
Rammus
- Damage4
- Durability10
- Magic5
- Difficulty5
- Mobility8
- CC8
Counters by laneEach lane has counters + tips
Top
JunglePrimary
How to play as Rammus
Jungle: track Scuttle, gank weak lanes, scale to objectives.
How to beat Rammus
Jungle: ward objectives, never walk blind into brush.
Weak against
Mid
ADC
Support
How to play as Rammus
Support: keep vision + peel for ADC, build Locket of the Iron Solari + Knight's Vow.
Strong against
No data yet
Weak against
No data yet
Abilities
Spiked Shell
PCPowerball
PCActive: Rammus channel for up to 6 seconds to roll into a ball, gaining % bonus total movement speed per second over the duration, up to a maximum of %. Powerball can be recast after 1 second within the duration, and does so automatically afterwards or when interrupt.
Rammus stops rolling upon colliding with an enemy, dealing magic damage to all nearby enemies and airborne 125 units, though not through terrain. Enemies hit are then stun and standard sight for 0.4 seconds, as well as slow for 1 second.
Recast: Rammus ends Powerball.
- Base damage
- 80/110/140/170
- Movement speed increases by
- maximum 115% + level × 5%
Defensive Ball Curl
PCActive: Rammus enters a defensive stance for 6 seconds, gaining bonus armor and bonus magic resistance. While active, enemies that use a basic attack on-hit against Rammus are dealt magic damage equal to Spiked Shell bonus damage.
Rammus' basic attacks extend the remaining duration of Defensive Ball Curl by 0.4 seconds, up to a maximum of 4 additional seconds.
Defensive Ball Curl can be recast after 1 second within the duration, and does so automatically upon casting Powerball.
- Base damage
- 10/12/14/16
- Percent armor boost
- 70/75/80/85%
- Armor increase
- 55/60/65/70%
Frenzying Taunt
PCActive: Rammus taunt the target enemy champion or monster for a duration and gains bonus attack speed for the same duration.
The duration of the bonus attack speed continuously refreshes during Powerball, Defensive Ball Curl and Soaring Slam.
- Cooldown
- 13.5/13/12.5/12s
Soaring Slam
PCActive: Rammus dash to the target location with Cc-immunity. Upon arrival, he creates an impact that deals magic damage to nearby enemies and slow them for 1.5 seconds. The impact deals increased damage at the epicenter if Soaring Slam was cast further than 800 units, capped at 1700 units with 50% increased damage.
If Soaring Slam was cast during Powerball, enemies within the epicenter are also airborne for 0.75 seconds and are dealt Powerball damage. Powerball will not collide with enemies during the dash, and its channel will be maintained for the dash and end afterwards.
The impact causes 3 aftershocks to burst from the area over 3.5 seconds, each one dealing magic damage to enemies within and applying the initial slow, which stacks up to 4 times.
- Cooldown
- 80/70/60s
Balance history8 patches
- Defensive Ball Curl · Armor scaling ratio: 55%/60%/65%/70%→45%/50%/55%/60%
- Base Stats · Base Attack Damage: 58→54
- Defensive Ball Curl · Cooldown: 6s→7s
- Defensive Ball Curl · Bonus Damage while curled: 50%→40%
- Base Stats · Spiked Shell bas damage: 10/12/14/16→12/14/16/18
- Base Stats · Cooldown: 80/70/60s→70/60/50s
- Powerball · Cooldown: 15/12/9/6s→12/10/8/6s
- Defensive Ball Curl · Attacked damage with basic attack: 10/12/14/16+8% armor→10/12/14/16+10% armor
- Frenzying Taunt · Cooldown: 15/14/13/12s→13.5/13/12.5/12s
- Soaring Slam · Cooldown: 95/80/65 s→80/70/60s
- ROLLING ARMORDILLO · Rolling movement speed: 35 + champion level × 2→60+ champion level × 1
- POWERBALL · Movement speed increases by: maximum 105% + level × 5%→maximum 115% + level × 5%
- ROLLING ARMORDILLO · Movement speed during rolling state increases to: 60 + 90/14 × (Level - 1)→35 + Level × 2
- DEFENSIVE BALL CURL · Armor increase: 60/65/70/75%→55/60/65/70%
- ROLLING ARMORDILLO · Movement speed increased during powerball: 96~180→60~150
- POWERBALL · Base damage: 110/140/170/200→80/110/140/170
- DEFENSIVE BALL CURL · Base damage: 8/10/12/14→10/12/14/16
- DEFENSIVE BALL CURL · Percent armor boost: 70/80/90/100%→70/75/80/85%





















