast empowers Sona's next attack with a unique effect based on her last aura.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage5
  • Durability2
  • Magic8
  • Difficulty4
  • Mobility3
  • CC8
Counters by laneEach lane has counters + tips
Top

How to play as Sona

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Sona

Top: punish wave-states and ward river/jungle to dodge ganks.

Strong against

No data yet

Weak against

No data yet

Jungle

How to play as Sona

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Sona

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid

How to play as Sona

Mid: shove wave fast and roam to side lanes.

How to beat Sona

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Sona

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Sona

ADC: stay behind minions and focus the enemy ADC in fights.

Support
Primary

How to play as Sona

Support: keep vision + peel for ADC, build Locket of the Iron Solari + Knight's Vow.

How to beat Sona

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Power Chord

Passive

Innate: Sona's basic ability cooldowns are reduced by 2 to 20 for 15%.

Innate - Melody: Whenever Sona casts a basic ability, her other basic abilities incur a 0.54-second global cooldown and she generates a unique aura for 3 seconds that enhances herself and nearby allied champions.

Innate - Power Chord: Sona's basic ability casts generate a stack of Power Chord, stacking up to 3 times. At maximum stacks, her next basic attack is empowered to consume them all to have an uncancellable windup, deal 20 to 160 for 15% (+ 15% AP) bonus magic damage, and stun the target for 0.5 seconds.

Numbers (latest)
Cooldown reduction of basic skills
2%~20%

Hymn of Valor

Q

Active: Sona sends out bolts of sound to the two nearest sight enemies, prioritizing champions. Each bolt deals magic damage and grants sight of the area around the target for 1 second.

Power Chord Aura: Sona and tagged allied champions deal bonus magic damage on their next basic attack within 5 seconds.

Numbers (latest)
Mana cost
60/65/70/75
Damage
50/90/130/170 + 40% Ability Power
Bonus damage of aura effect
8/13/18/23 + 20% Ability Power
Cooldown8

Aria of Perseverance

W

Active: Sona heal herself and projects a bolt to heal the most wounded allied champion nearby.

Power Chord Aura: Sona and tagged allied champions are shielded for 1.5 seconds.

Numbers (latest)
Health regeneration
20/35/50/65 + 20% Ability Power
Bonus shield of aura effect
20/50/80/110 + 20% Ability Power
Life regeneration
25/40/55/70 + 20% Ability Power
Shield
25/50/75/100 + 18% of Ability Power
Healing
45/60/75/90
Cooldown10

Song of Celerity

E

Active: Sona gains bonus movement speed for 5 seconds.

Power Chord Aura: Tagged allied champions gain the same effects.

Numbers (latest)
Base Movement Speed granted to self
15/16/17/18%
Cooldown14

Crescendo

Ultimate

Active: Sona strikes an irresistible chord that lasts for 3.75 seconds as it travels to the target location. Enemies near the chord are slow, and it emits a pulse every 0.75 seconds that deals magic damage to them. Enemies damaged for the first time are also stun for 1 second.

For 20 seconds afterwards, Sona's auras have 20% increased effectiveness.

Numbers (latest)
Passive enhanced aura effect
20%
Each soundwave damage
35/60/85 + 15% Ability Power
Slow
25/30/35%
Cooldown80 to 60 3Range800
Balance history3 patches
7.1h2 changes
  • Aria of Perseverance · Healing: 25/40/55/7045/60/75/90
  • Song of Celerity · Base Movement Speed granted to self: 10/11/12/13%15/16/17/18%
4.4d6 changes
  • Power Chord · Cooldown reduction of basic skills: 2%~30%2%~20%
  • Aria of Perseverance · Life regeneration: 20/35/50/60 + 20% Ability Power25/40/55/70 + 20% Ability Power
  • Aria of Perseverance · Shield: 20/50/80/110 + 20% of Ability Power25/50/75/100 + 18% of Ability Power
  • Crescendo · Passive enhanced aura effect: 30%20%
  • Crescendo · Each soundwave damage: 40/70/100 + 15% Ability Power35/60/85 + 15% Ability Power
  • Crescendo · Slow: 35/40/45%25/30/35%
4.4c6 changes
  • Base Stats · Health per level: 10596
  • Hymn of Valor · Mana cost: 55/60/65/7060/65/70/75
  • Hymn of Valor · Damage: 40/75/110/145 + 20% Ability Power50/90/130/170 + 40% Ability Power
  • Hymn of Valor · Bonus damage of aura effect: 10/15/20/25 + 20% Ability Power8/13/18/23 + 20% Ability Power
  • Aria of Perseverance · Health regeneration: 30/45/60/75 + 25% Ability Power20/35/50/65 + 20% Ability Power
  • Aria of Perseverance · Bonus shield of aura effect: 25/55/85/115 + 30% Ability Power20/50/80/110 + 20% Ability Power