
Rakan
Periodically, Rakan gains an automatic shield that absorbs incoming damage.
- Damage2
- Durability4
- Magic8
- Difficulty5
- Mobility8
- CC8
Counters by laneEach lane has counters + tips
Top
Jungle
How to play as Rakan
Jungle: track Scuttle, gank weak lanes, scale to objectives.
How to beat Rakan
Jungle: ward objectives, never walk blind into brush.
Strong against
No data yet
Weak against
No data yet
Mid
ADC
SupportPrimary
How to play as Rakan
Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.
Strong against
Abilities
Fey Feathers
PCInnate: Periodically, Rakan grants himself a shield for 30 to 225% (+ 95% AP) that lasts until broken. After being out of combat for 5 seconds, any leftover shield will be restored to maximum value.
Rakan's basic attacks and ability hits reduce Fey Feathers' cooldown by 1 second for each enemy champion hit.
Innate - Lover's Leap: If either Rakan or Xayah is channeling Recall, the other may move nearby and channel their own to join alongside them. Both reach base at the time of which the initiator's Recall completes.
Gleaming Quill
PCActive: Rakan slings an enchanted feather in the target direction that deals magic damage to the first enemy hit.
If the target was an enemy champion or epic monster, a radius is marked around Rakan. After 3 seconds or if an allied champion enters the radius, Rakan heals himself and nearby allied champions for 40 to 210% (+ 55% AP).
Grand Entrance
PCActive: Rakan dashes to the target location. After a 0.35-second delay upon arrival, he deals magic damage to nearby enemies and airborne for 1 second.
Rakan will be knockdown by any immobilize or polymorph crowd control, excluding sleep, during Grand Entrance.
Grand Entrance will cast at max range if cast beyond that.
Battle Dance
PCActive: Rakan grants a shield to the target allied champion for 3 seconds and then dash to and around them. Battle Dance can be recast within 5 seconds at no additional cost.
Recast: Rakan mimics the first cast's effects.
Rakan will be knockdown by any immobilize or polymorph crowd control, excluding sleep, during Battle Dance.
The Quickness
PCActive: Rakan breaks into a captivating sprint for 4 seconds, gaining ghosting and 75% bonus movement speed for the duration. During this time, he deals magic damage to enemies he collides with and charm and slow them by 75% for a duration. This cannot affect the same enemy more than once.
Colliding with an enemy champion extends The Quickness' duration by 0.25 seconds, which can occur once per champion. When Rakan collides with his first enemy champion, he gains an additional 75% bonus movement speed that decays after 0.5 seconds by 20% every 0.5 seconds, then by 15% after decaying by 60% over 1.5 seconds.











