
Jinx
On takedowns of champions or structures, Jinx gains massive movement speed and attack speed.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 575- Health6302310 @15+120 per level
- Mana3451031 @15+49 per level
- Attack damage54117 @15+4.5 per level
- Attack speed0.811.06 @15+2.20% per level
- Armor35105 @15+5 per level
- Magic resistance3049.6 @15+1.4 per level
- Movement speed335no growth
- Health regen7.515.2 @15+0.6 per level
- Damage9
- Durability2
- Magic4
- Difficulty6
- Mobility3
- CC8
Counters by lane
Each lane has counters + tipsADCPrimary · beats 4 · loses to 6
Strong against(4)
How to play as Jinx
- Swap minigun (attack speed) vs rocket launcher (AoE + range)
- After kill/assist passive (Get Excited) grants huge MS — chase
- Build Infinity Edge + Runaan's Hurricane
- Drop E (Flame Chompers) in chokes before team fight starts
- R (Super Mega Death Rocket) snipes from anywhere — finisher
- Lane: poke with Q-rockets then swap back to minigun for CS
How to beat Jinx
- Engage on her before she has 3 items completed
- Lock her down to deny the Get Excited movement speed reset
- Pick an assassin that can blow her up quickly
- Jinx is weak in early game — pressure her hard
- Don't stand in front of her minigun — the range is massive
- Watch for her E traps in bushes
TopOff-lane · beats 6 · loses to 6
MidOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.ADCCrit marksman
Runaan's HurricaneGrouped team fights
Mortal ReminderEnemy heals a lot (Soraka, Mundo, Vladimir)
Lord Dominik's RegardsTwo or more tanks on their side
Immortal ShieldbowAn assassin one-shots you
Guardian AngelYou are the first target every fight
BloodthirsterLong trades — you need sustain
Mercurial ScimitarHeavy hard CC
Items that answer Jinx
Grouped by why they work — hover or tap an item for its statsBreak the crowd control
Jinx relies on a hard CC chain — tenacity and cleanses get you out of it.
Armor against physical damage
Jinx deals mostly physical damage — armor scales your effective health against every hit.
Punish basic attacks
Jinx wins with sustained basic attacks — reflect damage and attack-speed slows shut that down.
Abilities
Official descriptions + the latest numbers from patch notesGet Excited!
PCInnate: Whenever Jinx scores a takedown against an enemy champion, epic monster, turret, or inhibitor within 3 seconds of damaging them, she gains 175% bonus movement speed decaying over 6 seconds.
Additionally, she is allowed to exceed the attack speed cap and gains a stack of Get Excited! for the same duration, stacking up to 5 times. Only takedown against enemy champion can grant stacks beyond the first.
Get Excited!: For each stack, Jinx gains 25% total attack speed, up to a maximum of 25*5%.
Switcheroo!
PCToggle: Jinx switches between ', her minigun, and ', her rocket launcher.
Pow-Pow: Basic attacks with Pow-Pow generate a stack of 20px Rev'd up for 2.5 seconds, refreshing on subsequent attacks with Pow-Pow and stacking up to 3 times. Each stack of Rev'd up grants bonus attack speed, with all stacks beyond the first one being 50% effective. Stacks expire by one when the duration ends.
Fishbones: Basic attacks with Fishbones cost mana on-attack to deal 110% AD modified physical damage to the target and nearby enemies. The damage is affected by critical strike modifiers. While Fishbones is equipped, Jinx gains bonus range but loses 10% of her bonus attack speed.
Zap!
PCActive: Jinx fires a shock blast in the target direction that deals physical damage to the first enemy it hits and standard sight and slow them for 2 seconds.
Flame Chompers!
PCActive: Jinx tosses out 3 Chompers centered at the target location, landing after 0.4 seconds, arming after 0.75 seconds, and exploding after 5 seconds to deal magic damage to nearby enemies.
Each Chomper explodes on contact with an enemy champion, knockdown and root them for 1.5 seconds. Enemy champions can be affected by only one Chomper.
Flame Chompers! will cast at max range if cast beyond that.
Super Mega Death Rocket!
PCActive: Jinx fires a massive rocket in the target direction, briefly granting sight of its surroundings and exploding upon colliding with an enemy champion. The explosion deals physical damage to nearby enemies and grants sight of the area for 2 seconds.
Super Mega Death Rocket! deals type=distance traveled% damage. This does not affect the bonus damage based on the target's missing health.
Enemies surrounding the primary target take 80% damage. The bonus damage based on the target's missing health is capped at 1200 against monsters.
Balance history
4 patches- 7.2c2 changesBase Stats
- Base Attack Damage5458
- Attack Speed12%25%
- 6.3f1 changesBase Stats
- Fishbones (Rocket Launcher) Damage110% Attack Damage112% Attack Damage
- 6.0b1 changesBase Stats
- Damage of Fishbones, the Rocket Launcher107%110%
- 4.4b4 changesBase Stats
- Bonus Movement Speed150%140%
- Bonus Attack Speed15%12%
- Bonus Attack Speed of Pow-Pow (minigun) at max stacks30/60/90/120%35/60/85/110%
- Damage of Fishbones (rocket launcher) on target110%107%




















































