
Vladimir
A portion of Vladimir's bonus health is converted to ability power and vice versa.
- Damage2
- Durability6
- Magic8
- Difficulty7
- Mobility3
- CC3
Counters by laneEach lane has counters + tips
TopPrimary
How to play as Vladimir
- Rush Riftmaker — omnivamp + HP-AP synergy
- W (Sanguine Pool) dodges key abilities (Malz R, Garen R)
- Charge E (Tides of Blood) to 4 stacks for huge AoE poke
- R (Hemoplague) before team fight — +12% damage amp on hits
- Rabadon's Deathcap second — multiplies all your AP
- Lane: spam Q every cooldown for free poke
How to beat Vladimir
- Rush anti-heal: Mortal Reminder, Morellonomicon, or Executioner's Calling
- All-in before level 6 and before his Riftmaker is finished
- Watch his W (Sanguine Pool) — it dodges key abilities
- Vlad scales hard — close the game before 25 minutes
- Burst him before he can R
- Build magic penetration over raw AP
Jungle
How to play as Vladimir
Jungle: track Scuttle, gank weak lanes, scale to objectives.
How to beat Vladimir
Jungle: ward objectives, never walk blind into brush.
Strong against
No data yet
Weak against
No data yet
MidPrimary
How to play as Vladimir
- Rush Riftmaker — omnivamp + HP-AP synergy
- W (Sanguine Pool) dodges key abilities (Malz R, Garen R)
- Charge E (Tides of Blood) to 4 stacks for huge AoE poke
- R (Hemoplague) before team fight — +12% damage amp on hits
- Rabadon's Deathcap second — multiplies all your AP
- Lane: spam Q every cooldown for free poke
How to beat Vladimir
- Rush anti-heal: Mortal Reminder, Morellonomicon, or Executioner's Calling
- All-in before level 6 and before his Riftmaker is finished
- Watch his W (Sanguine Pool) — it dodges key abilities
- Vlad scales hard — close the game before 25 minutes
- Burst him before he can R
- Build magic penetration over raw AP
ADC
Support
How to play as Vladimir
Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.
Strong against
No data yet
Weak against
No data yet
Abilities
Crimson Pact
Innate: Vladimir gains ability power equal to 4.5% bonus health and bonus health equal to 120% AP. These bonuses do not stack with each other.
Transfusion
Active: Vladimir drains blood from the target enemy, dealing magic damage and heal himself. He then generates a stack of Fury over the cooldown, which is displayed in his secondary resource bar.
At 2 stacks, Vladimir gains for 0.5 seconds, and enters Crimson Rush while the Fury depletes over 2.5 seconds. The Fury depletes 75% slower during Sanguine Pool, Tides of Blood, or stasis (buff).
Crimson Rush Bonus: Transfusion consumes all Fury to deal 75% increased damage and heal Vladimir for an additional 30 to 170 for 15% (+ 5% (+ 3% per 100 AP) missing health), reduced to 35% against minions.
Sanguine Pool
Active: Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. He also gains 27.5% bonus movement speed that decays exponentially over 1 second.
Enemies within the pool are slow them by 40%, and dealt magic damage every 0.5 seconds over the duration, heal Vladimir for 15% of the outgoing damage.
Vladimir lockout basic attacks nor abilities during Sanguine Pool, but he can still move. If Tides of Blood is charging at the time of Sanguine Pool's activation, that ability may still be recast.
Tides of Blood
Active: Vladimir channel for up to 1.5 seconds, during which he increases Tides of Blood's damage over the first second of the channel, and becomes slow by 20% afterwards for the remaining duration. Tides of Blood can be recast within the duration and does so automatically afterwards or if interrupted.
Recast: Vladimir unleashes a nova to deal magic damage to nearby enemies, increased based on charge time. If Tides of Blood was charged for at least 1 second, enemies hit are also slow for 0.5 seconds.
Hemoplague
Active: Vladimir spreads a virulent plague at the target location that infects enemies hit for 4 seconds, causing them to take 10% bonus magic damage from all incoming damage.
Afterwards, the infection bursts to deal magic damage to affected targets and, after a 0.4-second delay, heal Vladimir for each infected champion, reduced to 40% for champions beyond the first.





















