WildPick
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Jax
Grandmaster at Arms

Jax

Passive · Relentless Assault

Jax's consecutive attacks grant stacking attack speed; at max stacks his next attacks are empowered.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage7
  • Durability5
  • Magic7
  • Difficulty5
  • Mobility8
  • CC8
Counters by laneEach lane has counters + tips
Top
Primary

How to play as Jax

  • Engage combo: Q (Leap Strike) → E (Counter Strike) → AA → W (Empower)
  • Pop E (Counter Strike) before incoming AAs to dodge + stun
  • Passive (Relentless Assault) stacks attack speed — never stop auto-ing
  • Build Divine Sunderer first then Trinity Force for on-hit
  • R passive grants armor + MR per stack — pop it before engaging
  • Scale to late game — splitpush after level 9 and crack towers

How to beat Jax

  • Kite him at range — he can't reach past Q (Leap Strike) range
  • Don't auto when his E (Counter Strike) is up — he dodges and stuns
  • Buy Plated Steelcaps + Randuin's Omen to blunt his auto damage
  • Focus him first in fights — 6-item Jax is a monster
  • %HP damage champs counter him (Vayne, Kog'Maw)
  • Take objectives early before he scales
Jungle
Primary

How to play as Jax

  • Engage combo: Q (Leap Strike) → E (Counter Strike) → AA → W (Empower)
  • Pop E (Counter Strike) before incoming AAs to dodge + stun
  • Passive (Relentless Assault) stacks attack speed — never stop auto-ing
  • Build Divine Sunderer first then Trinity Force for on-hit
  • R passive grants armor + MR per stack — pop it before engaging
  • Scale to late game — splitpush after level 9 and crack towers

How to beat Jax

  • Kite him at range — he can't reach past Q (Leap Strike) range
  • Don't auto when his E (Counter Strike) is up — he dodges and stuns
  • Buy Plated Steelcaps + Randuin's Omen to blunt his auto damage
  • Focus him first in fights — 6-item Jax is a monster
  • %HP damage champs counter him (Vayne, Kog'Maw)
  • Take objectives early before he scales
Mid

How to play as Jax

Mid: shove wave fast and roam to side lanes.

How to beat Jax

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Jax

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Jax

ADC: stay behind minions and focus the enemy ADC in fights.

Support

How to play as Jax

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Jax

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Relentless Assault

Passive

Innate: Jax's basic attacks on-attack against monster generate a stack for 2.5 seconds, refreshing on subsequent attacks and stacking up to 5 times. The stacks expire by one every 0.25 seconds.

Relentless Assault: For each stack, Jax gains 5 to 19 for 15% bonus attack speed, up to a maximum of 5*5 to 19*5 for 15%.

Leap Strike

Q

Active: Jax dashes to the target unit's location. If the target is an enemy and they are in range upon arrival, Jax deals them physical damage.

Abilities can be cast during the dash.

Cooldown7.5 to 6 4

Empower

W

Active: Jax empowers his next basic attack or Leap Strike against an enemy within 10 seconds to deal bonus magic damage. This damage is increased to 125% against monsters.

If Empower is used on a basic attack, it will gain 50 bonus range and have an uncancellable windup.

Empower deals Empower basic attack reset Jax's basic attack timer.

Cooldown6 to 3 4

Counter Strike

E

Active: Jax enters Evasion for 2 seconds: a defensive stance where he dodge all incoming non-turret basic attacks and takes 25% reduced damage from champions. Counter Strike can be recast after 1 second, and does so automatically after the duration.

Recast: Jax ends Evasion to stun nearby enemies for 1 second and deal physical damage to them, with the total damage increased by 20 to 100 for 5%.

Cooldown12.5 to 8 4

Grandmaster-At-Arms

Ultimate

Passive: Jax's basic attacks on-hit generate a stack for 2.5 seconds, refreshing on subsequent hits and stacking up to 2 times. The third stack will consume them all to deal bonus magic damage. While Grandmaster-at-Arms is active, the bonus triggers at 2 stacks instead.

Active: Jax swings his lantern, dealing magic damage to nearby enemies. If this hits a champion, he gains bonus armor, increased per subsequent champion hit, and bonus magic resistance equal to 60% of armor gained for 8 seconds.

Cooldown55