
Zoe
After casting an ability, Zoe's next attack deals bonus magic damage and reveals the target.
- Damage1
- Durability7
- Magic8
- Difficulty5
- Mobility3
- CC8
Counters by laneEach lane has counters + tips
Top
Jungle
How to play as Zoe
Jungle: track Scuttle, gank weak lanes, scale to objectives.
How to beat Zoe
Jungle: ward objectives, never walk blind into brush.
Strong against
No data yet
Weak against
No data yet
MidPrimary
ADC
Abilities
More Sparkles!
PCPaddle Star
PCActive: Zoe shoots a star in the target direction that explodes upon hitting an enemy, dealing magic damage to nearby enemies hit, reduced to 80% for enemies hit beyond the first. The total damage is increased by type=distance traveled%.
The star lingers at maximum range for 1 second, during which Paddle Star can be recast after 0.25 seconds in the duration.
Recast: Zoe redirects the star in the target path, empowering it with increased speed and radius, and resetting its damage modifier on cast. The redirected star can travel until it reaches 800-units outbound from Zoe.
Spell Thief
PCPassive - Wheeeee: Whenever Zoe casts Spell Thief or a summoner spell, she gains bonus movement speed for a duration, and summons three bolts that orbit her for the next 10 seconds.
If Zoe is not affected by complete crowd control, she shoots one bolt at a time at the nearest non-sleep enemy in range, prioritizing her attack target, dealing magic damage with each bolt.
Passive: Whenever an enemy champion casts a or , they drop the corresponding ' onto the ground that grants sight over a 100-radius area and remains for 40 seconds. Enemy minions have a 10% chance to spawn with a random Spell Shard that drops and remains for 20 seconds if Zoe kills them. Allied champions that kill them will cause the orb to drop only if Zoe is nearby.
Sleepy Trouble Bubble
PCActive: Zoe kicks a bubble in the target direction that bursts upon the first enemy hit, otherwise lingering at maximum range over 1 second, then becoming a trap for 5 seconds that bursts upon contact with an enemy. The bubble can move through terrain only once, but travels the entire distance as bonus range, and will fall short if it would enter terrain again.
The burst deals magic damage to the target and inflicts them with drowsy for 1.4 seconds, which gradually slows them until they fall sleep for 2.25 seconds. While the target is sleep, they are inflicted with 30% magic resistance reduction.
The next instance of non-persistent damage damage that the sleep target takes from champions, large monsters or turrets consumes the debuff to deal bonus true damage equal to the post-mitigation damage dealt, capped at Sleepy Trouble Bubble's damage. The bonus damage is dealt before the triggering damage.
Portal Jump
PCActive: Zoe blinks in the target direction and remains there for 0.75 seconds, during which she sets her movement speed to a static 0 and has unobstructed vision. Afterwards, she blinks back to her casting position.
Portal Jump basic attack reset Zoe's basic attack timer. Zoe is unable to basic attack and cast her abilities and movement spells for 0.75 seconds after casting Portal Jump and for 0.5 seconds after blinking back.
































