
Lucian
After casting an ability, Lucian's next basic attack fires twice.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 525- Health6302422 @15+128 per level
- Mana3901076 @15+49 per level
- Attack damage58114 @15+4 per level
- Attack speed0.811.18 @15+3.20% per level
- Armor35105 @15+5 per level
- Magic resistance3051 @15+1.5 per level
- Movement speed345no growth
- Health regen920.3 @15+0.8 per level
- Damage8
- Durability5
- Magic3
- Difficulty6
- Mobility8
- CC3
Counters by lane
Each lane has counters + tipsADCPrimary · beats 4 · loses to 6
MidPrimary · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.ADCCrit marksman
Runaan's HurricaneGrouped team fights
Mortal ReminderEnemy heals a lot (Soraka, Mundo, Vladimir)
Lord Dominik's RegardsTwo or more tanks on their side
Immortal ShieldbowAn assassin one-shots you
Guardian AngelYou are the first target every fight
BloodthirsterLong trades — you need sustain
Mercurial ScimitarHeavy hard CC
MidCrit marksman
Runaan's HurricaneGrouped team fights
Mortal ReminderEnemy heals a lot (Soraka, Mundo, Vladimir)
Lord Dominik's RegardsTwo or more tanks on their side
Immortal ShieldbowAn assassin one-shots you
Guardian AngelYou are the first target every fight
BloodthirsterLong trades — you need sustain
Mercurial ScimitarHeavy hard CC
Items that answer Lucian
Grouped by why they work — hover or tap an item for its statsCut the healing
Lucian heals or shields — Grievous Wounds removes most of that sustain.
Survive the burst
Lucian kills in one rotation — a shield, stasis or revive turns that rotation into a trade.
Armor against physical damage
Lucian deals mostly physical damage — armor scales your effective health against every hit.
Punish basic attacks
Lucian wins with sustained basic attacks — reflect damage and attack-speed slows shut that down.
Lock down the mobility
Lucian escapes with dashes — slows and grounding effects keep them in range.
Abilities
Official descriptions + the latest numbers from patch notesLightslinger
Innate: After casting an ability, Lucian's next basic attack within 3.5 seconds fires an additional shot on-attack after 0.25 seconds, dealing physical damage equal to key= %% AD, increased to 100% AD against minions. He will shoot the same target, else another target in range.
The second shot applies on-hit and on-attack effects, and is affected by critical strike modifiers.
- Damage of the second bullet
- 40/52.5/65% (increased by level 1/6/11)
- Damage of Vigilance
- 20 + 10% Attack Damage
- Second Shot Damage
- 35/50/65% AD
Piercing Light
Active: Lucian fires a laser in a line in the direction of the target enemy that deals physical damage to enemies hit.
- Damage
- 100/145/190/235 + 65/85/105/125% bonus Attack Damage
Ardent Blaze
Active: Lucian fires a missile in the target direction that explodes in a cross pattern upon hitting an enemy or maximum range, dealing magic damage to enemies hit and granting sight of the area for 1 second.
Enemies hit are marked for 6 seconds. Lucian gains bonus movement speed for 1 second when he or allied champions damage a marked target.
- Cooldown
- 13/11.5/10/8.5s
- Damage
- 75/125/175/225 + 90% Ability Power
Relentless Pursuit
Active: Lucian dash in the target direction. Each Lightslinger attack reduces Relentless Pursuit's remaining cooldown by (1 / 2) seconds.
Relentless Pursuit basic attack reset Lucian's basic attack timer. Abilities can be cast during the dash.
- Cooldown
- 20.5/18/15.5/13s
The Culling
Active: Lucian channel for up to 3 seconds, rapidly firing a number of shots in the target direction. Each shot deals physical damage to the first enemy hit, doubled against minions. The Culling can be recast after 0.75 seconds during the channel, and does so automatically afterwards.
Recast: Lucian ends The Culling.
Lucian can move and cast Relentless Pursuit during the channel.
Balance history
6 patches- 6.3d2 changesLightslinger
- Second Shot Damage40/52.5/65% AD35/50/65% AD
Piercing Light- Base Damage90/135/180/22580/125/170/215
- 6.0d2 changesBase Stats
- Attack Damage per level44.5
Relentless Pursuit- Cooldown22/19/16/13s20.5/18/15.5/13s
- 5.3c3 changesLightslinger
- Damage of the second bullet40/55/70% Attack Damage (increased by level 1/6/11)40/52.5/65% (increased by level 1/6/11)
- Damage of Vigilance20 + 20% Attack Damage20 + 10% Attack Damage
Piercing Light- Base damage100/145/190/23590/135/180/225
- 5.2a1 changesLightslinger
- Damage of the second bullet50/55/60% (increasing at Level 1/6/11)50/57.5/65% (increasing at Level 1/6/11)
- 5.0b2 changesARDENT BLAZE
- Cooldown13/12/11/10s13/11.5/10/8.5s
- Damage75/120/165/210 + 90% Ability Power75/125/175/225 + 90% Ability Power
- 4.4d2 changesBase Stats
- Growth Attack Damage34
PIERCING LIGHT- Damage110/150/190/230 + 60/80/100/120% bonus Attack Damage100/145/190/235 + 65/85/105/125% bonus Attack Damage













































