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Ahri
the Nine-Tailed Fox

Ahri

Passive · Essence Theft

Every 9 spell hits grants Ahri a charge. 3 charges heal her when she next hits a champion with a spell.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage3
  • Durability4
  • Magic8
  • Difficulty5
  • Mobility8
  • CC8
Counters by laneEach lane has counters + tips
Top

How to play as Ahri

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Ahri

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle

How to play as Ahri

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Ahri

Jungle: ward objectives, never walk blind into brush.

Mid
Primary

How to play as Ahri

  • E (Charm) into Q (Orb of Deception) + W (Fox-Fire) for full burst combo
  • R (Spirit Rush) reposition for kill chains — each dash refunds on kill/assist
  • Q true damage on return — make sure it hits twice (going + returning)
  • Build Luden's Tempest + Sorcerer's Boots + Liandry's Torment
  • Passive (Essence Theft) heals on hits — abuse for waveclear sustain
  • Roam with R to side lanes — creates map-wide pressure

How to beat Ahri

  • Dodge E (Charm) — linear skillshot, sidestep it
  • Buy Mercury's Treads + Banshee's Veil vs the burst
  • Cleanse the charm if needed — breaks her full combo
  • Save Flash for her R (Spirit Rush) — 3 dashes chase you
  • Ward side lanes — she roams fast with R
  • Focus her first — squishy without R cooldown
ADC

How to play as Ahri

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Ahri

ADC: stay behind minions and focus the enemy ADC in fights.

Support

How to play as Ahri

Support: keep vision + peel for ADC, build Locket of the Iron Solari + Knight's Vow.

How to beat Ahri

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Essence Theft

Passive

Innate: When Ahri's abilities hit at least one enemy, she generates a stack. At 3 stacks, her next ability hit will consume them all to heal herself for 40 to 100% (+ 20% AP).

Whenever Ahri scores a champion takedown within 3 seconds of damaging them, she collects their essence to heal for 80 to 200% (+ 35% AP).

Numbers (latest)
Regeneration from takedowns
80/120/160/200 + 35% Ability Power

Orb of Deception

Q

Active: Ahri sends her orb in the target direction that deals magic damage to enemies hit. At maximum range, the orb homes back to her to deal the same in true damage to enemies hit.

Enemies can be hit only once per pass.

Numbers (latest)
Damage
40/75/110/145 + 40% Ability Power
True Damage
40/75/110/145 + 40% Ability Power
Damage of release the orb
40/75/110/145 + 45% Ability Power
Damage of retrieving the orb
40/75/110/145 + 45% Ability Power
Cooldown7Range900

Fox-Fire

W

Active: Ahri gains 45% bonus movement speed that decays over 2 seconds, and conjures three flames orbiting her clockwise for up to 2.5 seconds. After 0.25 seconds, each flame targets a sight enemy, or after 0.4 seconds targets the closest visible enemy in range, dealing magic damage.

Each subsequent flame against a single target deals 30% less damage than the previous.

Flames prioritize enemy champions hit by Charm, then enemy champions, then minions that would die to Fox-Fire's damage, and then the target of Ahri's last basic attack within 3 seconds.

Numbers (latest)
Bonus movement speed
45%
Cooldown
8/7/6/5s
Damage
45/80/115/150+35% Ability Power
Cooldown8 to 5 4

Charm

E

Active: Ahri blows forth a kiss in the target direction that charm the first enemy hit, dealing magic damage, knockdown, and slow them by 65% for a duration.

Cooldown12Range1000

Spirit Rush

Ultimate

Active: Ahri dashes in the target direction and then fires essence bolts to up to 3 nearby sight enemies, each dealing magic damage.

Spirit Rush can be recast twice more within 12 seconds of the activation at no additional cost, with a 1-second static cooldown between casts. During this time, Essence Theft a champion's essence will extend the recast duration by and up to 10 seconds, and grants an additional recast, storing up to 3 recasts at a time.

Recast: Ahri mimics the first cast's effects.

Cooldown75 to 55 3
Balance history3 patches
6.1d3 changes
  • Base Stats · Base health: 600630
  • Orb of Deception · Damage of release the orb: 40/75/110/145 + 40% Ability Power40/75/110/145 + 45% Ability Power
  • Orb of Deception · Damage of retrieving the orb: 40/75/110/145 + 40% Ability Power40/75/110/145 + 45% Ability Power
5.2b4 changes
  • Orb of Deception · Damage: 35/70/105/140 + 35% Ability Power40/75/110/145 + 40% Ability Power
  • Orb of Deception · True Damage: 35/70/105/140 + 35% Ability Power40/75/110/145 + 40% Ability Power
  • Fox-Fire · Cooldown: 9/8/7/6s8/7/6/5s
  • Fox-Fire · Damage: 40/75/110/145+30% Ability Power45/80/115/150+35% Ability Power
4.3c2 changes
  • Essence Theft · Regeneration from takedowns: 70/110/150/190 + 30% Ability Power80/120/160/200 + 35% Ability Power
  • Fox-Fire · Bonus movement speed: 40%45%