
Jhin
- Damage10
- Durability2
- Magic6
- Difficulty6
- Mobility3
- CC8
Counters by laneEach lane has counters + tips
Top
Jungle
Mid
ADCPrimary
Abilities
Whisper
PCInnate - Death In 4 Acts: Jhin's basic attacks consume ammunition within 4 rounds. He will reload over 2.5 seconds immediately after expending all rounds or withholding leftover rounds after 10 seconds of being out of combat and not being affected by crowd control. The latter reload can be interrupted by declaring an attack or casting an ability.
Jhin's final round attack has an uncancellable windup, always critically strike, including against turrets, and deals bonus physical damage equal to % of the target's missing health.
Innate - Every Moment Matters: Jhin gains bonus attack damage equal to %AD.
Dancing Grenade
PCActive: Jhin throws a grenade at the target enemy that deals physical damage and can bounce to up to three additional nearby enemies, prioritizing the closest enemy that has not been hit.
The grenade's damage is increased by 35% any time an enemy dies by any means after being hit by the grenade before it strikes its next target.
Deadly Flourish
PCPassive: Enemy champions that trigger a Captive Audience to bloom or are damaged by Jhin or allied champions are marked for 4 seconds.
Active: Jhin fires a shot in the target direction that deals physical damage to all enemies in a line until colliding with an enemy champion, reduced by 25% against minions.
Hitting a marked champion root them for a duration and grants Jhin Whisper bonus movement speed.
Captive Audience
PCPassive - Beauty in Death: Whenever Jhin kills an enemy champion, he summons a Blooming Lotus Trap on their corpse.
Active: Jhin places a Lotus Trap at the target location which, upon landing, becomes stealthed trap after arming over 1 second, lasting for up to 180 seconds and granting sight within its radius. The Lotus Trap blooms upon enemy contact, with enemies in the area at the time of its trigger becoming standard sight for 4 seconds.
Jhin periodically stocks a Lotus Trap charge, up to a maximum of 2.
Curtain Call
PCActive: Jhin channel for up to 10 seconds, transforming his weapon into a cannon and gaining the ability to recast Curtain Call 4 times within the duration.
Recast: After 0.2 seconds into the cast time, Jhin fires a round in the target direction that grants sight around its trajectory for 0.5 seconds and deals physical damage to enemies hit, increased by type=target's missing health%. The bullet stops upon hitting an enemy champion, slow them by 80% for 0.5 seconds and standard sight them for 2 seconds. Each cast has a static cooldown of 1 second.
The fourth shot critical strike for 100 bonus physical damage.






















































