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Alistar
the Minotaur

Alistar

Passive · Triumphant Roar

Alistar gains charges when nearby units die. At 7 charges he can heal himself and surrounding allies.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage6
  • Durability9
  • Magic5
  • Difficulty7
  • Mobility3
  • CC8
Counters by laneEach lane has counters + tips
Top

How to play as Alistar

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Alistar

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle

How to play as Alistar

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Alistar

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid

How to play as Alistar

Mid: shove wave fast and roam to side lanes.

How to beat Alistar

Mid: watch for roams and save Flash for the next gank.

Strong against

No data yet

Weak against

No data yet

ADC

How to play as Alistar

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Alistar

ADC: stay behind minions and focus the enemy ADC in fights.

Support
Primary

How to play as Alistar

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Alistar

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Triumphant Roar

PC
Passive

Innate: Alistar generates a stack of Triumph for each enemy champion he stuns or airborne with his abilities, and each time a nearby enemy minion or non-epic monster dies. He generates 7 stacks if a nearby enemy champion or epic monster dies.

At 7 stacks, Alistar consumes them all to heal himself for 5% of his maximum health and nearby allied champions for 7% of his maximum health.

Triumphant Roar can occur only once every few seconds, though Alistar may still generate stacks before then.

Pulverize

PC
Q

Active: Alistar smashes the ground beneath him, dealing magic damage to nearby enemies and stun and airborne simultaneously for 1 second.

Cooldown14 to 10

Headbutt

PC
W

Active: Alistar dashes to the target enemy's location. If they are within 400 units upon arrival, he deals them magic damage and airborne 700 units over 0.5 seconds while also stun them for 0.75 seconds.

Cooldown14 to 10

Trample

PC
E

Active: Alistar tramples the ground around him every 0.5 seconds over 5 seconds, becoming ghosted and dealing magic damage to nearby enemies. Each time this damages at least one enemy champion, he generates a stack of Trample that lasts for the remaining duration, stacking up to 5 times.

At 5 stacks, Alistar's next basic attack against a champion within 6 seconds is empowered to deal 20 to 275% bonus magic damage and stun the target for 1 second. This will end Trample prematurely.

Cooldown12 to 10

Unbreakable Will

PC
Ultimate

Active: Alistar cleanse himself of all crowd control. For the next 7 seconds, he reduces incoming damage taken.

Cooldown120 to 80