WildPick
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Master Yi
the Wuju Bladesman

Master Yi

Passive · Double Strike

Every 4th attack, Master Yi strikes twice in quick succession.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage10
  • Durability4
  • Magic2
  • Difficulty4
  • Mobility8
  • CC3
Counters by laneEach lane has counters + tips
Top

How to play as Master Yi

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Master Yi

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle
Primary

How to play as Master Yi

How to beat Master Yi

Mid

How to play as Master Yi

Mid: shove wave fast and roam to side lanes.

How to beat Master Yi

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Master Yi

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Master Yi

ADC: stay behind minions and focus the enemy ADC in fights.

Support

How to play as Master Yi

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Master Yi

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Double Strike

PC
Passive

Innate: Master Yi's basic attack on-hit generate a stack of Double Strike for 4 seconds, refreshing on subsequent hits and stacking up to 3 times. At 3 stacks, Master Yi's next basic attack on-attack is empowered to consume the stacks to strike twice, the second strike dealing 50% AD physical damage.

The second strike applies on-hit and on-attack effects at 100% effectiveness and is affected by critical strike modifiers.

If Master Yi's primary target is killed before the second strike, he automatically attacks another enemy within 300 range.

Alpha Strike

PC
Q

Active: Master Yi vanish and becomes lockout. After 0.2, he marks the target enemy and then proceeds to mark the nearest sight un-marked enemy within 600 units, recurring every 0.2If there are no other un-marked targets before then, Master Yi can mark the same enemies again. During Alpha Strike, Master Yi can select a direction from the primary target.

Upon finishing marking, Master Yi blinks 75 units in the targeted direction, or in front of the target otherwise, and then becomes able to act againIf the primary target death or is too far away during the delay, Master Yi will reappear at the initial cast location instead.

Master Yi then detonates the marks, dealing physical damage and applying on-hit effects at 65% effectiveness. Marks after the first on the same target instantly deal % damage and apply on-hit effects at 16.25% effectiveness. Alpha Strike deals bonus physical damage to monster per hit.

Cooldown20 to 18

Meditate

PC
W

Active: Master Yi channels for up to 4 seconds, healing himself every 0.5 seconds, increased by type=missing health%.

While channeling, Master Yi gains 70% damage reduction for the first 0.5 seconds, which is then modified to a reduced amount for the remaining duration of the channel. Meditate's damage reduction is halved against turret and lingers for 0.5 seconds after the channel ends.

Meditate basic attack reset Master Yi's basic attack timer, pauses Wuju Style and Highlander duration, and grants one stack of Double Strike per second during the channel.

Cooldown10

Wuju Style

PC
E

Active: Master Yi empowers his basic attacks within the next 5 seconds to deal bonus true damage on-hit.

Cooldown14

Highlander

PC
Ultimate

Passive: Scoring a champion takedown reduces the current cooldowns of Master Yi's basic abilities by 70%.

Active: Master Yi cleanse himself from all slow and cripple. For the next 7 seconds, he gains ghosting, bonus attack speed, bonus movement speed, slow-immune, and cripple-immune.

While active, scoring a champion takedown extends Highlander's duration by 7 seconds.

Cooldown85