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Ornn
The Fire below the Mountain

Ornn

Passive · Living Forge

Ornn can craft items and boots anywhere on the map and upgrades his and his teammates' completed items.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage5
  • Durability9
  • Magic3
  • Difficulty5
  • Mobility3
  • CC8
Counters by laneEach lane has counters + tips
Top
Primary

How to play as Ornn

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Ornn

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle

How to play as Ornn

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Ornn

Jungle: ward objectives, never walk blind into brush.

Mid

How to play as Ornn

Mid: shove wave fast and roam to side lanes.

How to beat Ornn

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Ornn

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Ornn

ADC: stay behind minions and focus the enemy ADC in fights.

Support

How to play as Ornn

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Ornn

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Living Forge

PC
Passive

Innate - Living Forge: Ornn can purchase non-consumable items from anywhere on the field by forging them himself, and is also presented a Forge Menu to quickly forge his recommended items. Once Ornn selects an item to forge, he channel for 4 seconds, building the item and paying its gold cost upon completion. The channel is interrupt if Ornn takes damage from enemy champions or turrets. Living Forge is disabled for 4 seconds after starting the channel.

Innate - Master Craftsman: Ornn uses his craftsmanship in forgery to upgrade most Legendary items that he and his teammates own into Masterwork items, increasing the gold value of all upgradeable stats by exactly 1000, shared equally among them. When Ornn reaches level 13, the first eligible Legendary item in his inventory is upgraded automatically. For each level after 13 and before 18 (levels 14–17, total of 4, once per ally per game), Ornn can upgrade the first eligible Legendary item in an allied champion's inventory into its Masterwork variant. He can do so by selecting the ally while within 600 range, and forges the item by performing Living Forge's channel. Additionally, Ornn increases his bonus armor, bonus magic resistance and bonus health by 10% from all sources, further increased by 4% each time he upgrades a Legendary item into a Masterwork item, for a total increase of 30% to each stat after the maximum of 5 upgrades.

Innate - Temper: Ornn's basic attacks against Brittle enemies airborne a short distance. Ornn's and allies' immobilize effects against Brittle enemies will consume the debuff to deal bonus magic damage equal to % of the target's maximum health, capped at 250 against monsters, and cause the crowd control to last 30% longer (if applicable).

Volcanic Rupture

PC
Q

Active: Ornn sends a fissure in the target direction that deals physical damage to enemies hit and slow them by 40% for 2 seconds.

The fissure stops at maximum range or 200 units behind the first enemy champion struck. After 1.125-seconds, a magma pillar then erupts to airborne enemies, though not through terrain, and linger as impassible terrain for 4 seconds.

The pillar will not expire while Ornn is Searing Charge.

Cooldown9

Bellows Breath

PC
W

Active: Ornn lunge forward 90 units in the target direction over 0.75 seconds, gaining displacement immunity and becoming lockout for the duration.

Over the march he belches fire over a cone in front of him, dealing magic damage every 0.15 seconds to enemies hit. The final gout of flame will apply Brittle for 3 seconds.

Bellows Breath has a minimum damage threshold, which is also the damage dealt to minion. Monster take modified damage as well.

Cooldown12 to 10

Searing Charge

PC
E

Active: Ornn dash in the target direction, dealing physical damage to enemies he passes through and stopping upon colliding with terrain.

If Ornn collides with terrain during the charge, he creates a shockwave that airborne and stuns nearby enemies for 1.25 seconds and deals the same damage if they were not already hit by the charge.

The shockwave destroys the pillar formed by Volcanic Rupture and partially destroys terrain created by enemy champions.

Cooldown14 to 12

Call of the Forge God

PC
Ultimate

Active: Ornn sounds his horn, summoning a lava elemental at maximum range from the target direction that stampedes towards his casting position at increasing speed. The elemental deals magic damage to enemies it passes through and slow them for 2 seconds.

Call of the Forge God can be recast after 1.25 seconds while the elemental is active.

Recast: Ornn dash in the target direction, though not through terrain. If he collides with the elemental, he sends it stampeding in the same direction. The elemental deals the same damage to enemies it passes through and airborne and stun them for 1 second, reduced to 0.5 seconds after the first enemy champion hit.

Cooldown140