WildPick
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Jayce
the Defender of Tomorrow

Jayce

Passive · Hextech Capacitor

Switching between hammer and cannon stances grants Jayce a brief burst of movement speed and unit collision immunity.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage8
  • Durability4
  • Magic3
  • Difficulty7
  • Mobility8
  • CC3
Counters by laneEach lane has counters + tips
Top
Primary

How to play as Jayce

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Jayce

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle

How to play as Jayce

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Jayce

Jungle: ward objectives, never walk blind into brush.

Mid

How to play as Jayce

Mid: shove wave fast and roam to side lanes.

How to beat Jayce

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Jayce

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Jayce

ADC: stay behind minions and focus the enemy ADC in fights.

Support

How to play as Jayce

Support: keep vision + peel for ADC, build Locket of the Iron Solari + Knight's Vow.

How to beat Jayce

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Hextech Capacitor

Passive

Innate: Whenever Jayce switches between Transform Mercury Hammer and Transform Mercury Cannon, he gains 30 bonus movement speed for 1.25 seconds.

To the Skies!

Q

Active: Jayce dash to the target enemy's location and smashes the ground, dealing physical damage to nearby enemies and slow them for 2 seconds.

To the Skies! deals 50% damage against minions.

Lightning Field can be cast during the dash.

Numbers (latest)
Shock Blast Cooldown
7.5s
Cooldown14 to 6

Lightning Field

W

Passive: Jayce's basic attacks on-hit restore mana.

Active: Jayce emits an electric aura lasting 4 seconds that deals magic damage every second to nearby enemies, reduced to 70% damage against monsters.

Numbers (latest)
Mercury Hammer Restores Mana per Attack
12/15/18/21/24
Lightning Field total damage
160/230/300/370/440
Cooldown10

Thundering Blow

E

Active: Jayce swings his hammer at the target enemy, which hits them and surrounding enemies to airborne 2 them all back and deal magic damage.

The damage is capped against monsters.

Numbers (latest)
Damage ratio
10/12.5/15/17.5/20% Targets maximum health + 100% Bonus Attack Damage
Maximum damage to monsters
150/275/400/525/650
Cooldown18 to 10

Transform Mercury Cannon

Ultimate

Active: Jayce transforms into Cannon Stance, receiving access to its abilities and becoming ranged with 500 attack range. His next basic attack in Cannon Stance is empowered to deal 13 to 55 for 15% (+ 10% bonus AD) bonus magic damage and reduce the target's armor and magic resistance by % for 5 seconds.

Jayce begins the game with Transform but cannot increase its rank. Instead, his basic abilities each have 5 ranks.

Cooldown5
Balance history5 patches
6.3d2 changes
  • Lightning Field · Mercury Hammer Restores Mana per Attack: 8/11/14/17/2012/15/18/21/24
  • Lightning Field · Lightning Field total damage: 120/200/280/360/440160/230/300/370/440
5.0c4 changes
  • Base Stats · Base Mana: 345420
  • Base Stats · Base Health per level: 112120
  • Base Stats · Base Armor per level: 4.35
  • TO THE SKIES! / SHOCK BLAST · Shock Blast Cooldown: 8s7.5s
4.4d4 changes
  • Base Stats · Basic Attack Damage: 5458
  • Base Stats · Health per Level: 105112
  • To The Skies!(Mercury Cannon) · Damage: 60/110/160/210/260 + 130% bonus Attack Damage70/120/170/220/270 + 140% bonus Attack Damage
  • Shock Blast(Mercury Hammer) · Damage: 70/140/210/280/350 + 130% bonus Attack Damage70/140/210/280/350 + 140% bonus Attack Damage
4.3b4 changes
  • Base Stats · Base Attack Damage: 5254
  • THUNDERING BLOW / ACCELERATION GATE · Damage ratio: 8/11/14/17/20% Targets maximum health + 100% Bonus Attack Damage10/12.5/15/17.5/20% Targets maximum health + 100% Bonus Attack Damage
  • THUNDERING BLOW / ACCELERATION GATE · Maximum damage to monsters: 200/325/450/575/700150/275/400/525/650
  • MERCURY CANNON / MERCURY HAMMER · Gains bonus armor and magic resistance in hammer stance: 3 + 2 × Level3+2 × Level + 9% Bonus Attack Damage
4.11 changes
  • MERCURY CANNON / MERCURY HAMMER · Cooldown: 6s5s