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Camille
the Steel Shadow

Camille

Passive · Adaptive Defenses

Camille's attacks on champions grant her a shield that adapts to the enemy's primary damage type.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage8
  • Durability6
  • Magic3
  • Difficulty4
  • Mobility8
  • CC8
Counters by laneEach lane has counters + tips
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Primary

How to play as Camille

How to beat Camille

Jungle

How to play as Camille

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Camille

Jungle: ward objectives, never walk blind into brush.

Mid

How to play as Camille

Mid: shove wave fast and roam to side lanes.

How to beat Camille

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Camille

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Camille

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support

How to play as Camille

Support: keep vision + peel for ADC, build Locket of the Iron Solari + Knight's Vow.

How to beat Camille

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Strong against

No data yet

Weak against

No data yet

Abilities

Adaptive Defenses

Passive

Innate: Periodically, Camille's next basic attack against an enemy champion will grant her a shield equal to 20% maximum health lasting 2 seconds. This will absorb either physical damage or magic damage based on which type the target has previously dealt most of against champions, as well as on Camille's current armor and magic resistance.

Range|targeting = Passive

Precision Protocol

Q

Active: Camille empowers her next basic attack within 4 seconds to have an uncancellable windup, gain 50 bonus range, deal bonus physical damage and grant her 25% bonus movement speed for 1.5 seconds. This attack cannot critically strike.

After 1.6 seconds, she readies the same empowered attack, with % of its damage converted to true damage.

Both primings of Precision Protocol basic attack reset Camille's basic attack timer. Camille can cast abilities during the attack windup without cancelling it.

Numbers (latest)
Empowered basic attack
130/140/150/160% Attack Damage
Cooldown9 to 6

Tactical Sweep

W

Active: Camille sweeps her leg in a cone in the target direction after a 1.1-second delay, dealing physical damage to enemies hit.

Enemies hit by the outer half of the cone are also slow by 80% decaying over 2 seconds, heal Camille equal to 50% of the damage taken by enemy champions.

Tactical Sweep deals 80% damage against monsters.

Numbers (latest)
Damage ratio to monsters
80%
Mana consumption
full level 50
Damage
100/130/160/190 + 110% bonus Attack Damage + target’s Maximum Health 4/6/8/10%
Health regeneration with on-hit by outer half
50%
Bonus damage
3/5/7/9% target’s maximum Health
HP healed when the outer half hits
80% of the damage dealt to enemy champions
Damage to Jungle Camps
95%
Cooldown15 to 9 4

Hookshot

E

Active: Camille fires a grapple in the target direction that collides with any terrain hit, causing her to dash and perch to the terrain for 0.75 seconds, during which she can cast Wall Dive.

If the grapple does not hit, the remaining cooldown is reduced to 3 seconds.

Cooldown22 to 16 4

The Hextech Ultimatum

Ultimate

Active: Camille becomes untargetable and dash with displacement immunity towards the target enemy champion over 0.75 seconds, ground and standard sight them for the duration while disrupt their ongoing channel.

Upon arrival, she deals magic damage equal to 30 (+ 4% target's current health) and erects a hexagonal zone around her current location for a duration, airborne 2 other nearby enemies, though not through terrain. The target cannot escape the zone by any means.

Cooldown90 to 70 3
Balance history4 patches
6.1f3 changes
  • Base Stats · Base Attack Damage: 5862
  • Tactical Sweep · HP healed when the outer half hits: 50% of the damage dealt to enemy champions80% of the damage dealt to enemy champions
  • Tactical Sweep · Damage to Jungle Camps: 80%95%
6.0b1 changes
  • Tactical Sweep · Bonus damage: 4/6/8/10% target’s maximum Health3/5/7/9% target’s maximum Health
5.2b4 changes
  • Precision Protocol · Empowered basic attack: 120/130/140/150% Attack Damage130/140/150/160% Attack Damage
  • Tactical Sweep · Mana consumption: 50/55/60/65full level 50
  • Tactical Sweep · Damage: 90/120/150/180 + 110% bonus Attack Damage + target’s Maximum Health 4/6/8/10%100/130/160/190 + 110% bonus Attack Damage + target’s Maximum Health 4/6/8/10%
  • Tactical Sweep · Health regeneration with on-hit by outer half: 40%50%
4.2b1 changes
  • Tactical Sweep · Damage ratio to monsters: 50%80%