
Nami
Nami's spells grant allies they hit a short burst of movement speed.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 600- Health6302086 @15+104 per level
- Mana3901076 @15+49 per level
- Attack damage52102.4 @15+3.6 per level
- Attack speed0.75no growth
- Armor40105.8 @15+4.7 per level
- Magic resistance3046.8 @15+1.2 per level
- Movement speed350no growth
- Health regen615.5 @15+0.7 per level
- Damage4
- Durability3
- Magic7
- Difficulty5
- Mobility3
- CC8
Counters by lane
Each lane has counters + tipsSupportPrimary · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.SupportEnchanter
Items that answer Nami
Grouped by why they work — hover or tap an item for its statsCut the healing
Nami heals or shields — Grievous Wounds removes most of that sustain.
Break the crowd control
Nami relies on a hard CC chain — tenacity and cleanses get you out of it.
Magic resistance
Nami deals mostly magic damage — magic resistance and spell shields blunt the combo.
Abilities
Official descriptions + the latest numbers from patch notesSurging Tides
Innate: Allied champions hit by Nami's abilities will gain 60 (+ 20% AP) bonus movement speed decaying over 1.5 seconds. The bonus is increased to 60*2 (+ 20*2% AP) from Tidal Wave.
Aqua Prison
Active: Nami launches a bubble at the target location that lands after 0.7, dealing magic damage to enemies hit and suspension them for 1.5 seconds, during which they are standard sight.
Allied champions are granted Surging Tides in a slightly larger area.
Ebb and Flow
Active: Nami sends a stream of water onto the target champion or herself, which then bounces to nearby unaffected champions up to twice, alternating between enemies and allies and Nami.
Ebb and Flow Heal allies and deals magic damage to enemies, with each bounce modifying the effectiveness of the next by -15% (+ 7.5% per 100 AP).
Tidecaller's Blessing
Active: Nami blesses herself or an allied champion for 6 seconds, empowering their next 3 basic attacks to each deal bonus magic damage and slow enemies for 1 second.







































