
Senna
- Damage7
- Durability2
- Magic6
- Difficulty7
- Mobility3
- CC8
Counters by laneEach lane has counters + tips
Top
Jungle
How to play as Senna
Jungle: track Scuttle, gank weak lanes, scale to objectives.
How to beat Senna
Jungle: ward objectives, never walk blind into brush.
Strong against
No data yet
Weak against
No data yet
Mid
ADCPrimary
Abilities
Absolution
Innate - Relic Cannon: Senna's attack damage cannot increase through growth (per level). Her basic attacks on-hit deal 20% AD bonus physical damage and grant her % of the target's movement speed as bonus movement speed for 0.5 seconds.
Innate - Weakened Soul: Senna's basic attacks on-hit and damaging abilities against enemy champions apply a stack of Mist for 4 seconds, modified to 0.75 seconds if Senna starts winding up a basic attack on them. Subsequent hits will collect Mist and deal bonus physical damage equal to 1.2 to 12 for 10% of target's current health, rendering the target immune to further Mist infliction for a few seconds.
Enemies that die near Senna may spawn a Mist Wraith from their corpse. Her basic attacks, Piercing Darkness, or Dawning Shadow will kill them instantly, granting her and collecting their Mist. * Enemy champions and large monsters will spawn a Mist Wraith. * Epic monsters will spawn 2 Mist Wraiths. * Minions and lesser monsters that Senna kills have a 3% chance to spawn a Mist Wraith. * Large minions that Senna does not kill will spawn a Mist Wraith, while lesser minions and lesser monsters that Senna does not kill have a chance to spawn.
Piercing Darkness
Active: Senna fires a spectral laser in the direction of the target unit that deals physical damage to enemies hit (including turrets), slow by 15% (+ 10% per 100 bonus AD) (+ 6% per 100 AP) for a duration. She and allies hit are instead heal.
Upon being hit, enemy turrets, wards, jungle plants, 20px|link=Senna/WR#Absolution Mist Wraiths and any other attack-interactive units are considered basic attacked once, while champions and turrets* are applied on-hit effects.
Piercing Darkness's remaining cooldown is reduced by 1 second on-hit.
Last Embrace
Active: Senna throws a globule of Black Mist in the target direction that deals physical damage to the first enemy hit and sticks onto them for 1 second.
After the duration or when the target dies, the Black Mist briefly root them and surrounding enemies.
Curse of the Black Mist
Active: Senna surrounds herself with an aura of mist and gains camouflage for a duration. If Senna breaks stealth, she regains it after 1.75 seconds.
Allied champions who enter the mist gain Wraith Form for a duration equal to the remaining duration.
Wraith Form: Gain camouflage. Enemies will have obscured vision of camouflaged Wraiths moving outside of the mist. If you break stealth, you re-stealth after 1.75 seconds. Wraith Form ends immediately upon Senna's death.
Dawning Shadow
Active: Senna fires two waves of spectral light in the target direction, granting sight of the area briefly along the path. The center wave deals physical damage to enemy champions hit and standard sight them for 3 seconds. It also collects Absolution it hits.
The broad wave grants a shield to Senna and allied champions hit for 3 seconds.























