WildPick
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Sett
the Boss

Sett

Passive · Pit Grit

Sett alternates fists; his right hook is faster and deals bonus damage based on his missing health.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage8
  • Durability5
  • Magic1
  • Difficulty2
  • Mobility8
  • CC8
Counters by laneEach lane has counters + tips
Top
Primary

How to play as Sett

  • Time W (Haymaker) low HP — stores damage and hits as true damage
  • E (Facebreaker) stuns when it grabs 2 enemies from opposite sides
  • R (The Show Stopper) on their carry — throws them into your team + AOE slow
  • Q (Knuckle Down) every other auto hits harder — weave it into trades
  • Build Stridebreaker first then Death's Dance and Sterak's Gage
  • Engage from fog with R — flips the team fight

How to beat Sett

  • Don't fight him low HP — W (Haymaker) true damage deletes you
  • Spread out vs E (Facebreaker) — catches 2 from opposite sides to stun
  • Save Flash for R (The Show Stopper) — yanks you + AOE slow
  • Poke him from range — he stores grit and refunds it via W
  • Build Plated Steelcaps + Death's Dance vs his auto damage
  • Focus him first before he scrambles your backline
Jungle

How to play as Sett

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Sett

Jungle: ward objectives, never walk blind into brush.

Mid

How to play as Sett

Mid: shove wave fast and roam to side lanes.

How to beat Sett

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Sett

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Sett

ADC: stay behind minions and focus the enemy ADC in fights.

Support

How to play as Sett

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Sett

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Abilities

Pit Grit

PC
Passive

Innate - Heart of the Half-Beast: Sett

Innate - Heavy Hands: Sett's basic attacks alternate between his Left Punch and a Right Punch on-attack. Sett begins attacking with his Left Punch, and will reset back to it after 2 seconds of not performing a Right Punch.

Sett's Right Punch is empowered to gain 50 bonus range (unless Knuckle Down is active), attack at 8 times the Left Punch's attack speed, and deal 5 to 90% (+ 55% bonus AD) bonus physical damage.

Knuckle Down

PC
Q

Active: Sett empowers his next two basic attacks within 5 seconds to gain 50 bonus range and deal bonus physical damage, capped at 400 total damage of each attack against monsters.

For 1.5 seconds, Sett also gains 30% bonus movement speed while facing sight enemy champions within 2000 units.

Knuckle Down basic attack reset Sett's basic attack timer. The empowered attacks are guaranteed to be a Left Punch followed by a Right Punch, resetting Sett's current Pit Grit state (if applicable) and ignoring the usual time-out period for a follow-up Right Punch.

Cooldown9 to 5

Haymaker

PC
W

Passive: Sett stores 100% of post-mitigation damage taken as Grit on his resource bar, up to a cap of 50% of his maximum health. Each instance of stored Grit decays in value by 30% every second after 4 seconds.

Active: Sett charges up a strike over the cast time. Additionally, he immediately consumes all of his stored Grit to grant himself a shield at the start of the cast time that is equal to the expended Grit for 3 seconds, decaying in strength over the duration after 0.75 seconds.

After the cast time, he unleashes a blast in a cone in the target direction that deals physical damage to enemies hit; those hit in a center line are dealt true damage instead.

Cooldown18 to 12Range725

Facebreaker

PC
E

Active: Sett airborne enemies at his front and back along the target direction, dealing physical damage and slow them by 70% for 0.5 seconds. Facebreaker deals 100 bonus physical damage to monsters.

If Facebreaker affects at least one enemy on each side, all enemies are stun for 1 second upon landing.

If no enemies are hit, Sett is unable to move or attack for 0.25 seconds after Facebreaker's cast time.

Cooldown16 to 10Range450

The Show Stopper

PC
Ultimate

Active: Sett suppression and true sight the target enemy champion while dash with displacement immunity to their location and attach them to himself upon arrival. He leaps another 600 units in the same direction to slam the target into the ground, creating a massive shockwave and quickly dash forward 250 units beyond the impact.

Enemies within the epicenter take physical damage, and other enemies hit by the shockwave take physical damage that is reduced by up to 75% based on proximity. All targets hit are slow by 99% for 1 second.

The dash will end and create the impact prematurely upon encountering terrain that cannot be dashed through, whether by distance or invalid space.

Cooldown120 to 80