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Yuumi
the Magical Cat

Yuumi

Passive · Bop 'n' Block

Yuumi periodically throws a book that damages enemies and shields/heals herself or her attached ally.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage5
  • Durability1
  • Magic8
  • Difficulty2
  • Mobility3
  • CC3
Counters by laneEach lane has counters + tips
Top

How to play as Yuumi

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Yuumi

Top: punish wave-states and ward river/jungle to dodge ganks.

Strong against

No data yet

Weak against

No data yet

Jungle

How to play as Yuumi

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Yuumi

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid

How to play as Yuumi

Mid: shove wave fast and roam to side lanes.

How to beat Yuumi

Mid: watch for roams and save Flash for the next gank.

Strong against

No data yet

Weak against

No data yet

ADC

How to play as Yuumi

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Yuumi

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support
Primary

How to play as Yuumi

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Yuumi

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Bop 'n' Block

Passive

Innate: Periodically, Yuumi's next basic attack or ability hit against an enemy champion will grant her a shield for 45 to 185 for 15% (+ 15% AP) that lasts until destroyed. The basic attack will gain 25 bonus range, have an uncancellable windup, and become projectile.

You and Me! Bonus: Any shields and movement speed buffs Yuumi receives from her abilities, spells, and boot enchantments will transfer to the Anchor.

Prowling Projectile

Q

Active - Hold: Yuumi conjures an errant missile in front of her that flies in the target direction for 2.25 seconds, dealing magic damage to the first enemy hit. While the missile is in-flight, she can steer it while still able to move, as well as recast Prowling Projectile multiple times.

Recast - Hold: Yuumi continues steering the missile.

You and Me! Bonus: After 0.75 seconds in-flight, the missile gains increased damage, and slows by 20% for 1 second against champions.

Cooldown7 to 5 5

You and Me!

W

Passive: While Yuumi is attached, she is untargetable (except by turrets and inbound projectile) and casts her abilities from the Anchor's position, empowering them with additional effects. The Anchor gains adaptive force, which grants them bonus attack damage or ability power. Yuumi will gain the same adaptive force as well.

Active: Yuumi channels for 0.25 seconds, then dashes to the target allied champion and Attached to them upon arrival. The cooldown starts upon completing the channel. You and Me! can be recast after 0.5 seconds.

Zoomies

E

Active: Yuumi gains 15% (+ 3% per 100 AP) bonus movement speed and bonus attack speed for 3 seconds. She also heal upon cast and her next 3 basic attacks and ability hits within 5 seconds.

You and Me! Bonus: Zoomies affects the Anchor instead of Yuumi.

Cooldown12 to 9 4

Final Chapter

Ultimate

Active: Yuumi channels for 3.5 seconds to barrage 7 waves in the target direction that each deal magic damage to enemies hit, with subsequent waves against the same target dealing 50% damage. Enemy champions hit by three waves will be root for 1.5 seconds. This may occur only once per target.

Yuumi can move during Final Chapter.

Cooldown85 to 65 3