
Vex
Vex passively fears enemies who dash near her, and her next ability is empowered.
- Damage0
- Durability0
- Magic0
- Difficulty0
- Mobility3
- CC8
Counters by laneEach lane has counters + tips
Top
Jungle
How to play as Vex
Jungle: track Scuttle, gank weak lanes, scale to objectives.
How to beat Vex
Jungle: ward objectives, never walk blind into brush.
Strong against
No data yet
Weak against
No data yet
MidPrimary
ADC
Support
How to play as Vex
Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.
Strong against
No data yet
Weak against
No data yet
Abilities
Doom 'n Gloom
PCPassive - Doom: Periodically, Vex empowers her next basic ability to knockdown and fear enemies hit for 0.75 to 1.5 for 4% seconds, during which they are slow by type=distance from Vex%. If Looming Darkness 2 triggers Doom, enemies hit will flee from the epicenter instead. Doom's cooldown resets upon respawning.
Innate - Gloom: Nearby enemy champions and monsters that dash or blink will be marked with Gloom for 6 seconds. Vex's next basic attack, which becomes projectile, or basic ability hit against an enemy with Gloom will detonate the mark. Looming Darkness will also inflict Gloom, but cannot detonate it.
Gloom's detonation deals 40 to 150% (+ 25% AP) bonus magic damage and refunds 25% of Doom's cooldown. Against non-champions, this instead deals 40 to 60 for 5% damage and refunds 10% of Doom's cooldown.
Mistral Bolt
PCPersonal Space
PCActive: Vex emits a shockwave around her before the cast time, dealing magic damage to nearby enemies and granting herself a shield for 2.5 seconds.
Looming Darkness
PCActive: Vex tosses her Shadow to explode at the target location, dealing magic damage to enemies hit and slow them for 2 seconds. The explosion's radius increases based on cast distance.
Killing an enemy with Looming Darkness refunds 10% of Doom 'n Gloom cooldown, increased to 25% for champion kills.
Looming Darkness will cast at max range if cast beyond that.
Shadow Surge
PCActive: Vex sends her Shadow in the target direction that grants sight around its trajectory and deals magic damage to enemies hit.
Shadow stops upon hitting an enemy champion to mark them for 4 seconds, during which they are true sight. Shadow Surge can be recast while the target is marked.
Recast: Vex dashes towards the marked target with displacement immunity. Upon arrival, she consumes their mark and deals magic damage.











