WildPick
Back to Champions
Norra
the Yordle Mage

Norra

Passive · Best Friends Furever

Norra and her cat Yuumi-Tal swap positions, with magic effects on nearby enemies and allies.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage5
  • Durability5
  • Magic5
  • Difficulty5
  • Mobility8
  • CC8
Counters by laneEach lane has counters + tips
Top

How to play as Norra

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Norra

Top: punish wave-states and ward river/jungle to dodge ganks.

Strong against

No data yet

Weak against

No data yet

Jungle

How to play as Norra

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Norra

Jungle: ward objectives, never walk blind into brush.

Strong against

No data yet

Weak against

No data yet

Mid
Primary

How to play as Norra

Mid: shove wave fast and roam to side lanes.

How to beat Norra

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Norra

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Norra

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support
Primary

How to play as Norra

Support: keep vision + peel for ADC, build Locket of the Iron Solari + Knight's Vow.

How to beat Norra

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Strong against

No data yet

Weak against

No data yet

Abilities

Beloved Trinkets

Passive

Norra's next ability leaves Trinkets on the battlefield. When an enemy touches a Trinket, it activates and fires a projectile at the triggering enemy. When Norra's abilities hit enemy champions, the ability's cooldown is reduced.

Numbers (latest)
Cooldown reduction on hitting a champion
20% of the maximum cooldown

Memory Surge

Q

Norra charges and fires a bolt of magical energy in target direction. She's slowed while charging. The energy bolt stops upon hitting the first enemy champion, dealing magic damage to the target and nearby enemies. Enemies marked with Thread Sigils take bonus magic damage. At full charge, all Trinkets within the area are activated and the hit target is treated as Trinket-activated.

Numbers (latest)
Slow when starting to charge
20%
Maximum slow while charging
30%
Cooldown
7.5/6.5/5.5/4.5s
Base damage
60/120/180/240
Base Damage
55/110/165/220
Damage
100/140/180 + 55% Ability Power

Journey to Nowhere

W

Norra reveals a mystical portal in a target circular area, dealing magic damage to all enemy champions within the area and banishing them to an alternate realm. Banished enemies are untargetable, slowed, and can't cast.

Numbers (latest)
Cooldown
23/22/21/20s
Damage
65/105/145/185
Banish Duration
1.5s

Threads of Homecoming

E

Passive: Damage dealing Trinkets apply a Thread Sigil to their targets. Norra summons portals on both sides of a target area. The portals fire magical threads between each other, dealing magic damage to all enemies in the area and applying Thread Sigils. Thread Sigils slow their targets and increase their collision size.

Portalpalooza!

Ultimate

Norra conjures a huge portal enveloping all units within the area. Magical projectiles will fire four times, dealing magic damage to all enemies along their path. The projectile direction is determined by swiping. The last projectile deals bonus damage.

Balance history5 patches
7.21 changes
  • Journey to Nowhere · Banish Duration: 2.25s1.5s
7.1f2 changes
  • Memory Surge · Base Damage: 60/120/180/24055/110/165/220
  • Memory Surge · Damage: 100/150/200 + 60% Ability Power100/140/180 + 55% Ability Power
7.0f1 changes
  • Journey to Nowhere · Cooldown: 18/17/16/15s23/22/21/20s
7.0d2 changes
  • Journey to Nowhere · Cooldown: 18/16.5/15/13.5s18/17/16/15s
  • Journey to Nowhere · Damage: 75/115/155/19565/105/145/185
7.0c5 changes
  • Beloved Trinkets · Cooldown reduction on hitting a champion: 1.5s20% of the maximum cooldown
  • Memory Surge · Slow when starting to charge: 25%20%
  • Memory Surge · Maximum slow while charging: 55%30%
  • Memory Surge · Cooldown: 8/7/6/5s7.5/6.5/5.5/4.5s
  • Memory Surge · Base damage: 60/110/160/21060/120/180/240