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Zeri
The Spark of Zaun

Zeri

Passive · Living Battery

Zeri restores energy from shields and gains movement speed when shielded.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage8
  • Durability5
  • Magic3
  • Difficulty6
  • Mobility8
  • CC8
Counters by laneEach lane has counters + tips
Top

How to play as Zeri

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Zeri

Top: punish wave-states and ward river/jungle to dodge ganks.

Strong against

No data yet

Weak against

No data yet

Jungle

How to play as Zeri

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Zeri

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid

How to play as Zeri

Mid: shove wave fast and roam to side lanes.

How to beat Zeri

Mid: watch for roams and save Flash for the next gank.

ADC
Primary

How to play as Zeri

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Zeri

ADC: stay behind minions and focus the enemy ADC in fights.

Support

How to play as Zeri

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Zeri

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Strong against

No data yet

Weak against

No data yet

Abilities

Living Battery

Passive

Innate: Zeri shield herself equal to 60% of the post-mitigation damage dealt against shields. Each instance of shield lasts for 3 seconds, granting her 15% bonus movement speed while it holds.

Electrocute!

Q

Innate: Zeri's basic attack is replaced with Burst Fire and her attack speed is capped at 1.5. 50% of excess attack speed is converted into bonus attack damage.

Active: Zeri zaps the target location, dealing magic damage to enemies within and slow them for 2 seconds.

Cooldown7.5 to 3 4Range700

Ultrashock Laser

W

Active: Zeri fires an electric pulse in the target direction that deals magic damage to the first enemy hit and slows them for 2 seconds.

If the pulse hits terrain, it shoots forth a laser-line after 0.85 seconds; granting sight of the area for 1.75 seconds, applying the same effects to enemies hit, and critical strike for damage against champions and monsters.

Cooldown12 to 9 4Range1200 / 1500

Spark Surge

E

Active: Zeri dashes in the target direction. She will dash farther across terrain if Spark Surge was cast within 50 units of any, gaining unobstructed vision of the surrounding 800 units and sight herself while there are enemy champions within 1500 units of her.

Afterwards, she empowers her next 3 basic attacks within 6 seconds to pierce through enemies, dealing modified damage on subsequent hits, affected by critical strike modifiers.

Basic attacks against champions will reduce the remaining cooldown by 1 second.

Cooldown24 to 18 4Range300

Lightning Crash

Ultimate

Active: Zeri discharges an electric nova that deals magic damage to nearby enemies. If this hits an enemy champion, Zeri enters Overcharge for 10 seconds and generates 8 stacks per champion hit.

Overcharge: Burst Fire will instead fire 3 faster rounds that bounce lightning to deal 20% modified damage to the nearest sight enemy within 650 range, repeating up to 4 other targets. All targets are dealt bonus magic damage. Zeri gains 0.5% bonus movement speed per stack, as well as 25% bonus attack speed. Hitting an enemy champion with an attack or ability will generate 1 stack.

The stacks expire after the duration. Champion takedowns will extend the duration by 4 seconds.

Cooldown70 to 60 3