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Corki
the Daring Bombardier

Corki

Passive · Hextech Munitions

Corki's attacks deal mixed damage (physical + magic) and periodically he gains an empowered ranged shot.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage8
  • Durability3
  • Magic6
  • Difficulty6
  • Mobility8
  • CC3
Counters by laneEach lane has counters + tips
Top

How to play as Corki

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Corki

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle

How to play as Corki

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Corki

Jungle: ward objectives, never walk blind into brush.

Mid

How to play as Corki

Mid: shove wave fast and roam to side lanes.

How to beat Corki

Mid: watch for roams and save Flash for the next gank.

ADC
Primary

How to play as Corki

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Corki

ADC: stay behind minions and focus the enemy ADC in fights.

Support

How to play as Corki

Support: keep vision + peel for ADC, build Locket of the Iron Solari + Knight's Vow.

How to beat Corki

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Hextech Munitions

PC
Passive

Innate: Corki's basic attacks deal bonus true damage equal to 20% AD. This damage is affected by critical strike modifiers.

Phosphorus Bomb

PC
Q

Active: Corki launches a bomb at the target location that explodes upon impact, dealing magic damage to enemies hit.

The bomb also grants sight of the area for 6 seconds and standard sight enemy champions hit for the same duration.

Numbers (latest)
Damage Ratio
125%Bonus Attack Damage
Cooldown9 to 7

Valkyrie

PC
W

Active: Corki dashes to the target location and drops bombs that leave up to 3 blazing patches along his path, depending on the distance traveled. Each patch lasts 2.5 seconds.

Enemies within the patches are dealt magic damage every 0.5 seconds, lingering for 1 second.

Gatling Gun can be cast during the dash. Valkyrie will cast at max range if cast beyond that.

Cooldown20 to 12

Gatling Gun

PC
E

Active: Corki sprays bullets in a cone toward his facing direction for 4 seconds, dealing physical damage every 0.25 seconds to all enemies hit and applying a stack to them at the same tick rate for 2 seconds, refreshing with subsequent hits and stacking up to 4 times. Each stack reduces the target's armor and magic resistance.

Numbers (latest)
Damage per second
20/35/50/65+55%bonus Attack Damage
Shredding target’s Armor and Magic Resist
10/14/18/22
Cooldown12

Missile Barrage

PC
Ultimate

Passive: Basic attacks on-hit against champions reduce Missile Barrage's remaining recharge time by 2 to 4 for 11% seconds.

Active: Corki fires a missile in the target direction that explodes upon the first enemy hit, dealing physical damage to enemies within the area.

Corki periodically stocks a Missile Barrage charge, up to a maximum of 4. He gains 2 charges upon learning the ability and maximum charges upon respawning.

Numbers (latest)
Damage
80/115/150 + 25%/50%/75% Attack Damage + 20% Ability Power
Big One
160/230/300 + 50%/100%/150% Attack Damage + 40% Ability Power
Cooldown2
Balance history5 patches
7.12 changes
  • Base Stats · Attack Damage: 5054
  • Phosphorus Bomb · Damage Ratio: 110% Bonus Attack Damage125%Bonus Attack Damage
6.1d3 changes
  • Base Stats · Base Attack Damage: 5450
  • Gatling Gun · Damage per second: 25/40/55/70 + 60% bonus Attack Damage20/35/50/65+55%bonus Attack Damage
  • Gatling Gun · Shredding target’s Armor and Magic Resist: 10/15/20/2510/14/18/22
6.0d4 changes
  • Base Stats · Attack Speed per level: 0.0220.032
  • Base Stats · Attack Damage per level: 33.5
  • Missile Barrage · Big One Charge Time: 20s16s
  • Missile Barrage · Auto Attacks Against Champions Reduce Charge Time: (2 + 200% Critical Strike rate) s(2 + 300% Critical Strike Rate) s
6.0c2 changes
  • Basic attributes · Basic Attack Damage: 5854
  • Basic attributes · Attack Damage per level: 43.5
4.4a4 changes
  • Base Stats · Attack Damage: 5254
  • Base Stats · Attack Damage per level: 3.64
  • MISSILE BARRAGE · Damage: 80/115/150 + 25%/45%/65% Attack Damage + 20% Ability Power80/115/150 + 25%/50%/75% Attack Damage + 20% Ability Power
  • MISSILE BARRAGE · Big One: 160/230/300 + 50%/90%/130% Attack Damage + 40% Ability Power160/230/300 + 50%/100%/150% Attack Damage + 40% Ability Power