
Yone
Yone's crit chance is doubled and half of his attack damage is converted into magic damage.
- Damage8
- Durability4
- Magic4
- Difficulty8
- Mobility8
- CC8
Counters by laneEach lane has counters + tips
Top
Jungle
How to play as Yone
Jungle: track Scuttle, gank weak lanes, scale to objectives.
How to beat Yone
Jungle: ward objectives, never walk blind into brush.
Strong against
No data yet
Weak against
No data yet
MidPrimary
How to play as Yone
- Q3 (third Q cast) — knockup if you space the casts right
- E (Soul Unbound) to engage — all damage returns when body snaps back
- R (Fate Sealed) from fog for teamfight reset
- Build Immortal Shieldbow + Phantom Dancer + Mercurial Scimitar
- Passive crit at half rate but doubles damage — IE + PD core
- Q3 from fog for surprise knockup engage
How to beat Yone
- Punish his body during E (Soul Unbound) — 5s vulnerable window, body can die
- Buy mixed defenses — Mercury's Treads + Plated Steelcaps based on damage type
- Exhaust vs R (Fate Sealed) engage — neutralizes the AOE knockup
- Spread out — Q3 and R are AOE displacement
- Save CC for when he E's in — doubled crit passive is lethal
- Buy Bramble Vest vs his on-hit lifesteal
ADC
Support
How to play as Yone
Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.
Strong against
No data yet
Weak against
No data yet
Abilities
Way of the Hunter
PCInnate - Intent: Yone's total critical strike chance is doubled from all other sources. Additionally,
Innate - Steel and Spirit: Yone's basic attack alternate between his Steel Sword and Azakana Sword on-attack. Yone begins attacking with Steel Sword, and basic attacks with Azakana Sword deal 50% AD physical damage and 50% AD magic damage.
Mortal Steel
PCActive: Yone thrusts his Steel Sword in a line in the target direction that deals physical damage to enemies hit and applies on-hit and on-attack effects at 100% effectiveness to the first enemy hit. Mortal Steel's damage can critically strike.
If this hits at least one enemy, Yone generates a stack of Gathering Storm for 6 seconds, stacking up to 2 times and refreshing on subsequent hits. At 2 stacks, the next Mortal Steel consumes them all to become empowered with a new effect.
Gathering Storm Bonus: Yone dashes a fixed distance in the target direction and unleashes a whirlwind in the same direction, both dealing the same damage to enemies hit in their path and airborne for 0.75 seconds, but being unable to affect the same target twice.
Spirit Cleave
PCActive: Yone cleaves his Azakana Sword in a cone in the target direction, dealing equal parts physical and magic damage to enemies hit. The total mixed damage has a minimum threshold of 30+10*x for 8;then + 20*x for 5;then + 40*x for 5% against minions and a maximum threshold of 140+10*x for 18% against monsters.
If this hits an enemy, Yone grants himself a shield for 40 to 90% (+ 65% bonus AD) for 1.5 seconds, increased by 100% if it hits a champion and by 50% for each subsequent champion hit.
Soul Unbound
PCActive: Yone dash a fixed distance in the target direction, discarding his body and entering Spirit Form for 5 seconds. Yone's body is untargetable and is sent the same distance behind the cast location, though not through terrain, and is reclaimed when Soul Unbound ends.
Spirit Form: Yone becomes ghosted and gains 10 to 30 for 11% bonus movement speed. Enemy champions damaged by his basic attacks or abilities are marked. Each mark stores a portion of the post-mitigation damage that Yone deals to the target with his basic attacks and abilities.
Activation resets Way of the Hunter current sword state. Soul Unbound can be recast after 0.5 seconds, and automatically does so after the duration.
Fate Sealed
PCActive: Yone prepares a strike over the cast time, then marks all enemies within an area in the target direction, knockdown and stun them for 1 second. He blinks 200 units beyond the center of the last enemy champion struck, or else to maximum range instead.
After 0.3 seconds, a gust rushes along the same area that deals equal parts physical and magic damage to marked enemies within and airborne them towards the location Yone blinked to, then airborne for 0.75 seconds.
The stun ends prematurely upon the knock up.






















