
Leona
Leona's abilities mark enemies; when allies attack the marked enemy, the Sunlight explodes for bonus magic damage.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 175- Health7502318 @15+112 per level
- Mana390964 @15+41 per level
- Attack damage62104 @15+3 per level
- Attack speed0.800.93 @15+1.20% per level
- Armor55120.8 @15+4.7 per level
- Magic resistance3866 @15+2 per level
- Movement speed345no growth
- Health regen924.0 @15+1.1 per level
- Damage4
- Durability8
- Magic3
- Difficulty4
- Mobility8
- CC8
Counters by lane
Each lane has counters + tipsSupportPrimary · beats 6 · loses to 6
How to play as Leona
- Engage: E (Zenith Blade) → Flash R (Solar Flare) → Q (Shield of Daybreak) stun + W shield
- Passive (Sunlight) marks — let your ADC detonate them
- W (Eclipse) on activate grants armor + MR + AoE damage
- R (Solar Flare) — center stun, edge slow — start team fights with it
- Build Locket Enchant + Sunfire Aegis + Thornmail for tank + AoE
- Lane: pounce when enemy ADC is low mana — chain CC for kill
How to beat Leona
- Don't extend in her E (Zenith Blade) range — it's her engage spell
- Save Flash for E — if it lands she'll chain full combo on you
- Buy Mercury's Treads + Quicksilver Sash for her CC chain
- Passive Sunlight — ally damage after her ability hits harder; don't trade while marked
- Focus her or her ADC — never get split up
- Spread out for R (Solar Flare) — big AoE stun in the center
ADCOff-lane · beats 5 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.SupportEngage support
Items that answer Leona
Grouped by why they work — hover or tap an item for its statsBreak the crowd control
Leona relies on a hard CC chain — tenacity and cleanses get you out of it.
Magic resistance
Leona deals mostly magic damage — magic resistance and spell shields blunt the combo.
Shred the tankiness
Leona stacks health and resistances — percent-health and penetration items cut through it.
Lock down the mobility
Leona escapes with dashes — slows and grounding effects keep them in range.
Abilities
Official descriptions + the latest numbers from patch notesSunlight
PCInnate: Leona's abilities mark enemies hit for 1.5 seconds, refreshing on subsequent hits. Allied champions damaging attacks and abilities against a marked target will consume the mark to deal 32 to 151% bonus magic damage.
Shield of Daybreak
PCEclipse
PCActive: Leona raises her guard for 3 seconds, gaining flat damage reduction of up to 50% of the damage instance and bonus armor and bonus magic resistance.
Her shield detonates after the duration, dealing magic damage to nearby enemies. If this hits an enemy, Leona's guard is extended for an additional 3 seconds.
- Armor granted
- 40/60/80/100 + 20% bonus armor
- Magic resistance granted
- 40/60/80/100 + 20% bonus magic resistance
- Base damage
- 80/115/150/185
- Cooldown
- 13/12/11/10s
- Bonus Armor
- 30/50/70/90
- Bonus Magic Resistance
- 30/50/70/90
Zenith Blade
PCActive: Leona projects her sword in the target direction that deals magic damage to enemies hit.
If she hits at least one enemy champion, she will dash 225 units behind the last one struck within 3000 range and root them for 0.5 seconds.
Leona is lockout to move or attack while Zenith Blade is in flight. She can cast any of her abilities during the dash.
Solar Flare
PCActive: Leona calls down a solar flare that strikes upon the target location after 0.625 seconds, granting sight of the area before impact and for another 3 seconds afterwards. Enemies hit are dealt magic damage.
Targets are also slow by 80% for 1.75 seconds, or stun for the same duration if they are hit by the epicenter.
- Base damage
- 150/225/300
Balance history
3 patches- 7.2c6 changesBase Stats
- Base Health750690
- Base Armor5550
- Health per level120128
Eclipse- Cooldown14/13/12/11s13/12/11/10s
- Bonus Armor40/60/80/10030/50/70/90
- Bonus Magic Resistance40/60/80/10030/50/70/90
- 6.1a3 changesEclipse
- Armor granted35/50/65/80 + 20% bonus armor40/60/80/100 + 20% bonus armor
- Magic resistance granted35/50/65/80 + 20% bonus magic resistance40/60/80/100 + 20% bonus magic resistance
- Base damage60/95/130/16580/115/150/185
- 4.3a3 changesBase Stats
- Base attack5862
- Attack per level1.73
SOLAR FLARE- Base damage100/175/250150/225/300





















































