
Jayce
Switching between hammer and cannon stances grants Jayce a brief burst of movement speed and unit collision immunity.
- Damage8
- Durability4
- Magic3
- Difficulty7
- Mobility8
- CC3
Counters by laneEach lane has counters + tips
TopPrimary
Jungle
Mid
ADC
Abilities
Hextech Capacitor
Innate: Whenever Jayce switches between Transform Mercury Hammer and Transform Mercury Cannon, he gains 30 bonus movement speed for 1.25 seconds.
To the Skies!
Active: Jayce dash to the target enemy's location and smashes the ground, dealing physical damage to nearby enemies and slow them for 2 seconds.
To the Skies! deals 50% damage against minions.
Lightning Field can be cast during the dash.
- Shock Blast Cooldown
- 7.5s
Lightning Field
Passive: Jayce's basic attacks on-hit restore mana.
Active: Jayce emits an electric aura lasting 4 seconds that deals magic damage every second to nearby enemies, reduced to 70% damage against monsters.
- Mercury Hammer Restores Mana per Attack
- 12/15/18/21/24
- Lightning Field total damage
- 160/230/300/370/440
Thundering Blow
Active: Jayce swings his hammer at the target enemy, which hits them and surrounding enemies to airborne 2 them all back and deal magic damage.
The damage is capped against monsters.
- Damage ratio
- 10/12.5/15/17.5/20% Targets maximum health + 100% Bonus Attack Damage
- Maximum damage to monsters
- 150/275/400/525/650
Transform Mercury Cannon
Active: Jayce transforms into Cannon Stance, receiving access to its abilities and becoming ranged with 500 attack range. His next basic attack in Cannon Stance is empowered to deal 13 to 55 for 15% (+ 10% bonus AD) bonus magic damage and reduce the target's armor and magic resistance by % for 5 seconds.
Jayce begins the game with Transform but cannot increase its rank. Instead, his basic abilities each have 5 ranks.
Balance history5 patches
- Lightning Field · Mercury Hammer Restores Mana per Attack: 8/11/14/17/20→12/15/18/21/24
- Lightning Field · Lightning Field total damage: 120/200/280/360/440→160/230/300/370/440
- Base Stats · Base Mana: 345→420
- Base Stats · Base Health per level: 112→120
- Base Stats · Base Armor per level: 4.3→5
- TO THE SKIES! / SHOCK BLAST · Shock Blast Cooldown: 8s→7.5s
- Base Stats · Basic Attack Damage: 54→58
- Base Stats · Health per Level: 105→112
- To The Skies!(Mercury Cannon) · Damage: 60/110/160/210/260 + 130% bonus Attack Damage→70/120/170/220/270 + 140% bonus Attack Damage
- Shock Blast(Mercury Hammer) · Damage: 70/140/210/280/350 + 130% bonus Attack Damage→70/140/210/280/350 + 140% bonus Attack Damage
- Base Stats · Base Attack Damage: 52→54
- THUNDERING BLOW / ACCELERATION GATE · Damage ratio: 8/11/14/17/20% Targets maximum health + 100% Bonus Attack Damage→10/12.5/15/17.5/20% Targets maximum health + 100% Bonus Attack Damage
- THUNDERING BLOW / ACCELERATION GATE · Maximum damage to monsters: 200/325/450/575/700→150/275/400/525/650
- MERCURY CANNON / MERCURY HAMMER · Gains bonus armor and magic resistance in hammer stance: 3 + 2 × Level→3+2 × Level + 9% Bonus Attack Damage
- MERCURY CANNON / MERCURY HAMMER · Cooldown: 6s→5s
























































