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Senna
the Redeemer

Senna

Passive · Absolution

Senna collects Mist from enemies that die near her, gaining permanent AD and range.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage7
  • Durability2
  • Magic6
  • Difficulty7
  • Mobility3
  • CC8
Counters by laneEach lane has counters + tips
Top

How to play as Senna

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Senna

Top: punish wave-states and ward river/jungle to dodge ganks.

Strong against

No data yet

Weak against

No data yet

Jungle

How to play as Senna

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Senna

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid

How to play as Senna

Mid: shove wave fast and roam to side lanes.

How to beat Senna

Mid: watch for roams and save Flash for the next gank.

Strong against

No data yet

Weak against

No data yet

ADC
Primary

How to play as Senna

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Senna

ADC: stay behind minions and focus the enemy ADC in fights.

Support
Primary

How to play as Senna

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Senna

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Absolution

Passive

Innate - Relic Cannon: Senna's attack damage cannot increase through growth (per level). Her basic attacks on-hit deal 20% AD bonus physical damage and grant her % of the target's movement speed as bonus movement speed for 0.5 seconds.

Innate - Weakened Soul: Senna's basic attacks on-hit and damaging abilities against enemy champions apply a stack of Mist for 4 seconds, modified to 0.75 seconds if Senna starts winding up a basic attack on them. Subsequent hits will collect Mist and deal bonus physical damage equal to 1.2 to 12 for 10% of target's current health, rendering the target immune to further Mist infliction for a few seconds.

Enemies that die near Senna may spawn a Mist Wraith from their corpse. Her basic attacks, Piercing Darkness, or Dawning Shadow will kill them instantly, granting her and collecting their Mist. * Enemy champions and large monsters will spawn a Mist Wraith. * Epic monsters will spawn 2 Mist Wraiths. * Minions and lesser monsters that Senna kills have a 3% chance to spawn a Mist Wraith. * Large minions that Senna does not kill will spawn a Mist Wraith, while lesser minions and lesser monsters that Senna does not kill have a chance to spawn.

Piercing Darkness

Q

Active: Senna fires a spectral laser in the direction of the target unit that deals physical damage to enemies hit (including turrets), slow by 15% (+ 10% per 100 bonus AD) (+ 6% per 100 AP) for a duration. She and allies hit are instead heal.

Upon being hit, enemy turrets, wards, jungle plants, 20px|link=Senna/WR#Absolution Mist Wraiths and any other attack-interactive units are considered basic attacked once, while champions and turrets* are applied on-hit effects.

Piercing Darkness's remaining cooldown is reduced by 1 second on-hit.

Cooldown15Range1300

Last Embrace

W

Active: Senna throws a globule of Black Mist in the target direction that deals physical damage to the first enemy hit and sticks onto them for 1 second.

After the duration or when the target dies, the Black Mist briefly root them and surrounding enemies.

Cooldown11

Curse of the Black Mist

E

Active: Senna surrounds herself with an aura of mist and gains camouflage for a duration. If Senna breaks stealth, she regains it after 1.75 seconds.

Allied champions who enter the mist gain Wraith Form for a duration equal to the remaining duration.

Wraith Form: Gain camouflage. Enemies will have obscured vision of camouflaged Wraiths moving outside of the mist. If you break stealth, you re-stealth after 1.75 seconds. Wraith Form ends immediately upon Senna's death.

Cooldown22 to 16 4

Dawning Shadow

Ultimate

Active: Senna fires two waves of spectral light in the target direction, granting sight of the area briefly along the path. The center wave deals physical damage to enemy champions hit and standard sight them for 3 seconds. It also collects Absolution it hits.

The broad wave grants a shield to Senna and allied champions hit for 3 seconds.

Cooldown85 to 75 3