
Xin Zhao
Every 3rd attack, Xin Zhao deals bonus true damage and heals for a portion.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 175- Health6902370 @15+120 per level
- Mana345919 @15+41 per level
- Attack damage62125 @15+4.5 per level
- Attack speed0.801.05 @15+2.20% per level
- Armor46106.2 @15+4.3 per level
- Magic resistance3866 @15+2 per level
- Movement speed355no growth
- Health regen920.3 @15+0.8 per level
- Damage8
- Durability6
- Magic3
- Difficulty2
- Mobility8
- CC8
Counters by lane
Each lane has counters + tipsJunglePrimary · beats 6 · loses to 5
TopOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.JungleAD jungler
Items that answer Xin Zhao
Grouped by why they work — hover or tap an item for its statsBreak the crowd control
Xin Zhao relies on a hard CC chain — tenacity and cleanses get you out of it.
Armor against physical damage
Xin Zhao deals mostly physical damage — armor scales your effective health against every hit.
Shred the tankiness
Xin Zhao stacks health and resistances — percent-health and penetration items cut through it.
Lock down the mobility
Xin Zhao escapes with dashes — slows and grounding effects keep them in range.
Abilities
Official descriptions + the latest numbers from patch notesDetermination
PCThree Talon Strike
PCActive: Xin Zhao empowers his next three basic attacks on-attack within 5 seconds to each have an uncancellable windup, deal bonus physical damage and reduce his other abilities' current cooldowns by 1 second. Each attack refreshes the duration.
The third attack airborne the target for 0.75 seconds.
Three Talon Strike's bonus damage is affected by critical strike modifiers.
Wind Becomes Lightning
PCActive: Xin Zhao slashes in an arc and, after the cast time, thrusts his spear in a line in the target direction. Each strike deals physical damage to enemies hit, modified to 50 to 100 for 16% against minions. The thrust deals increased damage, further by %, and slows enemies hit by 50% for 1.5 seconds. Enemy champions and monsters hit are also marked 24px|link=Challenged for 3 seconds, during which they are standard sight.
The durations of Three Talon Strike, Audacious Charge bonus attack speed, and Crescent Guard are delayed relative to Wind Becomes Lightning's cast time after 0.2 seconds of its activation.
Wind Becomes Lightning's damage healing Xin Zhao for 33.3% of his life steal.
- Slash damage
- 50/60/70/80 + 50% Attack Damage
- Thrust damage
- 40/85/130/175 + 80% Attack Damage
- Base damage of the first phase
- 40/50/60/70
- Bonus damage of the second phase
- 75% Attack Damage
- Cooldown
- 11/9.5/8/6.5s
- Enemy Challenged Duration
- 3.5s
Audacious Charge
PCActive: Xin Zhao dashes to the target enemy's location, dealing magic damage to enemies near them and slow them by 30% for 0.5 seconds. Audacious Charge's range is increased against 24px|link=Challenged targets.
Xin Zhao then gains bonus attack speed for 5 seconds.
Three Talon Strike and Crescent Guard can be cast during the dash.
- Cooldown
- 11s
- Attack speed increase
- 40/47.5/55/62.5%
Crescent Guard
PCPassive - Challenge: The last enemy champion hit by Xin Zhao's basic attacks or Audacious Charge is marked Challenged for 3 seconds.
Active: Xin Zhao sweeps his spear around him, dealing physical damage to nearby enemies, capped at 600 against monsters, and airborne all non-Challenged targets hit up-to 700 units over 0.75 seconds, as well as stun them for the same duration.
For the next 4 seconds, Xin Zhao is invulnerable against enemy champions far away from him.
Balance history
5 patches- 6.2e3 changesBase Stats
- Base Armor4046
Wind Becomes Lightning- Cooldown12/10.5/9/7.5s11/9.5/8/6.5s
- Enemy Challenged Duration3s3.5s
- 5.3c2 changesWind Becomes Lightning
- Base damage of the first phase50/60/70/8040/50/60/70
- Bonus damage of the second phase80% Attack Damage75% Attack Damage
- 4.4c4 changesBase Stats
- Attack Damage per level3.64.5
Wind Becomes Lightning- Slash damage50/60/70/80 + 40% Attack Damage50/60/70/80 + 50% Attack Damage
- Thrust damage40/85/130/175 + 70% Attack Damage40/85/130/175 + 80% Attack Damage
Audacious Charge- Attack speed increase40/45/50/55%40/47.5/55/62.5%
- 4.3d1 changesWind Becomes Lightning
- Slash damage40/50/60/70 + 30% Attack Damage50/60/70/80 + 40% Attack Damage
- 4.1b2 changesBase Stats
- Base Attack Damage5862
Audacious Charge- Cooldown12s11s




















































