WildPick
Back to Champions
Lucian
the Purifier

Lucian

Passive · Lightslinger

After casting an ability, Lucian's next basic attack fires twice.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage8
  • Durability5
  • Magic3
  • Difficulty6
  • Mobility8
  • CC3
Counters by laneEach lane has counters + tips
Top

How to play as Lucian

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Lucian

Top: punish wave-states and ward river/jungle to dodge ganks.

Strong against

No data yet

Weak against

No data yet

Jungle

How to play as Lucian

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Lucian

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid
Primary

How to play as Lucian

Mid: shove wave fast and roam to side lanes.

How to beat Lucian

Mid: watch for roams and save Flash for the next gank.

ADC
Primary

How to play as Lucian

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Lucian

ADC: stay behind minions and focus the enemy ADC in fights.

Support

How to play as Lucian

Support: keep vision + peel for ADC, build Locket of the Iron Solari + Knight's Vow.

How to beat Lucian

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Strong against

No data yet

Weak against

No data yet

Abilities

Lightslinger

Passive

Innate: After casting an ability, Lucian's next basic attack within 3.5 seconds fires an additional shot on-attack after 0.25 seconds, dealing physical damage equal to key= %% AD, increased to 100% AD against minions. He will shoot the same target, else another target in range.

The second shot applies on-hit and on-attack effects, and is affected by critical strike modifiers.

Numbers (latest)
Damage of the second bullet
40/52.5/65% (increased by level 1/6/11)
Damage of Vigilance
20 + 10% Attack Damage
Second Shot Damage
35/50/65% AD

Piercing Light

Q

Active: Lucian fires a laser in a line in the direction of the target enemy that deals physical damage to enemies hit.

Numbers (latest)
Wind up before casting
Decreases as attack speed increases (fastest when the bonus attack speed reaches 140%)
Damage
100/145/190/235 + 65/85/105/125% bonus Attack Damage
Cooldown9.5 to 5 4Range1000

Ardent Blaze

W

Active: Lucian fires a missile in the target direction that explodes in a cross pattern upon hitting an enemy or maximum range, dealing magic damage to enemies hit and granting sight of the area for 1 second.

Enemies hit are marked for 6 seconds. Lucian gains bonus movement speed for 1 second when he or allied champions damage a marked target.

Numbers (latest)
Cooldown
13/11.5/10/8.5s
Damage
75/125/175/225 + 90% Ability Power
Cooldown13 to 8.5 4Range900

Relentless Pursuit

E

Active: Lucian dash in the target direction. Each Lightslinger attack reduces Relentless Pursuit's remaining cooldown by (1 / 2) seconds.

Relentless Pursuit basic attack reset Lucian's basic attack timer. Abilities can be cast during the dash.

Numbers (latest)
Cooldown
20.5/18/15.5/13s
Cooldown22 to 13 4

The Culling

Ultimate

Active: Lucian channel for up to 3 seconds, rapidly firing a number of shots in the target direction. Each shot deals physical damage to the first enemy hit, doubled against minions. The Culling can be recast after 0.75 seconds during the channel, and does so automatically afterwards.

Recast: Lucian ends The Culling.

Lucian can move and cast Relentless Pursuit during the channel.

Cooldown70 to 60 3Range1200 / 1140 (plus offset)
Balance history7 patches
6.3d2 changes
  • Lightslinger · Second Shot Damage: 40/52.5/65% AD35/50/65% AD
  • Piercing Light · Base Damage: 90/135/180/22580/125/170/215
6.0d2 changes
  • Base Stats · Attack Damage per level: 44.5
  • Relentless Pursuit · Cooldown: 22/19/16/13s20.5/18/15.5/13s
5.3c3 changes
  • Lightslinger · Damage of the second bullet: 40/55/70% Attack Damage (increased by level 1/6/11)40/52.5/65% (increased by level 1/6/11)
  • Lightslinger · Damage of Vigilance: 20 + 20% Attack Damage20 + 10% Attack Damage
  • Piercing Light · Base damage: 100/145/190/23590/135/180/225
5.2a1 changes
  • Lightslinger · Damage of the second bullet: 50/55/60% (increasing at Level 1/6/11)50/57.5/65% (increasing at Level 1/6/11)
5.0b2 changes
  • ARDENT BLAZE · Cooldown: 13/12/11/10s13/11.5/10/8.5s
  • ARDENT BLAZE · Damage: 75/120/165/210 + 90% Ability Power75/125/175/225 + 90% Ability Power
4.4d2 changes
  • Base Stats · Growth Attack Damage: 34
  • PIERCING LIGHT · Damage: 110/150/190/230 + 60/80/100/120% bonus Attack Damage100/145/190/235 + 65/85/105/125% bonus Attack Damage
4.11 changes
  • PIERCING LIGHT · Wind up before casting: Decreases as champion level goes upDecreases as attack speed increases (fastest when the bonus attack speed reaches 140%)