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Karma
the Enlightened One

Karma

Passive · Gathering Fire

Hitting an enemy champion with an ability reduces the cooldown of her Mantra empowerment.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage1
  • Durability7
  • Magic8
  • Difficulty5
  • Mobility3
  • CC8
Counters by laneEach lane has counters + tips
Top

How to play as Karma

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Karma

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle

How to play as Karma

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Karma

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid
Primary

How to play as Karma

Mid: shove wave fast and roam to side lanes.

How to beat Karma

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Karma

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Karma

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support
Primary

How to play as Karma

Support: keep vision + peel for ADC, build Locket of the Iron Solari + Knight's Vow.

How to beat Karma

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Mantra

Passive

Innate: Ability casts generate a stack. At 3 stacks, the next basic ability will consume them all to become enhanced with an additional effect.

Inner Flame

Q

Active: Karma shoots a bolt in the target direction that explodes upon the first enemy hit, dealing magic damage to enemies hit and slow them by 35% for 1.5 seconds.

Mantra Bonus: Inner Flame deals increased damage and fires a larger bolt that also explodes at maximum range. The explosion creates a field for 1.5 seconds that slow enemies within by 42.5%, which then ruptures to deal magic damage.

Numbers (latest)
Base damage
70/110/150/190
Mantra bonus damage
70/150/230/310
Cooldown
9/8/7/6s
Damage
60/100/140/180 + 40% Ability Power
Empowered damage
65/140/215/290 + 50% Ability Power
Empowered slow down
42.5/45/47.5/50%
Cooldown9 to 6 4

Focused Resolve

W

Active: Karma deals magic damage to the two nearest enemy champions or monsters and forms a tether to them for 1.75 seconds, during which they are true sight. If the tether is not broken by the end of its duration, the target is dealt magic damage, true sight, and root for a duration.

Mantra Bonus: Focused Resolve's root duration is increased. Another tether will be formed between the two targets.

Cooldown15

Inspire

E

Active: Karma will shield herself or the target allied champion for 3 seconds, and grant 30% bonus movement speed for 1.5 seconds.

Mantra Bonus: The shield strength is increased. The primary target creates a ring around them for the same duration. The nearest allied champion in the ring will gain the same effects.

Numbers (latest)
Shield value
70/100/130/160 + 65% Ability Power
Mantra bonus shield
140/200/260/320 + 65% Ability Power
Cooldown
10/9/8/7s
Cooldown10 to 7 4

Transcendent Embrace

Ultimate

Active: Karma generates maximum Mantra stacks. She also forms a ring at the target location that detonates after 1 second, dealing magic damage to enemies hit and slow them for 1 second. Enemies hit within the edge will be airborne 2.

Numbers (latest)
Damage
170/280/390 + 80% Ability Power
Cooldown70 to 60 3
Balance history4 patches
6.2e2 changes
  • Inspire · Base Shield Value: 70/100/130/16060/90/120/150
  • Inspire · Mantra Base Shield Value: 140/200/260/320120/180/240/300
5.0b4 changes
  • INNER FLAME · Damage: 70/110/150/190 + 40% Ability Power60/100/140/180 + 40% Ability Power
  • INNER FLAME · Empowered damage: 70/150/230/310 + 50% Ability Power65/140/215/290 + 50% Ability Power
  • INNER FLAME · Empowered slow down: full level 50%42.5/45/47.5/50%
  • INSPIRE · Cooldown: 10/9.5/9/8.5s10/9/8/7s
4.4b2 changes
  • INNER FLAME · Cooldown: 10/9/8/7s9/8/7/6s
  • TRANSCENDENT EMBRACE · Damage: 150/250/350 + 60% Ability Power170/280/390 + 80% Ability Power
4.3b4 changes
  • INNER FLAME · Base damage: 60/100/140/18070/110/150/190
  • INNER FLAME · Mantra bonus damage: 60/140/220/30070/150/230/310
  • INSPIRE · Shield value: 60/90/120/150 + 50% Ability Power70/100/130/160 + 65% Ability Power
  • INSPIRE · Mantra bonus shield: 120/180/240/300 + 50% Ability Power140/200/260/320 + 65% Ability Power