
Diana
Every few abilities, Diana's next attack cleaves with magic damage to nearby enemies.
- Damage7
- Durability6
- Magic8
- Difficulty4
- Mobility8
- CC8
Counters by laneEach lane has counters + tips
Top
JunglePrimary
How to play as Diana
- Land Q (Crescent Strike) then instantly R (Lunar Rush) — R resets on Q-marked targets
- Full combo: Q + R + W + auto (Moonsilver passive) for full burst
- Gank from fog — Flash + R surprise engage
- Time W for fight entry — shield + orbiting damage orbs
- Build Eclipse + Riftmaker + Sorcerer's Boots for burst + sustain
- Teamfight: dive backline with R reset chains across multiple targets
How to beat Diana
- Sidestep Q (Crescent Strike) — long but telegraphed skillshot
- Buy Mercury's Treads + Banshee's Veil vs her AP burst
- Ward jungle entrances — she ganks from fog
- Open with hard CC before she gets R (Lunar Rush) reset
- Don't clump — W (Pale Cascade) + R hit AOE
- Save Flash for after she R's you — she can chain another
MidPrimary
How to play as Diana
- Land Q (Crescent Strike) then instantly R (Lunar Rush) — R resets on Q-marked targets
- Full combo: Q + R + W + auto (Moonsilver passive) for full burst
- Gank from fog — Flash + R surprise engage
- Time W for fight entry — shield + orbiting damage orbs
- Build Eclipse + Riftmaker + Sorcerer's Boots for burst + sustain
- Teamfight: dive backline with R reset chains across multiple targets
How to beat Diana
- Sidestep Q (Crescent Strike) — long but telegraphed skillshot
- Buy Mercury's Treads + Banshee's Veil vs her AP burst
- Ward jungle entrances — she ganks from fog
- Open with hard CC before she gets R (Lunar Rush) reset
- Don't clump — W (Pale Cascade) + R hit AOE
- Save Flash for after she R's you — she can chain another
ADC
Support
How to play as Diana
Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.
Strong against
No data yet
Weak against
No data yet
Abilities
Moonsilver Blade
PCInnate: Diana gains 15 to 35% bonus attack speed. After casting an ability, this bonus is tripled to 15*3 to 35*3% for 5 seconds.
Innate - Moonsilver Blade: Diana's basic attacks generate a stack of Moonsilver Blade for 5 seconds, refreshing on subsequent attacks and stacking up to 2 times. At 2 stacks, Diana empowers her next basic attack to consume the stacks on-hit to additionally cleave nearby enemies, dealing them 20+5*(x-1) for 6; then + 10*x for 5; then + 15*x for 5; then + 25*x% (+ 50% AP) magic damage. Moonsilver Blade deals 225% damage against monsters.
Crescent Strike
PCActive: Diana unleashes a bolt of lunar energy that travels in a counter-clockwise arc before exploding at the target location, granting sight of the area for 0.5 seconds and dealing magic damage to enemies hit and afflicting them with Moonlight for 3 seconds, during which they are standard sight.
Lunar Rush interacts with Moonlight.
Crescent Strike will cast at max range if cast beyond that.
Pale Cascade
PCActive: Diana grants herself a shield for up to 5 seconds and creates three spheres that orbit her counterclockwise for the same duration, detonating upon contact with an enemy to deal magic damage to nearby enemies.
If all three spheres detonate, Pale Cascade's shield is reapplied, stacking with its original shield and refreshing the duration.
Lunar Rush
PCActive: Diana dashes to the target enemy's location, and upon completion, she deals them magic damage and consumes Crescent Strike from all enemies. If the target is within 400 range, Diana will dash through their location.
If Moonlight is consumed from the target, Lunar Rush's current cooldown is reduced to 0.25 seconds.
Diana can cast any of her abilities during the dash.
Moonfall
PCActive: Diana airborne in all nearby enemies, during which they are standard sight, then slow them for 2 seconds.
If an enemy champion is pulled in, she calls down a beam of moonlight to strike upon the area around her after 1 second, dealing magic damage to all nearby enemies, increased for each champion pulled beyond the first.





























