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Jhin
the Virtuoso

Jhin

Passive · Whisper

Jhin's gun fires 4 shots; the 4th is always a critical hit dealing bonus damage based on the target's missing health.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage10
  • Durability2
  • Magic6
  • Difficulty6
  • Mobility3
  • CC8
Counters by laneEach lane has counters + tips
Top

How to play as Jhin

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Jhin

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle

How to play as Jhin

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Jhin

Jungle: ward objectives, never walk blind into brush.

Mid

How to play as Jhin

Mid: shove wave fast and roam to side lanes.

How to beat Jhin

Mid: watch for roams and save Flash for the next gank.

ADC
Primary

How to play as Jhin

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Jhin

ADC: stay behind minions and focus the enemy ADC in fights.

Support

How to play as Jhin

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Jhin

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Whisper

PC
Passive

Innate - Death In 4 Acts: Jhin's basic attacks consume ammunition within 4 rounds. He will reload over 2.5 seconds immediately after expending all rounds or withholding leftover rounds after 10 seconds of being out of combat and not being affected by crowd control. The latter reload can be interrupted by declaring an attack or casting an ability.

Jhin's final round attack has an uncancellable windup, always critically strike, including against turrets, and deals bonus physical damage equal to % of the target's missing health.

Innate - Every Moment Matters: Jhin gains bonus attack damage equal to %AD.

Dancing Grenade

PC
Q

Active: Jhin throws a grenade at the target enemy that deals physical damage and can bounce to up to three additional nearby enemies, prioritizing the closest enemy that has not been hit.

The grenade's damage is increased by 35% any time an enemy dies by any means after being hit by the grenade before it strikes its next target.

Cooldown7 to 5

Deadly Flourish

PC
W

Passive: Enemy champions that trigger a Captive Audience to bloom or are damaged by Jhin or allied champions are marked for 4 seconds.

Active: Jhin fires a shot in the target direction that deals physical damage to all enemies in a line until colliding with an enemy champion, reduced by 25% against minions.

Hitting a marked champion root them for a duration and grants Jhin Whisper bonus movement speed.

Cooldown12Range2520 / -20

Captive Audience

PC
E

Passive - Beauty in Death: Whenever Jhin kills an enemy champion, he summons a Blooming Lotus Trap on their corpse.

Active: Jhin places a Lotus Trap at the target location which, upon landing, becomes stealthed trap after arming over 1 second, lasting for up to 180 seconds and granting sight within its radius. The Lotus Trap blooms upon enemy contact, with enemies in the area at the time of its trigger becoming standard sight for 4 seconds.

Jhin periodically stocks a Lotus Trap charge, up to a maximum of 2.

Cooldown2

Curtain Call

PC
Ultimate

Active: Jhin channel for up to 10 seconds, transforming his weapon into a cannon and gaining the ability to recast Curtain Call 4 times within the duration.

Recast: After 0.2 seconds into the cast time, Jhin fires a round in the target direction that grants sight around its trajectory for 0.5 seconds and deals physical damage to enemies hit, increased by type=target's missing health%. The bullet stops upon hitting an enemy champion, slow them by 80% for 0.5 seconds and standard sight them for 2 seconds. Each cast has a static cooldown of 1 second.

The fourth shot critical strike for 100 bonus physical damage.

Cooldown120 to 90Range3500