
Ezreal
Hitting a target with an ability grants Ezreal stacking attack speed.
- Damage7
- Durability2
- Magic6
- Difficulty7
- Mobility8
- CC3
Counters by laneEach lane has counters + tips
Top
Jungle
How to play as Ezreal
Jungle: track Scuttle, gank weak lanes, scale to objectives.
How to beat Ezreal
Jungle: ward objectives, never walk blind into brush.
Strong against
No data yet
Weak against
No data yet
MidPrimary
How to play as Ezreal
- Spam Q (Mystic Shot) on cooldown — each hit shaves 1.5s off CDs
- Save E (Arcane Shift) for escape — never blink in without an out
- Build Manamune first then Trinity Force — Sheen procs on Q
- R (Trueshot Barrage) global — finish lows in any lane
- Passive (Rising Spell Force) — each hit grants +10% attack speed
- Lane: AA + Q combo for free Sheen procs
How to beat Ezreal
- Dodge his Q (Mystic Shot) — every hit refunds his CDs
- All-in after he burns E (Arcane Shift) — no other escape
- Buy Quicksilver Sash for slows and CC
- Ezreal is weak early — pressure him before Manamune comes online
- Watch for R (Trueshot Barrage) global snipes when you're low HP
- Mind your positioning — his Q range tricks you
ADCPrimary
How to play as Ezreal
- Spam Q (Mystic Shot) on cooldown — each hit shaves 1.5s off CDs
- Save E (Arcane Shift) for escape — never blink in without an out
- Build Manamune first then Trinity Force — Sheen procs on Q
- R (Trueshot Barrage) global — finish lows in any lane
- Passive (Rising Spell Force) — each hit grants +10% attack speed
- Lane: AA + Q combo for free Sheen procs
How to beat Ezreal
- Dodge his Q (Mystic Shot) — every hit refunds his CDs
- All-in after he burns E (Arcane Shift) — no other escape
- Buy Quicksilver Sash for slows and CC
- Ezreal is weak early — pressure him before Manamune comes online
- Watch for R (Trueshot Barrage) global snipes when you're low HP
- Mind your positioning — his Q range tricks you
Support
How to play as Ezreal
Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.
Strong against
No data yet
Weak against
No data yet
Abilities
Rising Spell Force
PCInnate: Ezreal generates a stack of Rising Spell Force for each enemy hit by his abilities, lasting for 6 seconds, refreshing on subsequent hits, and stacking up to 5 times.
Rising Spell Force: For each stack, Ezreal gains 10% bonus attack speed, up to a maximum of 50%.
Mystic Shot
PCActive: Ezreal fires a bolt of energy in the target direction that deals physical damage to the first enemy hit and applies on-hit and on-attack effects at 100% effectiveness.
If Mystic Shot successfully hits an enemy, the current cooldowns of Ezreal's abilities, including Mystic Shot's, are reduced by 1.5 seconds.
Essence Flux
PCActive: Ezreal fires an orb in the target direction that marks the first enemy champion, epic monster, or structure hit for 4 seconds.
His next basic attack or ability against the target detonates the mark to deal them bonus magic damage.
If the mark was detonated with an ability, Ezreal restores 60 mana plus the mana cost of that ability.
Arcane Shift
PCActive: Ezreal blinks from his current location to up to 475 units towards the target location, then fires a homing bolt towards the nearest enemy that deals magic damage and standard sight them for 1 second.
Arcane Shift prioritizes firing at the nearest enemy marked by Essence Flux.
The target does not have to be sight to be hit by this ability. Arcane Shift will cast at max range if cast beyond that.
Trueshot Barrage
PCActive: Ezreal fires an arc of energy in the target direction that briefly grants sight of its surroundings and deals magic damage to enemies hit.
Minion and non-epic monster take 50% reduced damage.






















