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Nautilus
the Titan of the Depths

Nautilus

Passive · Staggering Blow

Nautilus's first attack on a target roots them briefly and deals bonus physical damage.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage4
  • Durability6
  • Magic6
  • Difficulty6
  • Mobility3
  • CC8
Counters by laneEach lane has counters + tips
Top

How to play as Nautilus

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Nautilus

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle

How to play as Nautilus

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Nautilus

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid

How to play as Nautilus

Mid: shove wave fast and roam to side lanes.

How to beat Nautilus

Mid: watch for roams and save Flash for the next gank.

Strong against

No data yet

Weak against

No data yet

ADC

How to play as Nautilus

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Nautilus

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support
Primary

How to play as Nautilus

How to beat Nautilus

  • Stay visible in lane brushNautilus snipes from fog
  • Save Flash for Q (Dredge Line) — long hook that yanks you or pulls him in
  • Passive (Staggering Blow) — first auto roots, dodge his AAs
  • Buy Mercury's Treads + Quicksilver Sash for his CC chain
  • R (Depth Charge) is a targeted knockup chain — spread out
  • Focus him last — tanky with no damage, don't waste CDs on him
Abilities

Staggering Blow

PC
Passive

Innate: Nautilus' basic attacks are empowered to deal 14 to 116% bonus physical damage and root the target for changedisplay=true% seconds.

This effect cannot occur on the same target more than once every few seconds.

Dredge Line

PC
Q

Active: Nautilus hurls his anchor in the target direction that stops on the first enemy or terrain hit.

If the anchor hits an enemy, it deals magic damage, standard sight them for 1.15 seconds, stun them for 1 second, and airborne them toward Nautilus while he also dash toward them, both over 0.9 seconds.

If the anchor hits terrain, Nautilus dash to that location and 50% of Dredge Line's cooldown and mana cost are refunded.

Cooldown14 to 10Range1122

Titan's Wrath

PC
W

Active: Nautilus grants himself a shield for 6 seconds, and while it holds, his basic attacks are empowered to apply Pain of Wrath to the target and surrounding enemies.

Pain of Wrath: The target takes magic damage over time, half dealt immediately and the other half dealt after 1.25 seconds.

Titan's Wrath basic attack reset Nautilus' basic attack timer.

Cooldown12

Riptide

PC
E

Active: Nautilus sends three waves of explosions that radiate from him over 0.561 seconds. Each wave deals magic damage to enemies hit, reduced to 50% against those hit by subsequent waves beyond the first, and slow them by an amount that decays over 1.5 seconds.

Riptide deals 150% damage against monsters.

Cooldown7 to 5

Depth Charge

PC
Ultimate

Active: Nautilus sends out a 20px|link= Depth Charge that chases the target enemy champion, accelerating over time and creating eruptions every 0.25 in its wake that also briefly grant sight of the area. Enemies hit by the eruptions are dealt magic damage, airborne for 1 second, and stun for a duration.

Upon reaching the primary target, the Depth Charge erupts a final time at their location. The primary target takes increased damage, is stun for the same duration, and airborne for a modified duration.

Cooldown120 to 80