
Sona
Every 3rd ability cast empowers Sona's next attack with a unique effect based on her last aura.
- Damage5
- Durability2
- Magic8
- Difficulty4
- Mobility3
- CC8
Counters by laneEach lane has counters + tips
Top
Jungle
How to play as Sona
Jungle: track Scuttle, gank weak lanes, scale to objectives.
How to beat Sona
Jungle: ward objectives, never walk blind into brush.
Strong against
No data yet
Weak against
No data yet
Mid
ADC
Abilities
Power Chord
Innate: Sona's basic ability cooldowns are reduced by 2 to 20 for 15%.
Innate - Melody: Whenever Sona casts a basic ability, her other basic abilities incur a 0.54-second global cooldown and she generates a unique aura for 3 seconds that enhances herself and nearby allied champions.
Innate - Power Chord: Sona's basic ability casts generate a stack of Power Chord, stacking up to 3 times. At maximum stacks, her next basic attack is empowered to consume them all to have an uncancellable windup, deal 20 to 160 for 15% (+ 15% AP) bonus magic damage, and stun the target for 0.5 seconds.
Hymn of Valor
Active: Sona sends out bolts of sound to the two nearest sight enemies, prioritizing champions. Each bolt deals magic damage and grants sight of the area around the target for 1 second.
Power Chord Aura: Sona and tagged allied champions deal bonus magic damage on their next basic attack within 5 seconds.
Aria of Perseverance
Song of Celerity
Active: Sona gains bonus movement speed for 5 seconds.
Power Chord Aura: Tagged allied champions gain the same effects.
Crescendo
Active: Sona strikes an irresistible chord that lasts for 3.75 seconds as it travels to the target location. Enemies near the chord are slow, and it emits a pulse every 0.75 seconds that deals magic damage to them. Enemies damaged for the first time are also stun for 1 second.
For 20 seconds afterwards, Sona's auras have 20% increased effectiveness.
































