
Brand
- Damage2
- Durability2
- Magic9
- Difficulty4
- Mobility3
- CC3
Counters by laneEach lane has counters + tips
Top
Jungle
MidPrimary
ADC
Abilities
Blaze
PCInnate: Brand's abilities apply a stack of Ablaze to enemies hit for 4 seconds, stacking up to 3 times and refreshing the duration of all stacks with each application. Subsequent abilities used against a target with Ablaze are empowered. Killing an enemy afflicted with Ablaze or any enemy with an ability restores 20 to 40 for 5% mana.
Ablaze: While afflicted with Ablaze, the target is dealt magic damage equal toEach stack of Ablaze deals damage to the target individually and applies their damage ticks dependent on the time they were applied, even if the duration of all the stacks are refreshed. Ablaze deals 260% damage per tick to monsters; this damage is capped at
Upon applying 3 stacks of Ablaze to a large monster or enemy champion, the fire becomes unstable, forming an area around the target that grants sight and explodes after 2 seconds, consuming all of their stacks. All enemies within the detonation are dealt magic damage equal to % of their maximum health (+ 2% per 100 AP), capped at 250 to 475% against monsters, and applied a stack of Ablaze. The explosion will still occur if the target dies to the ability applying the third stack or during the delay.
Sear
PCActive: Brand launches a fireball in the target direction that deals magic damage to the first enemy hit.
Blaze Bonus: The target is stun for 1.75 seconds.
Pillar of Flame
PCActive: After a 0.625 delay, Brand erupts a pillar of flame at the target location that deals magic damage to enemies hit.
Blaze Bonus: The target takes 25% increased damage.
Conflagration
PCActive: Brand sets the target enemy aflame, which creates a blast that deals magic damage to them and causes the flame to spread from the target to nearby enemies, dealing them the same damage.
Blaze Bonus: Conflagration's spread range is doubled.
Pyroclasm
PCActive: Brand launches a fireball at the target enemy that bounces between nearby enemies and Brand up to four times, dealing magic damage to enemies each time.
Pyroclasm prioritizes Blaze enemy champions, then other enemy champions, then any valid bounce target, then Brand.
Blaze Bonus: The target is slow for 0.25 seconds. This can affect the same enemy more than once.


































