
Kai'Sa
Kai'Sa's abilities apply Plasma stacks; enough stacks pop for bonus magic damage.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 575- Health6002392 @15+128 per level
- Mana4351009 @15+41 per level
- Attack damage62111 @15+3.5 per level
- Attack speed0.751.09 @15+3.20% per level
- Armor3591 @15+4 per level
- Magic resistance3049.6 @15+1.4 per level
- Movement speed340no growth
- Health regen613.7 @15+0.6 per level
- Damage8
- Durability5
- Magic3
- Difficulty6
- Mobility3
- CC3
Counters by lane
Each lane has counters + tipsADCPrimary · beats 5 · loses to 6
Strong against(5)
How to play as Kai'Sa
- Stack plasma with autos then dump Q (Icathian Rain) for burst
- R (Killer Instinct) to a nearby ally — gap close + shield = safe engage
- E (Supercharge) to escape or chase — invisibility + attack speed
- Build Kraken Slayer + Manamune + Nashor's Tooth for hybrid burst
- Passive shreds armor based on evolved abilities — itemize AP + AS early
- Lane: long-range W (Void Seeker) poke to set up plasma
How to beat Kai'Sa
- Burst her before R (Killer Instinct) — it ports to an ally with a shield
- Passive (Second Skin) — autos stack plasma, 4-5 stacks = true damage pop
- Buy Mercury's Treads + Banshee's Veil to soak her burst
- Hard CC champs (Leona, Morgana) shut her down
- Punish her E (Supercharge) windows — she goes invisible + attack speed
- Kill her before she finishes Manamune + Nashor's Tooth
TopOff-lane · beats 6 · loses to 6
JungleOff-lane · beats 6 · loses to 6
MidOff-lane · beats 6 · loses to 6
SupportOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.ADCOn-hit marksman
Items that answer Kai'Sa
Grouped by why they work — hover or tap an item for its statsCut the healing
Kai'Sa heals or shields — Grievous Wounds removes most of that sustain.
Armor against physical damage
Kai'Sa deals mostly physical damage — armor scales your effective health against every hit.
Magic resistance
Kai'Sa deals mostly magic damage — magic resistance and spell shields blunt the combo.
Abilities
Official descriptions + the latest numbers from patch notesSecond Skin
Innate - Living Weapon: Kai'Sa can evolve each of her basic abilities by obtaining a finished item. Evolving an ability causes her to enter a 2-second cast time. The upgrade is lost if the item is sold.
Innate - Caustic Wounds: Kai'Sa's basic attacks on-hit and Void Seeker inflict stacks of Plasma to enemies for 4 seconds, refreshing on subsequent hits and stacking up to 5 times. Her and nearby allies' immobilize effects and polymorph against enemy champions will also apply a stack of Plasma.
Plasma stacks inflicted by Kai'Sa will deal 5 to 12 for 15% (+ 15% AP) bonus magic damage. The fifth stack consumes them all to deal additional bonus magic damage equal to 15% (+ 2.5% per 100 AP) target's missing health, capped at 400 against monsters.
Icathian Rain
Active: Kai'Sa shoots a swarm of 6 missiles that evenly distributes among nearby sight enemies, each one hitting their target after 0.4 seconds to deal physical damage. Minions below 35% health take 150% damage. Monsters take 50% damage. Non-minions take % damage from missiles beyond their first.
Second Skin Bonus: Icathian Rain instead fires 12 missiles.
A nearby enemy is required to cast this ability.
Void Seeker
Active: Kai'Sa shoots a void bolt in the target direction that deals magic damage to the first enemy hit, inflicts 2 Plasma, and true sight them for 4 seconds.
Second Skin Bonus: Void Seeker inflicts 3 Plasma instead. If it hits an enemy champion, the cooldown is reduced by 70% total cooldown.
- Attack Damage bonus
- 110%
- Ability Power bonus
- 60%
Supercharge
Active: Kai'Sa charges up over the cast time, during which she is still allowed to move and gains bonus movement speed, increased by type= bonus attack speed%. Afterwards, she gains bonus attack speed for 4 seconds.
Supercharge's remaining cooldown is reduced by 0.5 seconds on-attack.
Second Skin Bonus: During the charge, Kai'Sa turns invisibility for 0.7 seconds.
Killer Instinct
Active: Kai'Sa shields herself for 2 seconds and dashes to a target location near a sight enemy champion that was affected by Plasma within the last 4 seconds. The shield's duration is then refreshed.
An enemy champion within range affected by Plasma is required to cast this ability. Killer Instinct Basic attack reset Kai'Sa's basic attack timer. Kai'Sa can cast abilities during the dash.
- Maximum selectable landing range around the target
- 5.5
Balance history
2 patches- 7.21 changesKiller Instinct
- Maximum selectable landing range around the target45.5
- 4.2a3 changesBase Stats
- Base attack speed30%20%
VOID SEEKER- Attack Damage bonus130%110%
- Ability Power bonus70%60%




















































































