WildPick
Back to Champions
Malphite
Shard of the Monolith

Malphite

Passive · Granite Shield

Out of combat, Malphite gains a shield based on a percentage of his max health.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage5
  • Durability9
  • Magic7
  • Difficulty2
  • Mobility3
  • CC8
Counters by laneEach lane has counters + tips
Top
Primary

How to play as Malphite

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Malphite

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle

How to play as Malphite

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Malphite

Jungle: ward objectives, never walk blind into brush.

Mid

How to play as Malphite

Mid: shove wave fast and roam to side lanes.

How to beat Malphite

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Malphite

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Malphite

ADC: stay behind minions and focus the enemy ADC in fights.

Support

How to play as Malphite

Support: keep vision + peel for ADC, build Locket of the Iron Solari + Knight's Vow.

How to beat Malphite

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Granite Shield

Passive

Innate: Malphite gains a shield equal to 11% maximum health that lasts until broken. It refreshes after a few seconds without taking damage.

Numbers (latest)
Shield
11% maximum Health

Seismic Shard

Q

Active: Malphite sends a shard to the target enemy that deals magic damage and slow them for 3 seconds. For the same duration, he gains bonus movement speed equal to the raw amount the target lost from the slow.

Numbers (latest)
Damage bonus
45% Ability Power
Cooldown8

Thunderclap

W

Passive: Malphite gains bonus armor equal to 20% total armor.

Active: Malphite's basic attacks on-hit are empowered for 5 seconds, causing him to emit a cone that deals physical damage to enemies hit. His next basic attack within 6 seconds will have an uncancelable windup, gain 50 bonus range, and deal bonus physical damage on-hit.

Thunderclap basic attack reset Malphite's basic attack timer.

Numbers (latest)
Passive armor bonus
20/25/30/35%
Damage of the first empowered attack
30/50/70/90 + 40% Ability Power + 30% armor
Damage of following attacks
10/20/30/40 + 20% Ability Power + 15% armor
Armor increased
25/30/35/40%
Damage of the first basic attack
40/60/80/100+40% Ability Power + 40% armor
Damage bonus for following basic attack
20% Ability Power + 20% armor
Cooldown10 to 7 4

Ground Slam

E

Active: Malphite slams the ground beneath him, dealing magic damage to nearby enemies and cripple them for 3 seconds.

Numbers (latest)
Bonus Damage
45% Ability Power + 45% armor
Base Damage
60/110/160/210
Decreased Attack Speed
35/40/45/50%
Cooldown7

Unstoppable Force

Ultimate

Active: Malphite dashes with displacement immunity to the target location. Upon arrival, he deals magic damage to nearby enemies and airborne for 1.5 seconds.

Cooldown75 to 65 3
Balance history3 patches
6.3c3 changes
  • Base Stats · Base Attack Damage: 5258
  • Ground Slam · Base Damage: 50/100/150/20060/110/160/210
  • Ground Slam · Decreased Attack Speed: 30/35/40/45%35/40/45/50%
5.3c5 changes
  • Seismic Shard · Damage bonus: 50% Ability Power45% Ability Power
  • Thunderclap · Armor increased: 20/25/30/35%25/30/35/40%
  • Thunderclap · Damage of the first basic attack: 30/50/70/90 + 40% Ability Power + 30% armor40/60/80/100+40% Ability Power + 40% armor
  • Thunderclap · Damage bonus for following basic attack: 20% Ability Power + 15% armor20% Ability Power + 20% armor
  • Ground Slam · Bonus Damage: 50% Ability Power + 35% armor45% Ability Power + 45% armor
4.4d4 changes
  • Granite Shield · Shield: 9% maximum Health11% maximum Health
  • Thunderclap · Passive armor bonus: 15/20/25/30%20/25/30/35%
  • Thunderclap · Damage of the first empowered attack: 30/50/70/90 + 40% Ability Power + 20% armor30/50/70/90 + 40% Ability Power + 30% armor
  • Thunderclap · Damage of following attacks: 10/20/30/40 + 20% Ability Power + 10% armor10/20/30/40 + 20% Ability Power + 15% armor