WildPick
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Caitlyn
the Sheriff of Piltover

Caitlyn

Passive · Headshot

Periodically, Caitlyn's next basic attack becomes a long-range Headshot dealing bonus crit damage.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage8
  • Durability2
  • Magic2
  • Difficulty6
  • Mobility3
  • CC8
Counters by laneEach lane has counters + tips
Top

How to play as Caitlyn

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Caitlyn

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle

How to play as Caitlyn

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Caitlyn

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid

How to play as Caitlyn

Mid: shove wave fast and roam to side lanes.

How to beat Caitlyn

Mid: watch for roams and save Flash for the next gank.

ADC
Primary

How to play as Caitlyn

  • Abuse the longest ADC auto range — poke from beyond enemy ADC
  • Drop traps (W) in bushes and behind you for divers
  • Headshot trapped or E-netted enemies — bonus damage
  • Build Infinity Edge + Rapid Firecannon
  • R (Ace in the Hole) finishes low-HP runaways from screens away
  • Lane: keep fights wide, avoid all-ins before level 9

How to beat Caitlyn

  • Build tankiness or a spell shield to soak her R
  • Close the gap — she's weak point blank
  • Use bushes to break her headshot line
  • Caitlyn has the longest range of any ADC
  • Don't fight her in open lanes
  • Sweep for her traps in fog of war
Support

How to play as Caitlyn

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Caitlyn

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Headshot

PC
Passive

Innate: Caitlyn's basic attacks generate a stack of Count on-attack, doubled if she is within brush. At 5 stacks, or 4 while in brush, her next basic attack consumes all stacks on-attack to become a Headshot.

Headshot: Caitlyn's basic attack is empowered to have an uncancellable windup and deal % AD bonus physical damage, increased to % AD against non-champions.

Enemies that step over a Yordle Snap Trap or are hit by 90 Caliber Net can grant an additional Headshot against them at 1300 range within 1.8 seconds, without consuming stacks. Each method grants only one Headshot at a time.

Piltover Peacemaker

PC
Q

Active: Caitlyn fires a piercing shot in the target direction that deals physical damage to the first enemy it passes through, after which it expands in width but deals only 50% damage to enemies it hits thereafter.

Enemies true sight by Yordle Snap Trap always take full damage from Piltover Peacemaker.

Cooldown10 to 6Range1300 / 1240

Yordle Snap Trap

PC
W

Active: Caitlyn sets a visible trap at the target location that is untargetable and arms after 1 second, lasting for a duration. The trap grants sight of the area for 1 second after being placed.

Caitlyn periodically stocks a Yordle Snap Trap charge, up to a maximum amount. Deploying traps beyond the maximum destroys the oldest one.

The next enemy champion that springs the trap is root for 1.5 seconds and true sight for 3 seconds, as well as takes additional damage from the Headshot granted by this ability. Trapped targets become immune to further Yordle Snap Traps for 3 seconds, preventing them from springing subsequent traps for the duration.

Cooldown0.5

90 Caliber Net

PC
E

Active: Caitlyn fires a net in the target direction and dash 390 units in the opposite direction. The net deals magic damage to the first enemy hit and slow them by 50% for 1 second.

Caitlyn will not dash backwards if she is immobilize or ground during the cast time. She can cast any of her abilities during the dash.

Cooldown16 to 8Range800 / 740

Ace in the Hole

PC
Ultimate

Active: Caitlyn locks onto the target enemy champion and channel for 1 second, true sight them as well as sight herself.

Ace in the Hole is placed on a 5-second cooldown if canceled.

Once Caitlyn completes the channel, she fires a homing bullet toward the target that deals physical damage to the first enemy champion it hits, increased by 0 to 50 for 11%.

Cooldown90