
Nautilus
Nautilus's first attack on a target roots them briefly and deals bonus physical damage.
- Damage4
- Durability6
- Magic6
- Difficulty6
- Mobility3
- CC8
Counters by laneEach lane has counters + tips
Top
Jungle
How to play as Nautilus
Jungle: track Scuttle, gank weak lanes, scale to objectives.
How to beat Nautilus
Jungle: ward objectives, never walk blind into brush.
Strong against
No data yet
Weak against
No data yet
Mid
ADC
SupportPrimary
How to play as Nautilus
- Q (Dredge Line) gap close — pulls you in if it hits a wall
- Passive roots on cooldown per target — chain engages forever
- E (Riptide) AoE slow — set up before R for full lock-in
- R (Depth Charge) on priority target — chains knockup through anyone between
- Build Locket Enchant + Sunfire Aegis + Thornmail for tank + AoE damage
- Jungle: open ganks from bush with Q — easiest engage in the game
How to beat Nautilus
- Stay visible in lane brush — Nautilus snipes from fog
- Save Flash for Q (Dredge Line) — long hook that yanks you or pulls him in
- Passive (Staggering Blow) — first auto roots, dodge his AAs
- Buy Mercury's Treads + Quicksilver Sash for his CC chain
- R (Depth Charge) is a targeted knockup chain — spread out
- Focus him last — tanky with no damage, don't waste CDs on him
Abilities
Staggering Blow
PCInnate: Nautilus' basic attacks are empowered to deal 14 to 116% bonus physical damage and root the target for changedisplay=true% seconds.
This effect cannot occur on the same target more than once every few seconds.
Dredge Line
PCActive: Nautilus hurls his anchor in the target direction that stops on the first enemy or terrain hit.
If the anchor hits an enemy, it deals magic damage, standard sight them for 1.15 seconds, stun them for 1 second, and airborne them toward Nautilus while he also dash toward them, both over 0.9 seconds.
If the anchor hits terrain, Nautilus dash to that location and 50% of Dredge Line's cooldown and mana cost are refunded.
Titan's Wrath
PCActive: Nautilus grants himself a shield for 6 seconds, and while it holds, his basic attacks are empowered to apply Pain of Wrath to the target and surrounding enemies.
Pain of Wrath: The target takes magic damage over time, half dealt immediately and the other half dealt after 1.25 seconds.
Titan's Wrath basic attack reset Nautilus' basic attack timer.
Riptide
PCActive: Nautilus sends three waves of explosions that radiate from him over 0.561 seconds. Each wave deals magic damage to enemies hit, reduced to 50% against those hit by subsequent waves beyond the first, and slow them by an amount that decays over 1.5 seconds.
Riptide deals 150% damage against monsters.
Depth Charge
PCActive: Nautilus sends out a 20px|link= Depth Charge that chases the target enemy champion, accelerating over time and creating eruptions every 0.25 in its wake that also briefly grant sight of the area. Enemies hit by the eruptions are dealt magic damage, airborne for 1 second, and stun for a duration.
Upon reaching the primary target, the Depth Charge erupts a final time at their location. The primary target takes increased damage, is stun for the same duration, and airborne for a modified duration.























