
Lee Sin
After casting an ability, Lee Sin's next 2 attacks gain attack speed and restore energy.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 175- Health6902370 @15+120 per level
- Mana200no growth
- Attack damage66129.7 @15+4.5 per level
- Attack speed0.801.05 @15+2.20% per level
- Armor46111.8 @15+4.7 per level
- Magic resistance3866 @15+2 per level
- Movement speed355no growth
- Health regen10.520.0 @15+0.7 per level
- Damage8
- Durability5
- Magic3
- Difficulty6
- Mobility8
- CC8
Counters by lane
Each lane has counters + tipsJunglePrimary · beats 6 · loses to 5
Strong against(6)
How to play as Lee Sin
- Insec combo: Q → ward-jump → R to throw carries to your team
- Always carry stealth wards — ward-jump is your mobility
- W on ally gives you both a shield + MS
- Save R to peel: kick enemy tank or assassin off your carry
- Second Q deals bonus damage + execute — finish low HP enemies
- Build Goredrinker + Sterak's Gage for bruiser sustain
How to beat Lee Sin
- Buy Plated Steelcaps and armor
- Don't isolate — he loves ganks on lone targets
- Use Quicksilver Sash to break his R kick
- He spikes early — be wary of level 2–6 ganks
- Save Flash when you see him come from a bush
- Deep ward — his Q + W combo covers a lot of ground
TopOff-lane · beats 6 · loses to 6
MidOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.JungleAD jungler
Tip: Ult kicks the target into your team — practice ward-jump + kick.
Items that answer Lee Sin
Grouped by why they work — hover or tap an item for its statsCut the healing
Lee Sin heals or shields — Grievous Wounds removes most of that sustain.
Survive the burst
Lee Sin kills in one rotation — a shield, stasis or revive turns that rotation into a trade.
Break the crowd control
Lee Sin relies on a hard CC chain — tenacity and cleanses get you out of it.
Armor against physical damage
Lee Sin deals mostly physical damage — armor scales your effective health against every hit.
Lock down the mobility
Lee Sin escapes with dashes — slows and grounding effects keep them in range.
Abilities
Official descriptions + the latest numbers from patch notesFlurry
Innate: After casting an ability, Lee Sin's next 2 basic attacks within 3 seconds gain 40% bonus attack speed. The first attack also restores 20 to 40 for 3% energy and the second attack restores
Sonic Wave
Active: Lee Sin fires a sonic wave in the target direction that deals physical damage to the first enemy hit and inflicts a true sight mark lasting 3 seconds.
While the target is marked, Lee Sin can cast Resonating Strike.
- Sonic Wave bones Attack Damage
- 105%
- Resonating Strike bonus
- 105~210%
- Cooldown
- 9/8/7/6s
- Base damage
- 60/100/140/180 + 90% bonus Attack Damage
Safeguard
Passive: Safeguard's remaining cooldown is reduced by 0.5 seconds on-hit.
Active: Lee Sin dashes to the target location. If an enemy champion is nearby upon arrival, he gains a shield lasting 2 seconds.
Afterwards, Lee Sin can cast Iron Will within 3 seconds.
- Cooldown
- 15/14.5/14/13.5s
- Base shield
- 70/130/190/250
- Base Shield
- 80/140/200/260
Tempest
Active: Lee Sin smashes the ground to deal magic damage to nearby enemies and mark them for 3 seconds. If they are not invisible when struck, they are true sight for the same duration.
If this hits an enemy, Lee Sin can cast Cripple within the next 3 seconds after a 0.1-second delay.
- Bonus Attack Damage
- 125%
- Cooldown
- 8s
Dragon's Rage
Active: Lee Sin root the target enemy champion over the cast time, then kicks them to deal physical damage and airborne 2 over 0.8 seconds, rendering them airborne for 1 second.
Enemies that collide with the target are airborne for 1 second, taking the same damage.
Dragon's Rage damage is capped at 800 against monsters.
- Base damage
- 200/425/650
- Damage
- 125/350/575 + 190% bonus Attack Damage + 12/15/18% Target's bonus Health
Balance history
9 patches- 7.2b2 changesSafeguard/Iron Will
- Shield80/140/200/260100/160/220/280
- Omnivamp16/24/32/40%20/30/40/50%
- 7.23 changesSonic Wave / Resonating Strike
- Base damage55/90/125/160 + 100% bonus Attack Damage60/100/140/180 + 90% bonus Attack Damage
Tempest- Damage90/140/190/240 + 125% bonus Attack Damage35/70/105/140 + 90% Attack Damage
Dragon's Rage- Damage100/250/400 + 180% bonus Attack Damage + 10/13/16% Target's Max Health125/350/575 + 190% bonus Attack Damage + 12/15/18% Target's bonus Health
- 6.3d3 changesSonic Wave
- Sonic Wave Damage Ratio105% Bonus AD100% Bonus AD
- Resonating Strike Damage Ratio105%~210% Bonus AD100%~200% Bonus AD
Dragon’s Rage- Damage Ratio200% Bonus AD180% Bonus AD
- 6.2a4 changesBase Stats
- Base Health660690
Sonic Wave- Cooldown9/8/7/6s8/7/6/5s
Safeguard- Cooldown17/16/15/14s15/14.5/14/13.5s
- Base Shield70/130/190/25080/140/200/260
- 5.3c3 changesBase Stats
- Health per Level105112
- Base armor3540
Safeguard- Base shield60/120/180/24070/130/190/250
- 5.0c2 changesBase Stats
- Base Health650630
Dragon's Rage- Damage100/300/500 + 200% bonus Attack Damage + 10/13/16% target’s maximum Health100/250/400 + 200% bonus Attack Damage + 10/13/16% target’s maximum Health
- 4.3c5 changesSonic Wave / Resonating Strike
- Cooldown10/9/8/7s9/8/7/6s
Safeguard- Cooldown17s17/16/15/14s
Tempest / Cripple- Bonus Attack Damage100%125%
- Cooldown10s8s
Dragon's Rage- Base damage175/400/625200/425/650
- 4.3a2 changesSonic Wave / Resonating Strike
- Sonic Wave bones Attack Damage100%105%
- Resonating Strike bonus100~200%105~210%
- 4.1b1 changesBase Stats
- Base Attack Damage6466


































































