WildPick
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Draven
the Glorious Executioner

Draven

Passive · League of Draven

Catching Spinning Axes grants Draven bonus gold. Performing well multiplies the reward.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage9
  • Durability3
  • Magic1
  • Difficulty8
  • Mobility3
  • CC3
Counters by laneEach lane has counters + tips
Top

How to play as Draven

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Draven

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle

How to play as Draven

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Draven

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid

How to play as Draven

Mid: shove wave fast and roam to side lanes.

How to beat Draven

Mid: watch for roams and save Flash for the next gank.

ADC
Primary

How to play as Draven

  • Catch consecutive Spinning Axes — each auto stacks bonus damage
  • Passive (League of Draven) stacks adoration — kills cash it in for gold
  • Build Bloodthirster + Phantom Dancer for AD + crit + lifesteal
  • R (Whirling Death) for cross-map kill secures
  • E (Stand Aside) to peel or reposition where the axe lands
  • Lane: prioritize axe catches — don't last-hit without an axe up

How to beat Draven

  • Step into his Spinning Axe path — punish him while he repositions
  • Freeze the wave near your tower — denies clean axe catches
  • Watch for E (Stand Aside) — knock-aside + slow
  • Buy Plated Steelcaps + Randuin's Omen to soak his auto burst
  • Adoration stacks — kill him once to drain his gold lead
  • R (Whirling Death) global execute — care at low HP anywhere on map
Support

How to play as Draven

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Draven

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Strong against

No data yet

Weak against

No data yet

Abilities

League of Draven

PC
Passive

Innate: When Draven catches a Spinning Axe, kills a non-champion, or destroys a turret, he gains a stack of Adoration.

When Draven kills an enemy champion, he consumes all of his Adoration stacks and gains 25 + (2stacks) bonus gold.

Spinning Axe

PC
Q

Active: Draven starts spinning his axe, empowering his next basic attack within 5.8 seconds to deal bonus physical damage.

Upon hitting the target, the axe then ricochets off of them to land after 2 seconds, with the location being determined by Draven's current movement. If Draven catches the axe, he gains Spinning Axe's empowered attack again.

Draven can hold up to two Spinning Axes at once.

Cooldown12 to 8

Blood Rush

PC
W

Active: Draven enters an adrenaline rush, gaining bonus attack speed for 3 seconds as well as decaying bonus movement speed and ghosting for 1.5 seconds.

Catching a Spinning Axe resets Blood Rush's cooldown.

Cooldown12

Stand Aside

PC
E

Active: Draven throws a fan of axes in a line in the target direction, dealing physical damage to enemies hit, airborne, though not through terrain, and slow them for 2 seconds.

Cooldown18 to 14

Whirling Death

PC
Ultimate

Active: Draven hurls two massive axes in the target direction that briefly grant sight of their surroundings and deal physical damage to enemies hit. Enemy champions that are damaged to or while below a health threshold equal to the number of League of Draven stacks are execute.

Whirling Death can be recast after 1 second while the axes are traveling, and does so automatically after the axes hit an enemy champion or the edge of the map.

Recast: Draven forces the axes to reverse direction, slowly coming to a stop before homing back to him, dealing the same damage to enemies hit.

Cooldown100 to 80