WildPick
Back to Champions
Ziggs
the Hexplosives Expert

Ziggs

Passive · Short Fuse

Periodically, Ziggs's next attack becomes an explosion that deals bonus magic damage in an area.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage2
  • Durability4
  • Magic9
  • Difficulty4
  • Mobility3
  • CC3
Counters by laneEach lane has counters + tips
Top

How to play as Ziggs

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Ziggs

Top: punish wave-states and ward river/jungle to dodge ganks.

Strong against

No data yet

Weak against

No data yet

Jungle

How to play as Ziggs

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Ziggs

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid
Primary

How to play as Ziggs

Mid: shove wave fast and roam to side lanes.

How to beat Ziggs

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Ziggs

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Ziggs

ADC: stay behind minions and focus the enemy ADC in fights.

Support

How to play as Ziggs

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Ziggs

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Strong against

No data yet

Weak against

No data yet

Abilities

Short Fuse

Passive

Innate: Ziggs' abilities deal 24% damage against enemy turrets hit. Innate: Periodically, the next Bouncing Bomb that hits a target will deal 20 to 62 for 15% (+ 20% AP) bonus magic damage, and its damage against turrets is increased to 32%. Ziggs' ability casts reduce the remaining cooldown by 4 seconds.

Bouncing Bomb

Q

Active: Ziggs tosses a bomb to the target location that bounces forward up to two times, the distance traveled each time being based on how far it was originally thrown. The bomb explodes upon landing near an enemy, within terrain, or the final bounce, dealing magic damage to nearby enemies.

Cooldown6 to 4.5 to 4Range1400

Satchel Charge

W

Active: Ziggs hurls a charge to the target location that remains for 4 seconds, granting sight of the area. Satchel Charge can be recast while it is in flight or within the duration, and does so automatically afterwards.

Recast: The charge explodes to deal magic damage to nearby enemies and airborne up to 500 units away from the center, though not through terrain. If this hits Ziggs, he will dash up to 825 units away from the center.

Turret Explosion: The explosion also execute enemy turrets hit that are below a maximum health threshold.

Cooldown18 to 12 4

Hexplosive Minefield

E

Active: Ziggs scatters a cluster of 11 proximity mines over the target location that grant sight of the area for 2 seconds, arming after 0.5 seconds and lasting for up to 5 seconds.

Each mine within the area explodes upon contact with terrain or an enemy, dealing magic damage and slow them for 1.5 seconds, as well as granting sight of the area around the explosion for 2 seconds. An enemy takes 40% damage from subsequent mines.

Cooldown18

Mega Inferno Bomb

Ultimate

Active: Ziggs catapults the Mega Inferno Bomb to the target location, granting sight within a 600 radius around its destination for 4 seconds. The bomb explodes upon arrival to deal magic damage to enemies hit.

Cooldown85 to 65 3