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Yasuo
the Unforgiven

Yasuo

Passive · Way of the Wanderer

Yasuo's crit chance is doubled but his crit damage is reduced. Moving builds up a shield that absorbs damage.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage8
  • Durability4
  • Magic4
  • Difficulty10
  • Mobility8
  • CC8
Counters by laneEach lane has counters + tips
Top

How to play as Yasuo

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Yasuo

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle

How to play as Yasuo

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Yasuo

Jungle: ward objectives, never walk blind into brush.

Mid
Primary

How to play as Yasuo

How to beat Yasuo

  • Pick a champion with hard CC or heavy tank stats
  • Don't stack with minions — he'll EQ off them to gap-close
  • Use your abilities before he can pop Wind Wall
  • Don't feed him knock-ups from your team — they hand him free ults
  • Buy Plated Steelcaps and armor early to soak his crits
  • Bad matchups for him: Malphite, Annie, Renekton, Vex
ADC
Primary

How to play as Yasuo

How to beat Yasuo

  • Pick a champion with hard CC or heavy tank stats
  • Don't stack with minions — he'll EQ off them to gap-close
  • Use your abilities before he can pop Wind Wall
  • Don't feed him knock-ups from your team — they hand him free ults
  • Buy Plated Steelcaps and armor early to soak his crits
  • Bad matchups for him: Malphite, Annie, Renekton, Vex
Support

How to play as Yasuo

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Yasuo

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Way of the Wanderer

PC
Passive

Innate - Intent: Yasuo's total critical strike chance is doubled from all other sources, but his critical strike deal onlyAdditionally,

Innate - Resolve: Yasuo generates Flow for every 59 to 46 for 3% units he travels by any means. Atand upon taking damage from an enemy champion or monster, Yasuo consumes all Flow to grant himself a shield for 125+(475/17*(x-1)*(0.7025+0.0175*(x-1)))% that lasts up to 1 second.

Steel Tempest

PC
Q

Active: Yasuo thrusts his sword in a line in the target direction that deals physical damage to enemies hit and applies on-hit and on-attack effects at 100% effectiveness to the first enemy hit. Steel Tempest's damage can critically strike for

If this hits at least one enemy, Yasuo generates a stack of Gathering Storm for 6 seconds, stacking up to 2 times and refreshing on subsequent hits. At 2 stacks, the next Steel Tempest consumes them all to become empowered with a new effect.

Gathering Storm Bonus: Yasuo unleashes a whirlwind in the target direction that deals the same damage to enemies hit and airborne for 0.75 seconds, or 0.9 seconds in combination with Sweeping Blade.

Range450 / 1150

Wind Wall

PC
W

Active: Yasuo raises a wall of wind that travels in the target direction over 0.25 seconds. It then drifts another 50 units over 3.75 seconds, blocking all hostile non-turret projectile that hit it and granting sight of its surroundings.

Cooldown25 to 17Range0 - 350 / 450

Sweeping Blade

PC
E

Active: Yasuo dashes a fixed distance in the direction of the target enemy. Upon impact, he deals them magic damage, becomes ghosted for 2 seconds, and generates a stack of Ride the Wind for 5 seconds, which refreshes on subsequent hits and stacks up to 4 times.

Ride the Wind: Sweeping Blade's damage is increased by 25% per stack, up to 25*4% at maximum stacks.

Sweeping Blade can be cast on the same target only once every few seconds.

Cooldown0.5 to 0.1Range475 / 625

Last Breath

PC
Ultimate

Active: Yasuo blinks to the other side of a sight airborne enemy champion nearest to the cursor, instantly generating maximum Flow while resetting Steel Tempest stacks.

Upon arrival, he airborne all nearby airborne enemy champions for 1 second, true sight them, becoming lockout himself, and slashing them with his sword over the duration to deal physical damage thereafter. Surrounding enemy champions that become airborne during this time will also be affected by Last Breath through the remaining duration.

For the next 15 seconds, the damage dealt by Yasuo's critical strikes ignores 60% of the target's bonus armor.

Cooldown70 to 30