Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 175- Health6902370 @15+120 per level
- Mana345919 @15+41 per level
- Attack damage64127.7 @15+4.5 per level
- Attack speed0.821.07 @15+2.20% per level
- Armor40100.2 @15+4.3 per level
- Magic resistance3866 @15+2 per level
- Movement speed350no growth
- Health regen1221.5 @15+0.7 per level
- Damage8
- Durability5
- Magic2
- Difficulty3
- Mobility8
- CC8
Counters by lane
Each lane has counters + tipsTopPrimary · beats 6 · loses to 5
How to play as Wukong
- W (Warrior Trickster) to engage or escape — pick direction wisely
- E + R combo in teamfights — big AOE knockup
- Build Trinity Force + Sterak's Gage + Plated Steelcaps for bruiser tankiness
- Passive (Stone Skin) stacks armor/MR per nearby champion — leverage in teamfights
- Open with E (Nimbus Strike) for dash + auto reset
- Time R in the middle of enemy team — needs 3+ targets to be worth it
How to beat Wukong
- Predict W (Warrior Trickster) decoy direction — clone runs the way he chose
- Spread out in teamfights — R (Cyclone) is AOE knockup
- Buy Plated Steelcaps to cut his auto damage
- Focus him last — passive gives armor/MR per nearby champion
- Save CC for after his W (clone goes while he's invis)
- Mind minion bushes — he uses them for stealth angles
JunglePrimary · beats 6 · loses to 6
Strong against(6)
How to play as Wukong
- W (Warrior Trickster) to engage or escape — pick direction wisely
- E + R combo in teamfights — big AOE knockup
- Build Trinity Force + Sterak's Gage + Plated Steelcaps for bruiser tankiness
- Passive (Stone Skin) stacks armor/MR per nearby champion — leverage in teamfights
- Open with E (Nimbus Strike) for dash + auto reset
- Time R in the middle of enemy team — needs 3+ targets to be worth it
How to beat Wukong
- Predict W (Warrior Trickster) decoy direction — clone runs the way he chose
- Spread out in teamfights — R (Cyclone) is AOE knockup
- Buy Plated Steelcaps to cut his auto damage
- Focus him last — passive gives armor/MR per nearby champion
- Save CC for after his W (clone goes while he's invis)
- Mind minion bushes — he uses them for stealth angles
MidOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.TopSpellblade bruiser
JungleAD jungler
Items that answer Wukong
Grouped by why they work — hover or tap an item for its statsSurvive the burst
Wukong kills in one rotation — a shield, stasis or revive turns that rotation into a trade.
Break the crowd control
Wukong relies on a hard CC chain — tenacity and cleanses get you out of it.
Armor against physical damage
Wukong deals mostly physical damage — armor scales your effective health against every hit.
Punish basic attacks
Wukong wins with sustained basic attacks — reflect damage and attack-speed slows shut that down.
Shred the tankiness
Wukong stacks health and resistances — percent-health and penetration items cut through it.
Lock down the mobility
Wukong escapes with dashes — slows and grounding effects keep them in range.
Abilities
Official descriptions + the latest numbers from patch notesStone Skin
Innate: Whenever Wukong damages an enemy champion, he generates a stack of Stone Skin lasting 5 seconds, refreshing on subsequent hits and stacking up to 3 times.
Stone Skin: For each stack, Wukong gains 10 to 18 for 15% bonus armor and heals equal to 0.3% maximum health every second, up to a maximum of 10*3 to 18*3 for 15% bonus armor and 0.3*3% maximum health.
- Health regeneration from Strong Skin per 5s
- 2.5% maximum health
Golden Staff
Passive: Periodically, the next cast of Golden Staff will deal 50% increased damage. This cooldown is reduced by 2 seconds upon scoring an enemy champion takedown, and refreshed upon killing a champion.
Passive: Whenever Wukong or his Warrior Trickster basic attack an enemy, the active remaining cooldown is reduced by 0.5 seconds.
Active: Wukong empowers his next basic attack within 5 seconds to have an uncancellable windup, gain 150 bonus range, and deal bonus physical damage.
- Health regeneration
- 50/70/90/110
- Base damage
- 40/60/80/100
- Damage ratio
- 0.35/0.4/0.45/0.5
- Damage of empowered base attack
- 50/70/90/110 + 35/40/45/50% Attack Damage
- Damage
- 60/80/100/120 + 35/40/45/50% Attack Damage
Warrior Trickster
Active: Wukong turns invisibility for 1 second and dash to the target location, leaving behind a clone of himself at his casting position. The clone will move in the same direction if Wukong was moving at cast. The clone is untargetable to allies and can basic attack autonomously, prioritizing the last enemy Wukong damaged. It will also mimic the other abilities whenever Wukong casts them except for Golden Staff passive.
The clone deals reduced outgoing damage and will remain for a set duration.
See Pets for more details about Wukong's clone. Wukong can cast abilities during the dash.
- Cooldown
- 14/13.5/13/12.5s
Nimbus Strike
Active: Wukong dashes to the target enemy's location, dealing physical damage and gaining bonus attack speed for 4 seconds.
At the same time, he sends out untargetable clones to strike up to two additional surrounding enemies, dealing the same physical damage.
Golden Staff can be cast during the dash.
- Damage
- 80/120/160/200 + 80% bonus Attack Damage
Cyclone
Active: Wukong spins his staff around for up to 2 seconds, gaining 20% bonus movement speed and becoming lockout to basic attack. The staff deals physical damage every 0.25 seconds to enemies hit, and will airborne once for 0.75 seconds. Cyclone will not airborne enemies who were already hit by either Wukong or his Warrior Trickster within the same cast.
Cyclone can be recast after 0.5 seconds within the duration, and does so automatically afterwards or by casting another ability.
Recast: Wukong ends Cyclone. He can cast Cyclone a second time between 3–8 seconds elapse since the first cast.
- Damage
- 220% Attack Damage + 10/14/18% target maximum Health
Balance history
6 patches- 6.1a2 changesCrushing Blows
- Health regeneration per stack0.5% maximum health per second0.35% maximum health per second
Nimbus Strike- Base damage80/120/160/20070/110/150/190
- 6.0d4 changesStone Skin
- Health regeneration from Strong Skin per 5s1.5% maximum health2.5% maximum health
Golden Staff- Cooldown of empowered ability12/10/8/6s10.5/9/7.5/6s
- Mana consumptionFull level 40Full level 30
Nimbus Strike- Mana consumption45/50/55/60Full level 40
- 5.2c2 changesBase Stats
- Health per Level105112
Golden Staff- Damage60/80/100/120 + 35/40/45/50% Attack Damage60/90/120/150 + 35/40/45/50% Attack Damage
- 5.1c2 changesGOLDEN STAFF
- Damage50/70/90/110 + 35/40/45/50% Attack Damage60/80/100/120 + 35/40/45/50% Attack Damage
WARRIOR TRICKSTER- Cooldown17/16/15/14s14/13.5/13/12.5s
- 5.0c4 changesBase Stats
- Base Health Regen912
GOLDEN STAFF- Damage of empowered base attack40/60/80/100 + 35/40/45/50% Attack Damage50/70/90/110 + 35/40/45/50% Attack Damage
NIMBUS STRIKE- Damage60/95/130/165 + 80% bonus Attack Damage80/120/160/200 + 80% bonus Attack Damage
CYCLONE- Damage220% Attack Damage + 8/12/16% target maximum Health220% Attack Damage + 10/14/18% target maximum Health
- 4.3d4 changesGOLDEN STAFF
- Health regeneration30/50/70/9050/70/90/110
- Base damage30/50/70/9040/60/80/100
- Damage ratio0.3/0.35/0.4/0.450.35/0.4/0.45/0.5
WARRIOR TRICKSTER- Cooldown18/17/16/15s17/16/15/14s






































































