WildPick
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Vex
the Gloomist

Vex

Passive · Doom 'n Gloom

Vex passively fears enemies who dash near her, and her next ability is empowered.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage0
  • Durability0
  • Magic0
  • Difficulty0
  • Mobility3
  • CC8
Counters by laneEach lane has counters + tips
Top

How to play as Vex

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Vex

Top: punish wave-states and ward river/jungle to dodge ganks.

Strong against

No data yet

Weak against

No data yet

Jungle

How to play as Vex

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Vex

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid
Primary

How to play as Vex

Mid: shove wave fast and roam to side lanes.

How to beat Vex

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Vex

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Vex

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support

How to play as Vex

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Vex

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Strong against

No data yet

Weak against

No data yet

Abilities

Doom 'n Gloom

PC
Passive

Passive - Doom: Periodically, Vex empowers her next basic ability to knockdown and fear enemies hit for 0.75 to 1.5 for 4% seconds, during which they are slow by type=distance from Vex%. If Looming Darkness 2 triggers Doom, enemies hit will flee from the epicenter instead. Doom's cooldown resets upon respawning.

Innate - Gloom: Nearby enemy champions and monsters that dash or blink will be marked with Gloom for 6 seconds. Vex's next basic attack, which becomes projectile, or basic ability hit against an enemy with Gloom will detonate the mark. Looming Darkness will also inflict Gloom, but cannot detonate it.

Gloom's detonation deals 40 to 150% (+ 25% AP) bonus magic damage and refunds 25% of Doom's cooldown. Against non-champions, this instead deals 40 to 60 for 5% damage and refunds 10% of Doom's cooldown.

Mistral Bolt

PC
Q

Active: Vex launches a wave of mist in the target direction that deals magic damage to enemies hit. After travelling 500 units, the wave accelerates but also narrows itself.

Cooldown8 to 4Range1200

Personal Space

PC
W

Active: Vex emits a shockwave around her before the cast time, dealing magic damage to nearby enemies and granting herself a shield for 2.5 seconds.

Cooldown16 to 12

Looming Darkness

PC
E

Active: Vex tosses her Shadow to explode at the target location, dealing magic damage to enemies hit and slow them for 2 seconds. The explosion's radius increases based on cast distance.

Killing an enemy with Looming Darkness refunds 10% of Doom 'n Gloom cooldown, increased to 25% for champion kills.

Looming Darkness will cast at max range if cast beyond that.

Cooldown13

Shadow Surge

PC
Ultimate

Active: Vex sends her Shadow in the target direction that grants sight around its trajectory and deals magic damage to enemies hit.

Shadow stops upon hitting an enemy champion to mark them for 4 seconds, during which they are true sight. Shadow Surge can be recast while the target is marked.

Recast: Vex dashes towards the marked target with displacement immunity. Upon arrival, she consumes their mark and deals magic damage.

Cooldown140 to 100Range2000 to 3000