
Ziggs
Periodically, Ziggs's next attack becomes an explosion that deals bonus magic damage in an area.
- Damage2
- Durability4
- Magic9
- Difficulty4
- Mobility3
- CC3
Counters by laneEach lane has counters + tips
Top
Jungle
How to play as Ziggs
Jungle: track Scuttle, gank weak lanes, scale to objectives.
How to beat Ziggs
Jungle: ward objectives, never walk blind into brush.
Strong against
No data yet
Weak against
No data yet
MidPrimary
ADC
Support
How to play as Ziggs
Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.
Strong against
No data yet
Weak against
No data yet
Abilities
Short Fuse
Innate: Ziggs' abilities deal 24% damage against enemy turrets hit. Innate: Periodically, the next Bouncing Bomb that hits a target will deal 20 to 62 for 15% (+ 20% AP) bonus magic damage, and its damage against turrets is increased to 32%. Ziggs' ability casts reduce the remaining cooldown by 4 seconds.
Bouncing Bomb
Active: Ziggs tosses a bomb to the target location that bounces forward up to two times, the distance traveled each time being based on how far it was originally thrown. The bomb explodes upon landing near an enemy, within terrain, or the final bounce, dealing magic damage to nearby enemies.
Satchel Charge
Active: Ziggs hurls a charge to the target location that remains for 4 seconds, granting sight of the area. Satchel Charge can be recast while it is in flight or within the duration, and does so automatically afterwards.
Recast: The charge explodes to deal magic damage to nearby enemies and airborne up to 500 units away from the center, though not through terrain. If this hits Ziggs, he will dash up to 825 units away from the center.
Turret Explosion: The explosion also execute enemy turrets hit that are below a maximum health threshold.
Hexplosive Minefield
Active: Ziggs scatters a cluster of 11 proximity mines over the target location that grant sight of the area for 2 seconds, arming after 0.5 seconds and lasting for up to 5 seconds.
Each mine within the area explodes upon contact with terrain or an enemy, dealing magic damage and slow them for 1.5 seconds, as well as granting sight of the area around the explosion for 2 seconds. An enemy takes 40% damage from subsequent mines.
Mega Inferno Bomb
Active: Ziggs catapults the Mega Inferno Bomb to the target location, granting sight within a 600 radius around its destination for 4 seconds. The bomb explodes upon arrival to deal magic damage to enemies hit.




















