WildPick
Back to Champions
Renekton
the Butcher of the Sands

Renekton

Passive · Reign of Anger

Renekton generates Fury from combat; at 50+ Fury his abilities become empowered.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage8
  • Durability5
  • Magic2
  • Difficulty3
  • Mobility8
  • CC8
Counters by laneEach lane has counters + tips
Top
Primary

How to play as Renekton

  • Stack 50 fury before all-in — empowered Q (Cull the Meek) heals more
  • Empowered W (Ruthless Predator) stuns 1.5s — use it mid-trade
  • E (Slice and Dice) has 2 charges — dash in then out
  • Pop R (Dominus) in team fights for AOE damage + bonus HP
  • Build Black Cleaver first then Sterak's Gage and Death's Dance
  • Vs AP buy Force of Nature instead of Spirit Visage

How to beat Renekton

  • Poke him before he hits 50 fury — empowered W (Ruthless Predator) stuns
  • Buy Plated Steelcaps + Bramble Vest early
  • Kite after he uses E (Slice and Dice) — short CD but no mobility otherwise
  • Don't all-in before level 6 — Renekton is a level 1-5 lane bully
  • Scale to mid/late — he falls off after 15 minutes
  • Disengage when his R (Dominus) is active — bigger AOE + bonus HP
Jungle

How to play as Renekton

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Renekton

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid

How to play as Renekton

Mid: shove wave fast and roam to side lanes.

How to beat Renekton

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Renekton

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Renekton

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support

How to play as Renekton

Support: keep vision + peel for ADC, build Locket of the Iron Solari + Knight's Vow.

How to beat Renekton

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Strong against

No data yet

Weak against

No data yet

Abilities

Reign of Anger

Passive

Innate: Renekton's basic attacks generate fury}}. After 6 seconds out of combat, he loses 1 Fury every 0.25 seconds. He generates 50% bonus Fury from all sources while below 50% maximum health.

While Renekton has at least 50 Fury, his next basic ability consumes 50 Fury to become empowered with an additional effect. Empowered abilities do not generate Fury.

Cull the Meek

Q

Active: Renekton cleaves around himself, dealing physical damage to nearby enemies. He also generates 5 Fury and heal for each enemy hit.

Reign of Anger Bonus: The damage and healing is increased.

Dominus Bonus: The radius is increased.

Numbers (latest)
Base damage
80/130/180/230
Base health regeneration
7/9/11/13
Bonus damage
120/195/270/345
Cooldown7

Ruthless Predator

W

Active: Renekton empowers his next basic attack within 7 seconds to gain 50 bonus range and strike again after 0.25 seconds, dealing modified physical damage and stun for 0.75 seconds.

Reign of Anger Bonus: Renekton instead strikes 3 times and stuns for 1.5 seconds, completely destroying damage shields on the target upon the first strike.

Numbers (latest)
Cooldown
14/12/10/8s
Base Damage
24/48/72/96
Empowered Base Damage
36/72/108/144
Cooldown13 to 10 4

Slice and Dice

E

Active: Renekton dashes in the target direction, dealing physical damage to enemies he passes through and generating 5 Fury per hit. If this hits an enemy, he can recast within 4 seconds.

Recast: Renekton mimics the first cast's effects.

Reign of Anger Bonus: The recast deals increased damage and inflicts armor reduction for 4 seconds.

Numbers (latest)
Cooldown
15/14/13/12s
Cooldown15 to 12 4

Dominus

Ultimate

Active: Renekton embiggens for 12 seconds, gaining bonus health, 20% increased size, 50 bonus attack range, 20 Fury, as well as enhancing Cull the Meek.

During this time, he generates 2.5 Fury and deals magic damage to nearby enemies every 0.5 seconds, up to a maximum of 75 Fury.

Numbers (latest)
Health gain
300/525/750
Cooldown
75/70/65s
Damage
70/110/150+20% Ability Power per second (for 12s)
Bonus Health
300/575/850
Damage per second
70/120/170 + 20% Ability Power
Cooldown75 to 65 3
Balance history6 patches
7.1b4 changes
  • Base Stats · Attack Damage: 7066
  • Ruthless Predator · Cooldown: 12.5/11/9.5/8s14/12/10/8s
  • Ruthless Predator · Base Damage: 30/60/90/12024/48/72/96
  • Ruthless Predator · Empowered Base Damage: 45/90/135/18036/72/108/144
7.14 changes
  • Cull the Meek · Healing on hit (non-champions): 5/7/9/114/6/8/10
  • Cull the Meek · Healing on hit (Champions): 20/28/36/4416/24/32/40
  • Cull the Meek · Healing Cap: 75/100/125/15050/85/120/155
  • Cull the Meek · Enhanced state healing cap: 300/400/500/600200/350/500/650
5.0b2 changes
  • DOMINUS · Bonus Health: 300/525/750300/575/850
  • DOMINUS · Damage per second: 70/110/150 + 20% Ability Power70/120/170 + 20% Ability Power
4.4b3 changes
  • DOMINUS · Health gain: 250/500/700300/525/750
  • DOMINUS · Cooldown: 75/75/75s75/70/65s
  • DOMINUS · Damage: 50/100/150 + 20% Ability Power per second (for 12s)70/110/150+20% Ability Power per second (for 12s)
4.3d3 changes
  • CULL THE MEEK · Base damage: 70/120/170/22080/130/180/230
  • CULL THE MEEK · Base health regeneration: 5/7/9/117/9/11/13
  • CULL THE MEEK · Bonus damage: 105/180/255/330120/195/270/345
4.11 changes
  • SLICE AND DICE · Cooldown: 17/16/15/14s15/14/13/12s