
Camille
Camille's attacks on champions grant her a shield that adapts to the enemy's primary damage type.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 175- Health6902482 @15+128 per level
- Mana390852 @15+33 per level
- Attack damage62125.7 @15+4.5 per level
- Attack speed0.801.05 @15+2.20% per level
- Armor46111.8 @15+4.7 per level
- Magic resistance3866 @15+2 per level
- Movement speed350no growth
- Health regen10.520.0 @15+0.7 per level
- Damage8
- Durability6
- Magic3
- Difficulty4
- Mobility8
- CC8
Counters by lane
Each lane has counters + tipsTopPrimary · beats 6 · loses to 6
How to play as Camille
- Engage combo: E (Hookshot) off a wall → AA → Q (Precision Protocol) for true damage
- Save R (Hextech Ultimatum) for an isolated carry — 2.5s lockdown
- W (Tactical Sweep) outer edge heals + slows — use it to poke
- Build Divine Sunderer first then Trinity Force for AD + sticky power
- Vs AP team buy Force of Nature, vs AD buy Randuin's Omen
- Splitpush a sidelane after level 9 — force the enemy to answer
How to beat Camille
- Don't fight near walls — her E (Hookshot) has double range off terrain
- Bait out her second E charge before you commit dashes
- Buy Mercury's Treads + Maw of Malmortius vs her Q true damage
- Flash or dash out of her R (Hextech Ultimatum) zone immediately
- Keep your carries away from sidelanes — she 1v1s anyone there
- Plated Steelcaps + Randuin's Omen blunts her AA + crit burst
JungleOff-lane · beats 6 · loses to 5
MidOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.TopSpellblade bruiser
Items that answer Camille
Grouped by why they work — hover or tap an item for its statsCut the healing
Camille heals or shields — Grievous Wounds removes most of that sustain.
Survive the burst
Camille kills in one rotation — a shield, stasis or revive turns that rotation into a trade.
Break the crowd control
Camille relies on a hard CC chain — tenacity and cleanses get you out of it.
Armor against physical damage
Camille deals mostly physical damage — armor scales your effective health against every hit.
Lock down the mobility
Camille escapes with dashes — slows and grounding effects keep them in range.
Abilities
Official descriptions + the latest numbers from patch notesAdaptive Defenses
Innate: Periodically, Camille's next basic attack against an enemy champion will grant her a shield equal to 20% maximum health lasting 2 seconds. This will absorb either physical damage or magic damage based on which type the target has previously dealt most of against champions, as well as on Camille's current armor and magic resistance.
Precision Protocol
Active: Camille empowers her next basic attack within 4 seconds to have an uncancellable windup, gain 50 bonus range, deal bonus physical damage and grant her 25% bonus movement speed for 1.5 seconds. This attack cannot critically strike.
After 1.6 seconds, she readies the same empowered attack, with % of its damage converted to true damage.
Both primings of Precision Protocol basic attack reset Camille's basic attack timer. Camille can cast abilities during the attack windup without cancelling it.
- Empowered basic attack
- 130/140/150/160% Attack Damage
Tactical Sweep
Active: Camille sweeps her leg in a cone in the target direction after a 1.1-second delay, dealing physical damage to enemies hit.
Enemies hit by the outer half of the cone are also slow by 80% decaying over 2 seconds, heal Camille equal to 50% of the damage taken by enemy champions.
Tactical Sweep deals 80% damage against monsters.
- Damage ratio to monsters
- 80%
- Mana consumption
- full level 50
- Damage
- 100/130/160/190 + 110% bonus Attack Damage + target’s Maximum Health 4/6/8/10%
- Health regeneration with on-hit by outer half
- 50%
- Bonus damage
- 3/5/7/9% target’s maximum Health
- HP healed when the outer half hits
- 80% of the damage dealt to enemy champions
- Damage to Jungle Camps
- 95%
Hookshot
Active: Camille fires a grapple in the target direction that collides with any terrain hit, causing her to dash and perch to the terrain for 0.75 seconds, during which she can cast Wall Dive.
If the grapple does not hit, the remaining cooldown is reduced to 3 seconds.
The Hextech Ultimatum
Active: Camille becomes untargetable and dash with displacement immunity towards the target enemy champion over 0.75 seconds, ground and standard sight them for the duration while disrupt their ongoing channel.
Upon arrival, she deals magic damage equal to 30 (+ 4% target's current health) and erects a hexagonal zone around her current location for a duration, airborne 2 other nearby enemies, though not through terrain. The target cannot escape the zone by any means.
Balance history
4 patches- 6.1f3 changesBase Stats
- Base Attack Damage5862
Tactical Sweep- HP healed when the outer half hits50% of the damage dealt to enemy champions80% of the damage dealt to enemy champions
- Damage to Jungle Camps80%95%
- 6.0b1 changesTactical Sweep
- Bonus damage4/6/8/10% target’s maximum Health3/5/7/9% target’s maximum Health
- 5.2b4 changesPrecision Protocol
- Empowered basic attack120/130/140/150% Attack Damage130/140/150/160% Attack Damage
Tactical Sweep- Mana consumption50/55/60/65full level 50
- Damage90/120/150/180 + 110% bonus Attack Damage + target’s Maximum Health 4/6/8/10%100/130/160/190 + 110% bonus Attack Damage + target’s Maximum Health 4/6/8/10%
- Health regeneration with on-hit by outer half40%50%
- 4.2b1 changesTactical Sweep
- Damage ratio to monsters50%80%

































































