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Diana
Scorn of the Moon

Diana

Passive · Moonsilver Blade

Every few abilities, Diana's next attack cleaves with magic damage to nearby enemies.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage7
  • Durability6
  • Magic8
  • Difficulty4
  • Mobility8
  • CC8
Counters by laneEach lane has counters + tips
Top

How to play as Diana

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Diana

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle
Primary

How to play as Diana

  • Land Q (Crescent Strike) then instantly R (Lunar Rush) — R resets on Q-marked targets
  • Full combo: Q + R + W + auto (Moonsilver passive) for full burst
  • Gank from fog — Flash + R surprise engage
  • Time W for fight entry — shield + orbiting damage orbs
  • Build Eclipse + Riftmaker + Sorcerer's Boots for burst + sustain
  • Teamfight: dive backline with R reset chains across multiple targets

How to beat Diana

  • Sidestep Q (Crescent Strike) — long but telegraphed skillshot
  • Buy Mercury's Treads + Banshee's Veil vs her AP burst
  • Ward jungle entrances — she ganks from fog
  • Open with hard CC before she gets R (Lunar Rush) reset
  • Don't clump — W (Pale Cascade) + R hit AOE
  • Save Flash for after she R's you — she can chain another
Mid
Primary

How to play as Diana

  • Land Q (Crescent Strike) then instantly R (Lunar Rush) — R resets on Q-marked targets
  • Full combo: Q + R + W + auto (Moonsilver passive) for full burst
  • Gank from fog — Flash + R surprise engage
  • Time W for fight entry — shield + orbiting damage orbs
  • Build Eclipse + Riftmaker + Sorcerer's Boots for burst + sustain
  • Teamfight: dive backline with R reset chains across multiple targets

How to beat Diana

  • Sidestep Q (Crescent Strike) — long but telegraphed skillshot
  • Buy Mercury's Treads + Banshee's Veil vs her AP burst
  • Ward jungle entrances — she ganks from fog
  • Open with hard CC before she gets R (Lunar Rush) reset
  • Don't clump — W (Pale Cascade) + R hit AOE
  • Save Flash for after she R's you — she can chain another
ADC

How to play as Diana

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Diana

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support

How to play as Diana

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Diana

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Strong against

No data yet

Weak against

No data yet

Abilities

Moonsilver Blade

PC
Passive

Innate: Diana gains 15 to 35% bonus attack speed. After casting an ability, this bonus is tripled to 15*3 to 35*3% for 5 seconds.

Innate - Moonsilver Blade: Diana's basic attacks generate a stack of Moonsilver Blade for 5 seconds, refreshing on subsequent attacks and stacking up to 2 times. At 2 stacks, Diana empowers her next basic attack to consume the stacks on-hit to additionally cleave nearby enemies, dealing them 20+5*(x-1) for 6; then + 10*x for 5; then + 15*x for 5; then + 25*x% (+ 50% AP) magic damage. Moonsilver Blade deals 225% damage against monsters.

Crescent Strike

PC
Q

Active: Diana unleashes a bolt of lunar energy that travels in a counter-clockwise arc before exploding at the target location, granting sight of the area for 0.5 seconds and dealing magic damage to enemies hit and afflicting them with Moonlight for 3 seconds, during which they are standard sight.

Lunar Rush interacts with Moonlight.

Crescent Strike will cast at max range if cast beyond that.

Cooldown8 to 6

Pale Cascade

PC
W

Active: Diana grants herself a shield for up to 5 seconds and creates three spheres that orbit her counterclockwise for the same duration, detonating upon contact with an enemy to deal magic damage to nearby enemies.

If all three spheres detonate, Pale Cascade's shield is reapplied, stacking with its original shield and refreshing the duration.

Cooldown15 to 9

Lunar Rush

PC
E

Active: Diana dashes to the target enemy's location, and upon completion, she deals them magic damage and consumes Crescent Strike from all enemies. If the target is within 400 range, Diana will dash through their location.

If Moonlight is consumed from the target, Lunar Rush's current cooldown is reduced to 0.25 seconds.

Diana can cast any of her abilities during the dash.

Cooldown22 to 14

Moonfall

PC
Ultimate

Active: Diana airborne in all nearby enemies, during which they are standard sight, then slow them for 2 seconds.

If an enemy champion is pulled in, she calls down a beam of moonlight to strike upon the area around her after 1 second, dealing magic damage to all nearby enemies, increased for each champion pulled beyond the first.

Cooldown100 to 80