
Janna
Janna and allies moving toward her gain bonus movement speed. Her attacks deal bonus magic damage.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 550- Health6302086 @15+104 per level
- Mana4351233 @15+57 per level
- Attack damage5289.1 @15+2.6 per level
- Attack speed0.75no growth
- Armor45105.2 @15+4.3 per level
- Magic resistance3046.8 @15+1.2 per level
- Movement speed340no growth
- Health regen613.7 @15+0.6 per level
- Damage3
- Durability5
- Magic7
- Difficulty7
- Mobility3
- CC8
Counters by lane
Each lane has counters + tipsSupportPrimary · beats 6 · loses to 6
Strong against(6)
How to play as Janna
- W (Zephyr) passive MS + bonus AD applied via E shield to ally
- Charge Q (Howling Gale) fully for wide AoE knock-up
- E (Eye of the Storm) shield + bonus AD on ally — pop in trades
- R (Monsoon) disengages divers + AoE heal channel
- Build Ardent Censer + Locket Enchant + Athene's Unholy Grail for enchanter
- Lane: charged Q + auto poke when enemy ADC is low mana
How to beat Janna
- She's slippery — W (Zephyr) gives MS + slow, hard to lock down
- All-in early — she's weak in 1v1s
- Focus her before R (Monsoon) — knocks your whole team back
- Dodge fully-charged Q (Howling Gale) — long knock-up
- Passive gives ally MS in proximity — split her from her ADC
- Kill her ADC fast — Janna without a carry is worthless
ADCOff-lane · beats 6 · loses to 5
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.SupportEnchanter
Items that answer Janna
Grouped by why they work — hover or tap an item for its statsCut the healing
Janna heals or shields — Grievous Wounds removes most of that sustain.
Break the crowd control
Janna relies on a hard CC chain — tenacity and cleanses get you out of it.
Magic resistance
Janna deals mostly magic damage — magic resistance and spell shields blunt the combo.
Abilities
Official descriptions + the latest numbers from patch notesTailwind
Innate: Janna gains 5% bonus movement speed and grants the same amount to nearby allied champions.
- Bonus movement speed gained
- 5%
Howling Gale
Active: Janna summons a whirlwind at her current location that charges up over 0.75 seconds, then flies in the target direction over 0.5 seconds, dealing magic damage and airborne enemies hit for 0.5 seconds.
Janna periodically stocks a Howling Gale charge, up to a maximum of 2.
- Magic damage
- 60/100/140/180 + 50% Ability Power
- Time it takes for the storm to reach its destination
- 0.5s
Zephyr
Active: Janna gains bonus movement speed and sends air elementals to the 3 nearest champions. Allies gain the same effects, while enemies take magic damage.
- Magic damage
- 50/90/130/170+50% Ability Power + 20% Bonus movement speed
- Cooldown
- 9/8.5/8/7.5s
- Bonus movement speed
- 10%/15%/20%/25%
Eye of the Storm
Active: Janna shields herself, the nearest turret, and the most wounded nearest allied champion for 3 seconds. While the shield holds, they gain bonus attack damage.
- Shield value
- 65/90/115/140 + 45% Ability Power
Monsoon
Active: Janna unleashes a blast that airborne 2 nearby enemies to up to 875 units over 0.5 seconds, though not through terrain. A field of soothing winds remains for 3 seconds that heal allies within every 0.5 seconds.
- Health regeneration per second
- 50/75/100 + 30% Ability Power
Balance history
2 patches- 4.4a2 changesZephyr
- Bonus movement speed15%/20%/25%/30%10%/15%/20%/25%
Eye Of The Storm- Shield value65/90/115/140 + 60% Ability Power65/90/115/140 + 45% Ability Power
- 4.3d7 changesTailwind
- Bonus movement speed gained8%5%
Howling Gale- Magic damage60/90/120/150+40% Ability Power60/100/140/180 + 50% Ability Power
- Time it takes for the storm to reach its destination1s0.5s
Zephyr- Magic damage55/105/155/205 + 60% Ability Power +25% Bonus movement speed50/90/130/170+50% Ability Power + 20% Bonus movement speed
- Cooldown7.5/7/6.5/6s9/8.5/8/7.5s
Eye Of The Storm- Shield value90/140/190/240 + 80% Ability Power65/90/115/140 + 60% Ability Power
Monsoon- Health regeneration per second100/150/200 + 50% Ability Power50/75/100 + 30% Ability Power


















































