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Yone
the Unforgotten

Yone

Passive · Way of the Hunter

Yone's crit chance is doubled and half of his attack damage is converted into magic damage.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage8
  • Durability4
  • Magic4
  • Difficulty8
  • Mobility8
  • CC8
Counters by laneEach lane has counters + tips
Top

How to play as Yone

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Yone

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle

How to play as Yone

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Yone

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid
Primary

How to play as Yone

  • Q3 (third Q cast) — knockup if you space the casts right
  • E (Soul Unbound) to engage — all damage returns when body snaps back
  • R (Fate Sealed) from fog for teamfight reset
  • Build Immortal Shieldbow + Phantom Dancer + Mercurial Scimitar
  • Passive crit at half rate but doubles damage — IE + PD core
  • Q3 from fog for surprise knockup engage

How to beat Yone

ADC

How to play as Yone

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Yone

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support

How to play as Yone

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Yone

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Strong against

No data yet

Weak against

No data yet

Abilities

Way of the Hunter

PC
Passive

Innate - Intent: Yone's total critical strike chance is doubled from all other sources. Additionally,

Innate - Steel and Spirit: Yone's basic attack alternate between his Steel Sword and Azakana Sword on-attack. Yone begins attacking with Steel Sword, and basic attacks with Azakana Sword deal 50% AD physical damage and 50% AD magic damage.

Mortal Steel

PC
Q

Active: Yone thrusts his Steel Sword in a line in the target direction that deals physical damage to enemies hit and applies on-hit and on-attack effects at 100% effectiveness to the first enemy hit. Mortal Steel's damage can critically strike.

If this hits at least one enemy, Yone generates a stack of Gathering Storm for 6 seconds, stacking up to 2 times and refreshing on subsequent hits. At 2 stacks, the next Mortal Steel consumes them all to become empowered with a new effect.

Gathering Storm Bonus: Yone dashes a fixed distance in the target direction and unleashes a whirlwind in the same direction, both dealing the same damage to enemies hit in their path and airborne for 0.75 seconds, but being unable to affect the same target twice.

Range450 / 450 / 1050

Spirit Cleave

PC
W

Active: Yone cleaves his Azakana Sword in a cone in the target direction, dealing equal parts physical and magic damage to enemies hit. The total mixed damage has a minimum threshold of 30+10*x for 8;then + 20*x for 5;then + 40*x for 5% against minions and a maximum threshold of 140+10*x for 18% against monsters.

If this hits an enemy, Yone grants himself a shield for 40 to 90% (+ 65% bonus AD) for 1.5 seconds, increased by 100% if it hits a champion and by 50% for each subsequent champion hit.

Soul Unbound

PC
E

Active: Yone dash a fixed distance in the target direction, discarding his body and entering Spirit Form for 5 seconds. Yone's body is untargetable and is sent the same distance behind the cast location, though not through terrain, and is reclaimed when Soul Unbound ends.

Spirit Form: Yone becomes ghosted and gains 10 to 30 for 11% bonus movement speed. Enemy champions damaged by his basic attacks or abilities are marked. Each mark stores a portion of the post-mitigation damage that Yone deals to the target with his basic attacks and abilities.

Activation resets Way of the Hunter current sword state. Soul Unbound can be recast after 0.5 seconds, and automatically does so after the duration.

Cooldown22 to 10Range300

Fate Sealed

PC
Ultimate

Active: Yone prepares a strike over the cast time, then marks all enemies within an area in the target direction, knockdown and stun them for 1 second. He blinks 200 units beyond the center of the last enemy champion struck, or else to maximum range instead.

After 0.3 seconds, a gust rushes along the same area that deals equal parts physical and magic damage to marked enemies within and airborne them towards the location Yone blinked to, then airborne for 0.75 seconds.

The stun ends prematurely upon the knock up.

Cooldown120 to 80Range1000