
Varus
On takedowns, Varus gains a large burst of attack speed.
- Damage7
- Durability3
- Magic4
- Difficulty2
- Mobility3
- CC8
Counters by laneEach lane has counters + tips
Top
Jungle
Mid
ADCPrimary
Abilities
Living Vengeance
PCInnate: When Varus kills an enemy, he gains 10 to 20% bonus attack speed as well as bonus attack damage and ability power equal to 10% bonus attack speed for 5 to 11 for 4% seconds.
This is increased to 50% bonus attack speed and bonus attack damage and ability power equal to 25% bonus attack speed upon scoring a champion takedown.
While Living Vengeance's bonus is active, Varus' attack speed cap is increased to 3.
- Stats gained on a champion kill or assist
- 20% Bonus Attack Speed as Attack Damage and 30% Bonus Attack Speed as Ability Power → 20% Bonus Attack Speed as Attack Damage
- Stats gained on a non champion kill
- 10% Bonus Attack Speed as Attack Damage Attack Damage and 15% Bonus Attack Speed as Ability Power → 10% Bonus Attack Speed as Attack Damage
- Attack Speed on non-champion kills
- 20%/25%/30%
- Attack Speed on champion kills
- 55%
Piercing Arrow
PCActive: Varus channel while being slow by 20% for up to 4 seconds to increase Piercing Arrow's range over the first 1.5 seconds and its effects over the first 1.25 seconds of the channel.
Piercing Arrow can be recast within the duration. If the charge completes without reactivation, Piercing Arrow is cancelled and refunds 50% of the mana cost.
Recast: Varus fires a piercing arrow in the target direction that deals physical damage to enemies hit. The damage of the arrow as well as any detonated Blighted Quiver stacks are both increased by type=channel time%, and the arrow's damage is reduced by type=number of enemies hit%.
- Damage
- 20/70/120/170 + 115% Attack Damage to 30/105/180/255 + 172.5% Attack Damage
- Base Damage
- 80/140/200/260 + 110/120/130/140% Attack Damage
Blighted Quiver
PCPassive: Varus' basic attacks are empowered to deal bonus magic damage and apply a stack of Blight on-hit for 6 seconds, refreshing on subsequent applications and stacking up to 3 times. Varus' abilities detonate all Blight stacks on enemies hit, consuming them to apply new effects.
Blight: For each stack consumed, the target is dealt bonus magic damage. If the stacks were consumed with Piercing Arrow, this damage is increased by . This damage is capped at 360/3 per stack against monsters, for a total cap of 360 at maximum stacks. Additionally, each stack consumed against a champion or epic monster reduces the remaining cooldowns of Varus' basic abilities by % of each of their total cooldowns, up to a % cooldown reduction per target. If the stacks were consumed with Piercing Arrow, the cooldown reduction is increased by , up to a cooldown reduction per target from consuming maximum stacks against them.
Active: Varus' next Piercing Arrow within 5.5 seconds is empowered to deal additional bonus magic damage. This damage is further increased by . This damage is capped at 360 against monsters.
- Maximum health damage per stack of Blight
- 4.5/5/5.5/6%
- Detonation damage
- each stack (5/5.5/6/6.5+1% Ability Power)% maximum Health of target
- Cooldown
- All levels 25s
- Base Damage
- 20/30/40/50
- Detonation Damage per stack
- (3/3.5/4/4.5% + 0.012%Ability Power) Target’s Maximum Health
Hail of Arrows
PCActive: Varus fires a hail of arrows at the target location that land after 0.5 seconds, dealing physical damage to enemies hit.
The area then becomes desecrated for 4 seconds, slow enemies within and inflicting them with Grievous Wounds.
Hail of Arrows will cast at max range if cast beyond that.
Chain of Corruption
PCActive: Varus unleashes a tendril of corruption in the target direction that infects the first enemy champion hit, dealing magic damage and root them for 2 seconds, during which they are standard sight. Over the first 1.5 seconds of the root, they are also inflicted with maximum stacks of Blighted Quiver.
Upon impact, the tendril roots into the ground from which it seeks out nearby enemy champions. If a target does not leave the area within 2 seconds, they subsequently become infected as well, taking the same damage and effects. A new tendril is then spread out from the infected target that is closest to a nearby uninfected enemy champion. The infection can spread repeatedly until there are no new targets.
The target does not have to be sight to be caught by the tendril.
- Damage
- 150/250/350 + 100% Ability Power
- Ability Power ratio
- 85%
- Cooldown
- 75/65/55s
- Time required to fully stack Blight on the target
- 1.5s
Balance history9 patches
- Chain of Corruption · Time required to fully stack Blight on the target: 3s→1.5s
- Living Vengeance · Attack Speed on non-champion kills: 15%/20%/25%→20%/25%/30%
- Living Vengeance · Attack Speed on champion kills: 50%→55%
- Living Vengeance · Stats gained on a champion kill or assist: 60 attack speed and 30% Bonus Attack Speed as Attack Damage→20% Bonus Attack Speed as Attack Damage and 30% Bonus Attack Speed as Ability Power → 20% Bonus Attack Speed as Attack Damage
- Living Vengeance · Stats gained on a non champion kill: 15% Bonus Attack Speed as Attack Damage→10% Bonus Attack Speed as Attack Damage Attack Damage and 15% Bonus Attack Speed as Ability Power → 10% Bonus Attack Speed as Attack Damage
- Base Stats · Base Attack Damage: 58→54
- Blighted Quiver · Detonation Damage per stack: (3.5/4/4.5/5% + 0.015% Ability Power) Target’s Maximum Health→(3/3.5/4/4.5% + 0.012%Ability Power) Target’s Maximum Health
- Chain of Corruption · Cooldown: 65/55/45s→75/65/55s
- Base Stats · Base Health: 570→600
- Base Stats · Attack Damage per level: 3.6→4
- Piercing Arrow · Base Damage: 70/130/190/250 + 100/110/120/130% Attack Damage→80/140/200/260 + 110/120/130/140% Attack Damage
- Blighted Quiver · Cooldown: All levels 30s→All levels 25s
- Blighted Quiver · Base Damage: 15/23/31/39→20/30/40/50
- Base Stats · Damage: 20/70/120/170+125% Attack Damage→70/130/190/250+100/110/120/130% Bonus Attack Damage
- Base Stats · Base attack on-hit damage: 12/16/20/24+20% Ability Power→15/23/31/39+35% Ability Power
- Base Stats · Detonating Blight stack: (5/5.5/6/6.5%+0.01% Ability Power) Target’s maximum health→(3.5/4/4.5/5%+0.015% Ability Power) Target’s maximum health
- Piercing Arrow · Damage: 10/60/110/160 + 110% Attack Damage to 15/90/165/240 + 165% Attack Damage→20/70/120/170 + 115% Attack Damage to 30/105/180/255 + 172.5% Attack Damage
- Blighted Quiver · Detonation damage: each stack (4/4.5/5/5.5 + 1% Ability Power)% maximum Health of target→each stack (5/5.5/6/6.5+1% Ability Power)% maximum Health of target
- Chain of Corruption · Ability Power ratio: 100%→85%
- Blighted Quiver · Maximum health damage per stack of Blight: 3.5/4/4.5/5%→4.5/5/5.5/6%
- Chain of Corruption · Damage: 150/200/250 + 80% Ability Power→150/250/350 + 100% Ability Power






















































