
Thresh
Thresh collects souls from enemies that die nearby, gaining permanent armor and ability power.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 450- Health6602340 @15+120 per level
- Mana4351009 @15+41 per level
- Attack damage5895.1 @15+2.6 per level
- Attack speed0.750.98 @15+2.20% per level
- Armor34no growth
- Magic resistance3046.8 @15+1.2 per level
- Movement speed345no growth
- Health regen10.521.8 @15+0.8 per level
- Damage5
- Durability6
- Magic6
- Difficulty7
- Mobility3
- CC8
Counters by lane
Each lane has counters + tipsSupportPrimary · beats 6 · loses to 6
How to play as Thresh
- Hook (Q) priority targets — first hit pulls Thresh in, second pulls them
- Lantern (W) to save allies — bonus shield + dash to your position
- E (Flay) repositions enemies — knockback or pull-in either direction
- Passive farms minion souls for permanent uncapped armor
- R (The Box) wall AoE — slows and damages anyone breaking through
- Build Locket of the Iron Solari + Knight's Vow + Zeke's Convergence for team utility
How to beat Thresh
- Ward bushes and fog — Thresh hunts from stealth
- Dodge Q (Death Sentence) hooks — his entire kit hangs off it
- Watch for W (Dark Passage) lantern — his ally shields and ports to him
- Buy Mercury's Treads vs E (Flay) knockback
- Focus him in fights — squishy with no resists
- Save Flash for Q hook — it'll save your life
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.SupportEngage support
Items that answer Thresh
Grouped by why they work — hover or tap an item for its statsCut the healing
Thresh heals or shields — Grievous Wounds removes most of that sustain.
Break the crowd control
Thresh relies on a hard CC chain — tenacity and cleanses get you out of it.
Magic resistance
Thresh deals mostly magic damage — magic resistance and spell shields blunt the combo.
Shred the tankiness
Thresh stacks health and resistances — percent-health and penetration items cut through it.
Abilities
Official descriptions + the latest numbers from patch notesDamnation
PCInnate: Thresh's armor does not increase through growth (per level).
Innate: Enemy champions, large minions and large monsters that die near Thresh drop a Soul for 8 seconds. Epic monsters drop 2 Souls while lesser minions and monsters have a 33.3% chance to drop a Soul.
Thresh automatically collects Souls near him or a placed Dark Passage.
- Soul Spawn range
- 15
Death Sentence
PCActive: Thresh throws out his scythe in the target direction, becoming lockout to move or attack while it is in flight.
The scythe catches the first enemy hit to deal magic damage and stun and true sight them for 1.5 seconds, as well as reduce Death Sentence's current cooldown by 2 seconds. Thresh will also mark the target Shackled for 1.5 seconds, during which he is unable to declare basic attacks, and is slow by 20% for 1 second.
While the target is stun, Thresh tugs twice over 0.8 seconds, airborne the target a short distance with each tug. After 0.5 seconds of hitting an enemy or instantly after hitting a minion or monster, Thresh can recast the ability while the target is Shackled, which will cause him to stop tugging.
- Cooldown
- 18/15/12/9s
- Damage
- 100/160/220/280 + 80% Ability Power
- Cooldown reduction on-hit
- 2s
Dark Passage
PCActive: Thresh throws his lantern to the target location over 0.5 seconds, lasting for 6 seconds while he remains nearby and granting sight of its surroundings. If Thresh moves too far away from the lantern, it returns back to him immediately.
Thresh and the first allied champion to come near the lantern are granted a shield for 4 seconds. An ally can select the lantern while in proximity of it, dash to Thresh and gaining the shield.
An ally cannot select the lantern while immobilize, ground, or silence. The lantern will not expire from Thresh moving too far away if he is dashing with Deathly Leap.
- Cooldown
- 21/19/17/15s
- Shield
- 50/90/130/170
Flay
PCPassive: Thresh's basic attacks are empowered to deal bonus magic damage, with the AD ratio increasing over 10 seconds without basic attacking enemies.
Active: Thresh sweeps his chain across the ground in a broad line and a radius around him, starting behind him and towards the target direction. Enemies hit are dealt magic damage and airborne 200 units in the target direction, and then are slow for 1 second. =====
- Passive bonus magic damage
- Souls collected × 2 + 80/100/120/140% Attack Damage
The Box
PCActive: Thresh erects a pentagon of spectral walls around him that each last for 5 seconds. A wall will break upon enemy champion contact, dealing magic damage and slow them by 99% for 2 seconds. After the first wall breaks, the rest will deal no damage and slow for only 1 second.
Enemies that break a wall cannot do so again for 1 second.
Balance history
4 patches- 7.2d1 changesDeath Sentence
- Cooldown reduction on-hit3s2s
- 7.1h7 changesDamnation
- Soul Spawn range1215
Death Sentence- Cooldown17/15/13/11s18/15/12/9s
- Damage80/130/180/230 + 50% Ability Power100/160/220/280 + 80% Ability Power
Dark Passage- Cooldown22/20/18/16s21/19/17/15s
- Shield65/115/165/21550/90/130/170
Flay- Bonus damage for enhanced attack80%/100%/120%/140%80%/120%/160%/200%
- Active Damage65/105/145/185 + 40% Ability Power75/115/155/195 + 60% Ability Power
- 6.1d2 changesBase Stats
- Base Attack Damage5458
Death Sentence- Cooldown18/16/14/12s17/15/13/11s
- 4.1c1 changesFLAY
- Passive bonus magic damageSouls collected × 2 + 100/125/150/175% Attack DamageSouls collected × 2 + 80/100/120/140% Attack Damage









































