
Norra
- Damage5
- Durability5
- Magic5
- Difficulty5
- Mobility8
- CC8
Counters by laneEach lane has counters + tips
Top
Jungle
How to play as Norra
Jungle: track Scuttle, gank weak lanes, scale to objectives.
How to beat Norra
Jungle: ward objectives, never walk blind into brush.
Strong against
No data yet
Weak against
No data yet
MidPrimary
ADC
SupportPrimary
How to play as Norra
Support: keep vision + peel for ADC, build Locket of the Iron Solari + Knight's Vow.
Strong against
No data yet
Weak against
No data yet
Abilities
Beloved Trinkets
Norra's next ability leaves Trinkets on the battlefield. When an enemy touches a Trinket, it activates and fires a projectile at the triggering enemy. When Norra's abilities hit enemy champions, the ability's cooldown is reduced.
- Cooldown reduction on hitting a champion
- 20% of the maximum cooldown
Memory Surge
Norra charges and fires a bolt of magical energy in target direction. She's slowed while charging. The energy bolt stops upon hitting the first enemy champion, dealing magic damage to the target and nearby enemies. Enemies marked with Thread Sigils take bonus magic damage. At full charge, all Trinkets within the area are activated and the hit target is treated as Trinket-activated.
- Slow when starting to charge
- 20%
- Maximum slow while charging
- 30%
- Cooldown
- 7.5/6.5/5.5/4.5s
- Base damage
- 60/120/180/240
- Base Damage
- 55/110/165/220
- Damage
- 100/140/180 + 55% Ability Power
Journey to Nowhere
Norra reveals a mystical portal in a target circular area, dealing magic damage to all enemy champions within the area and banishing them to an alternate realm. Banished enemies are untargetable, slowed, and can't cast.
- Cooldown
- 23/22/21/20s
- Damage
- 65/105/145/185
- Banish Duration
- 1.5s
Threads of Homecoming
Passive: Damage dealing Trinkets apply a Thread Sigil to their targets. Norra summons portals on both sides of a target area. The portals fire magical threads between each other, dealing magic damage to all enemies in the area and applying Thread Sigils. Thread Sigils slow their targets and increase their collision size.
Portalpalooza!
Norra conjures a huge portal enveloping all units within the area. Magical projectiles will fire four times, dealing magic damage to all enemies along their path. The projectile direction is determined by swiping. The last projectile deals bonus damage.
Balance history5 patches
- Journey to Nowhere · Banish Duration: 2.25s→1.5s
- Memory Surge · Base Damage: 60/120/180/240→55/110/165/220
- Memory Surge · Damage: 100/150/200 + 60% Ability Power→100/140/180 + 55% Ability Power
- Journey to Nowhere · Cooldown: 18/17/16/15s→23/22/21/20s
- Journey to Nowhere · Cooldown: 18/16.5/15/13.5s→18/17/16/15s
- Journey to Nowhere · Damage: 75/115/155/195→65/105/145/185
- Beloved Trinkets · Cooldown reduction on hitting a champion: 1.5s→20% of the maximum cooldown
- Memory Surge · Slow when starting to charge: 25%→20%
- Memory Surge · Maximum slow while charging: 55%→30%
- Memory Surge · Cooldown: 8/7/6/5s→7.5/6.5/5.5/4.5s
- Memory Surge · Base damage: 60/110/160/210→60/120/180/240











