WildPick
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Rakan
The Charmer

Rakan

Passive · Fey Feathers

Periodically, Rakan gains an automatic shield that absorbs incoming damage.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage2
  • Durability4
  • Magic8
  • Difficulty5
  • Mobility8
  • CC8
Counters by laneEach lane has counters + tips
Top

How to play as Rakan

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Rakan

Top: punish wave-states and ward river/jungle to dodge ganks.

Strong against

No data yet

Weak against

No data yet

Jungle

How to play as Rakan

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Rakan

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid

How to play as Rakan

Mid: shove wave fast and roam to side lanes.

How to beat Rakan

Mid: watch for roams and save Flash for the next gank.

Strong against

No data yet

Weak against

No data yet

ADC

How to play as Rakan

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Rakan

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support
Primary

How to play as Rakan

Support: keep vision + peel for ADC, build Locket of the Iron Solari + Knight's Vow.

How to beat Rakan

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Fey Feathers

PC
Passive

Innate: Periodically, Rakan grants himself a shield for 30 to 225% (+ 95% AP) that lasts until broken. After being out of combat for 5 seconds, any leftover shield will be restored to maximum value.

Rakan's basic attacks and ability hits reduce Fey Feathers' cooldown by 1 second for each enemy champion hit.

Innate - Lover's Leap: If either Rakan or Xayah is channeling Recall, the other may move nearby and channel their own to join alongside them. Both reach base at the time of which the initiator's Recall completes.

Cooldown40 to 14.5%Range|targeting = Passive

Gleaming Quill

PC
Q

Active: Rakan slings an enchanted feather in the target direction that deals magic damage to the first enemy hit.

If the target was an enemy champion or epic monster, a radius is marked around Rakan. After 3 seconds or if an allied champion enters the radius, Rakan heals himself and nearby allied champions for 40 to 210% (+ 55% AP).

Cooldown11 to 7

Grand Entrance

PC
W

Active: Rakan dashes to the target location. After a 0.35-second delay upon arrival, he deals magic damage to nearby enemies and airborne for 1 second.

Rakan will be knockdown by any immobilize or polymorph crowd control, excluding sleep, during Grand Entrance.

Grand Entrance will cast at max range if cast beyond that.

Numbers (latest)
Cooldown
18/17/16/15s
Damage
70/135/200/265 + 55% Ability Power
Cooldown16 to 10

Battle Dance

PC
E

Active: Rakan grants a shield to the target allied champion for 3 seconds and then dash to and around them. Battle Dance can be recast within 5 seconds at no additional cost.

Recast: Rakan mimics the first cast's effects.

Rakan will be knockdown by any immobilize or polymorph crowd control, excluding sleep, during Battle Dance.

Numbers (latest)
Shield Ability Power ratio
65%
Base shield
35/70/105/140
Shield value
50/80/110/140 + 65% Ability Power
Cooldown20 to 12

The Quickness

PC
Ultimate

Active: Rakan breaks into a captivating sprint for 4 seconds, gaining ghosting and 75% bonus movement speed for the duration. During this time, he deals magic damage to enemies he collides with and charm and slow them by 75% for a duration. This cannot affect the same enemy more than once.

Colliding with an enemy champion extends The Quickness' duration by 0.25 seconds, which can occur once per champion. When Rakan collides with his first enemy champion, he gains an additional 75% bonus movement speed that decays after 0.5 seconds by 20% every 0.5 seconds, then by 15% after decaying by 60% over 1.5 seconds.

Cooldown130 to 90
Balance history6 patches
7.11 changes
  • Grand Entrance · Damage: 80/145/210/275 + 55% Ability Power70/135/200/265 + 45% Ability Power
6.25 changes
  • Base Stats · Base Health: 630660
  • Base Stats · Shield Cooldown timer: 40~14.8s35~14s
  • Base Stats · Base Damage: 80/140/200/26090/150/210/270
  • Base Stats · Base Health Regen: 36~12056~140
  • Base Stats · Base Damage: 70/135/200/26580/145/210/275
5.2b2 changes
  • Grand Entrance · Cooldown: 18/17/16/15s16/14.5/13/11.5s
  • Battle Dance · Cooldown: 20/18/16/14s18/16/14/12s
5.1c3 changes
  • Base Stats · Base Health: 540570
  • Base Stats · Base Armor: 4043
  • BATTLE DANCE · Shield value: 35/70/105/140 + 65% Ability Power50/80/110/140 + 65% Ability Power
4.3a2 changes
  • Base Stats · Base health: 570540
  • BATTLE DANCE · Base shield: 45/80/115/15035/70/105/140
4.1b4 changes
  • Base Stats · Base Attack Damage: 6458
  • GRAND ENTRANCE · Cooldown: 18/16/14/12s18/17/16/15s
  • GRAND ENTRANCE · Damage: 70/140/210/280 + 70% Ability Power70/135/200/265 + 55% Ability Power
  • BATTLE DANCE · Shield Ability Power ratio: 80%65%