Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 175- Health6302310 @15+120 per level
- Attack damage58121 @15+4.5 per level
- Attack speed0.871.26 @15+3.20% per level
- Armor40100.2 @15+4.3 per level
- Magic resistance3866 @15+2 per level
- Movement speed355no growth
- Health regen1225.2 @15+0.9 per level
- Damage8
- Durability4
- Magic4
- Difficulty10
- Mobility8
- CC8
Counters by lane
Each lane has counters + tipsMidPrimary · beats 6 · loses to 6
How to play as Yasuo
- Rush Phantom Dancer — passive doubles crit chance
- Use W (Wind Wall) on enemy ADC projectiles or dangerous ults
- Land R after any knock-up from your team (Malphite, Alistar, Gragas)
- Third Q (EQ tornado) knocks up — open combos with it
- Infinity Edge second for crit damage amp
- In lane E-dash off minions to safely poke from range
How to beat Yasuo
- Pick a champion with hard CC or heavy tank stats
- Don't stack with minions — he'll EQ off them to gap-close
- Use your abilities before he can pop Wind Wall
- Don't feed him knock-ups from your team — they hand him free ults
- Buy Plated Steelcaps and armor early to soak his crits
- Bad matchups for him: Malphite, Annie, Renekton, Vex
ADCPrimary · beats 5 · loses to 6
Strong against(5)
How to play as Yasuo
- Rush Phantom Dancer — passive doubles crit chance
- Use W (Wind Wall) on enemy ADC projectiles or dangerous ults
- Land R after any knock-up from your team (Malphite, Alistar, Gragas)
- Third Q (EQ tornado) knocks up — open combos with it
- Infinity Edge second for crit damage amp
- In lane E-dash off minions to safely poke from range
How to beat Yasuo
- Pick a champion with hard CC or heavy tank stats
- Don't stack with minions — he'll EQ off them to gap-close
- Use your abilities before he can pop Wind Wall
- Don't feed him knock-ups from your team — they hand him free ults
- Buy Plated Steelcaps and armor early to soak his crits
- Bad matchups for him: Malphite, Annie, Renekton, Vex
TopPrimary · beats 6 · loses to 6
How to play as Yasuo
- Rush Phantom Dancer — passive doubles crit chance
- Use W (Wind Wall) on enemy ADC projectiles or dangerous ults
- Land R after any knock-up from your team (Malphite, Alistar, Gragas)
- Third Q (EQ tornado) knocks up — open combos with it
- Infinity Edge second for crit damage amp
- In lane E-dash off minions to safely poke from range
How to beat Yasuo
- Pick a champion with hard CC or heavy tank stats
- Don't stack with minions — he'll EQ off them to gap-close
- Use your abilities before he can pop Wind Wall
- Don't feed him knock-ups from your team — they hand him free ults
- Buy Plated Steelcaps and armor early to soak his crits
- Bad matchups for him: Malphite, Annie, Renekton, Vex
JungleOff-lane · beats 6 · loses to 6
SupportOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.MidCrit fighter
Tip: Wind wall stops projectiles only — melee ults go through.
ADCCrit fighter
TopCrit fighter
Items that answer Yasuo
Grouped by why they work — hover or tap an item for its statsCut the healing
Yasuo heals or shields — Grievous Wounds removes most of that sustain.
Survive the burst
Yasuo kills in one rotation — a shield, stasis or revive turns that rotation into a trade.
Break the crowd control
Yasuo relies on a hard CC chain — tenacity and cleanses get you out of it.
Armor against physical damage
Yasuo deals mostly physical damage — armor scales your effective health against every hit.
Punish basic attacks
Yasuo wins with sustained basic attacks — reflect damage and attack-speed slows shut that down.
Lock down the mobility
Yasuo escapes with dashes — slows and grounding effects keep them in range.
Abilities
Official descriptions + the latest numbers from patch notesWay of the Wanderer
PCInnate - Intent: Yasuo's total critical strike chance is doubled from all other sources, but his critical strike deal onlyAdditionally,
Innate - Resolve: Yasuo generates Flow for every 59 to 46 for 3% units he travels by any means. Atand upon taking damage from an enemy champion or monster, Yasuo consumes all Flow to grant himself a shield for 125+(475/17*(x-1)*(0.7025+0.0175*(x-1)))% that lasts up to 1 second.
- Shield value
- 115~500+100% Critical Strike rate
- Shield
- 125 - 680 (Based on level)
Steel Tempest
PCActive: Yasuo thrusts his sword in a line in the target direction that deals physical damage to enemies hit and applies on-hit and on-attack effects at 100% effectiveness to the first enemy hit. Steel Tempest's damage can critically strike for
If this hits at least one enemy, Yasuo generates a stack of Gathering Storm for 6 seconds, stacking up to 2 times and refreshing on subsequent hits. At 2 stacks, the next Steel Tempest consumes them all to become empowered with a new effect.
Gathering Storm Bonus: Yasuo unleashes a whirlwind in the target direction that deals the same damage to enemies hit and airborne for 0.75 seconds, or 0.9 seconds in combination with Sweeping Blade.
- Damage
- 25/60/95/130 + 105%Attack Damage
- Damage of Critical Strike
- 25/55/85/115 +183.75% Attack Damage
- Base Damage
- 20/50/80/110
Wind Wall
PCActive: Yasuo raises a wall of wind that travels in the target direction over 0.25 seconds. It then drifts another 50 units over 3.75 seconds, blocking all hostile non-turret projectile that hit it and granting sight of its surroundings.
- Cooldown
- 22/20/18/16s
Sweeping Blade
PCActive: Yasuo dashes a fixed distance in the direction of the target enemy. Upon impact, he deals them magic damage, becomes ghosted for 2 seconds, and generates a stack of Ride the Wind for 5 seconds, which refreshes on subsequent hits and stacks up to 4 times.
Ride the Wind: Sweeping Blade's damage is increased by 25% per stack, up to 25*4% at maximum stacks.
Sweeping Blade can be cast on the same target only once every few seconds.
- Cooldown of casting on the same enemy
- 7/6/5/4s
- Number of repeat-thrust damage amplification stacks
- 3 (Maximum damage amplification remains 75%)
Last Breath
PCActive: Yasuo blinks to the other side of a sight airborne enemy champion nearest to the cursor, instantly generating maximum Flow while resetting Steel Tempest stacks.
Upon arrival, he airborne all nearby airborne enemy champions for 1 second, true sight them, becoming lockout himself, and slashing them with his sword over the duration to deal physical damage thereafter. Surrounding enemy champions that become airborne during this time will also be affected by Last Breath through the remaining duration.
For the next 15 seconds, the damage dealt by Yasuo's critical strikes ignores 60% of the target's bonus armor.
- Damage
- 250/400/550 + 160% bonus Attack Damage
- Bonus armor penetration gained with Critical Strike
- 50%
- Armor Penetration Rate
- 40%
- Bonus
- 55% Bonus Armor Penetration percentage
Balance history
5 patches- 7.24 changesWay of the Wanderer
- Shield115 ~ 600 (Based on Critical Rate and level)125 - 680 (Based on level)
Wind Wall- Cooldown18/18/18/18s22/20/18/16s
Sweeping Blade- Number of repeat-thrust damage amplification stacks23 (Maximum damage amplification remains 75%)
Last Breath- Bonus40% Armor Penetration percentage55% Bonus Armor Penetration percentage
- 7.12 changesSteel Tempest
- Base Damage25/55/85/11520/50/80/110
Last Breath- Armor Penetration Rate50%40%
- 6.1d5 changesWay of the Wanderer
- Shield value100~485115~500+100% Critical Strike rate
Steel Tempest- Damage25/60/95/130 + 100%Attack Damage25/60/95/130 + 105%Attack Damage
- Damage of Critical Strike25/55/85/115 +175% Attack Damage25/55/85/115 +183.75% Attack Damage
Sweeping Blade- Cooldown of casting on the same enemy8/7/6/5s7/6/5/4s
Last Breath- Bonus armor penetration gained with Critical Strike30%50%
- 5.1a3 changesBase Stats
- Base Health regen912
Steel Tempest- Damage20/55/90/125 + 100% Attack Damage25/60/95/130 + 100% Attack Damage
Last Breath- Damage250/400/550 + 150% bonus Attack Damage250/400/550 + 160% bonus Attack Damage
- 4.4a1 changesWind Wall
- Cooldown21/20/19/18s18/18/18/18s



























































































