Playstyle
Buy wards, control vision around objectives, and use your kit to protect or set up your carry. Decide each fight based on whether your team needs engage or peel, and play your kit to match.
Strengths
Game-changing utility, low gold dependence, and the ability to enable an entire team's powerspike.
Weaknesses
Almost zero solo damage, useless if their carry is too far behind, and vulnerable to being caught while warding.

















