
Karma
Hitting an enemy champion with an ability reduces the cooldown of her Mantra empowerment.
- Damage1
- Durability7
- Magic8
- Difficulty5
- Mobility3
- CC8
Counters by laneEach lane has counters + tips
Top
Jungle
How to play as Karma
Jungle: track Scuttle, gank weak lanes, scale to objectives.
How to beat Karma
Jungle: ward objectives, never walk blind into brush.
Strong against
No data yet
Weak against
No data yet
MidPrimary
ADC
Abilities
Mantra
Innate: Ability casts generate a stack. At 3 stacks, the next basic ability will consume them all to become enhanced with an additional effect.
Inner Flame
Active: Karma shoots a bolt in the target direction that explodes upon the first enemy hit, dealing magic damage to enemies hit and slow them by 35% for 1.5 seconds.
Mantra Bonus: Inner Flame deals increased damage and fires a larger bolt that also explodes at maximum range. The explosion creates a field for 1.5 seconds that slow enemies within by 42.5%, which then ruptures to deal magic damage.
Focused Resolve
Active: Karma deals magic damage to the two nearest enemy champions or monsters and forms a tether to them for 1.75 seconds, during which they are true sight. If the tether is not broken by the end of its duration, the target is dealt magic damage, true sight, and root for a duration.
Mantra Bonus: Focused Resolve's root duration is increased. Another tether will be formed between the two targets.
Inspire
Active: Karma will shield herself or the target allied champion for 3 seconds, and grant 30% bonus movement speed for 1.5 seconds.
Mantra Bonus: The shield strength is increased. The primary target creates a ring around them for the same duration. The nearest allied champion in the ring will gain the same effects.
Transcendent Embrace
Active: Karma generates maximum Mantra stacks. She also forms a ring at the target location that detonates after 1 second, dealing magic damage to enemies hit and slow them for 1 second. Enemies hit within the edge will be airborne 2.



































