WildPick
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Brand
the Burning Vengeance

Brand

Passive · Blaze

Brand's abilities ignite enemies, dealing damage over time. Reapplying ignite detonates it for bonus damage.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage2
  • Durability2
  • Magic9
  • Difficulty4
  • Mobility3
  • CC3
Counters by laneEach lane has counters + tips
Top

How to play as Brand

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Brand

Top: punish wave-states and ward river/jungle to dodge ganks.

Strong against

No data yet

Weak against

No data yet

Jungle

How to play as Brand

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Brand

Jungle: ward objectives, never walk blind into brush.

Mid
Primary

How to play as Brand

Mid: shove wave fast and roam to side lanes.

How to beat Brand

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Brand

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Brand

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support
Primary

How to play as Brand

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Brand

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Blaze

PC
Passive

Innate: Brand's abilities apply a stack of Ablaze to enemies hit for 4 seconds, stacking up to 3 times and refreshing the duration of all stacks with each application. Subsequent abilities used against a target with Ablaze are empowered. Killing an enemy afflicted with Ablaze or any enemy with an ability restores 20 to 40 for 5% mana.

Ablaze: While afflicted with Ablaze, the target is dealt magic damage equal toEach stack of Ablaze deals damage to the target individually and applies their damage ticks dependent on the time they were applied, even if the duration of all the stacks are refreshed. Ablaze deals 260% damage per tick to monsters; this damage is capped at

Upon applying 3 stacks of Ablaze to a large monster or enemy champion, the fire becomes unstable, forming an area around the target that grants sight and explodes after 2 seconds, consuming all of their stacks. All enemies within the detonation are dealt magic damage equal to % of their maximum health (+ 2% per 100 AP), capped at 250 to 475% against monsters, and applied a stack of Ablaze. The explosion will still occur if the target dies to the ability applying the third stack or during the delay.

Sear

PC
Q

Active: Brand launches a fireball in the target direction that deals magic damage to the first enemy hit.

Blaze Bonus: The target is stun for 1.75 seconds.

Cooldown8Range1100 / 1040

Pillar of Flame

PC
W

Active: After a 0.625 delay, Brand erupts a pillar of flame at the target location that deals magic damage to enemies hit.

Blaze Bonus: The target takes 25% increased damage.

Cooldown10

Conflagration

PC
E

Active: Brand sets the target enemy aflame, which creates a blast that deals magic damage to them and causes the flame to spread from the target to nearby enemies, dealing them the same damage.

Blaze Bonus: Conflagration's spread range is doubled.

Cooldown13 to 9

Pyroclasm

PC
Ultimate

Active: Brand launches a fireball at the target enemy that bounces between nearby enemies and Brand up to four times, dealing magic damage to enemies each time.

Pyroclasm prioritizes Blaze enemy champions, then other enemy champions, then any valid bounce target, then Brand.

Blaze Bonus: The target is slow for 0.25 seconds. This can affect the same enemy more than once.

Cooldown100 to 80