WildPick
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Lee Sin
the Blind Monk

Lee Sin

Passive · Flurry

After casting an ability, Lee Sin's next 2 attacks gain attack speed and restore energy.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage8
  • Durability5
  • Magic3
  • Difficulty6
  • Mobility8
  • CC8
Counters by laneEach lane has counters + tips
Top

How to play as Lee Sin

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Lee Sin

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle
Primary

How to play as Lee Sin

  • Insec combo: Q → ward-jump → R to throw carries to your team
  • Always carry stealth wards — ward-jump is your mobility
  • W on ally gives you both a shield + MS
  • Save R to peel: kick enemy tank or assassin off your carry
  • Second Q deals bonus damage + execute — finish low HP enemies
  • Build Goredrinker + Sterak's Gage for bruiser sustain

How to beat Lee Sin

Mid

How to play as Lee Sin

Mid: shove wave fast and roam to side lanes.

How to beat Lee Sin

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Lee Sin

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Lee Sin

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support

How to play as Lee Sin

Support: keep vision + peel for ADC, build Locket of the Iron Solari + Knight's Vow.

How to beat Lee Sin

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Strong against

No data yet

Weak against

No data yet

Abilities

Flurry

Passive

Innate: After casting an ability, Lee Sin's next 2 basic attacks within 3 seconds gain 40% bonus attack speed. The first attack also restores 20 to 40 for 3% energy and the second attack restores

Sonic Wave

Q

Active: Lee Sin fires a sonic wave in the target direction that deals physical damage to the first enemy hit and inflicts a true sight mark lasting 3 seconds.

While the target is marked, Lee Sin can cast Resonating Strike.

Numbers (latest)
Sonic Wave bones Attack Damage
105%
Resonating Strike bonus
105~210%
Cooldown
9/8/7/6s
Base damage
60/100/140/180 + 90% bonus Attack Damage
Cooldown10 to 7 4

Safeguard

W

Passive: Safeguard's remaining cooldown is reduced by 0.5 seconds on-hit.

Active: Lee Sin dashes to the target location. If an enemy champion is nearby upon arrival, he gains a shield lasting 2 seconds.

Afterwards, Lee Sin can cast Iron Will within 3 seconds.

Numbers (latest)
Cooldown
15/14.5/14/13.5s
Base shield
70/130/190/250
Base Shield
80/140/200/260
Cooldown17

Tempest

E

Active: Lee Sin smashes the ground to deal magic damage to nearby enemies and mark them for 3 seconds. If they are not invisible when struck, they are true sight for the same duration.

If this hits an enemy, Lee Sin can cast Cripple within the next 3 seconds after a 0.1-second delay.

Numbers (latest)
Bonus Attack Damage
125%
Cooldown
8s
Cooldown10

Dragon's Rage

Ultimate

Active: Lee Sin root the target enemy champion over the cast time, then kicks them to deal physical damage and airborne 2 over 0.8 seconds, rendering them airborne for 1 second.

Enemies that collide with the target are airborne for 1 second, taking the same damage.

Dragon's Rage damage is capped at 800 against monsters.

Numbers (latest)
Base damage
200/425/650
Damage
125/350/575 + 190% bonus Attack Damage + 12/15/18% Target's bonus Health
Cooldown70 to 50 3
Balance history8 patches
7.23 changes
  • Sonic Wave / Resonating Strike · Base damage: 55/90/125/160 + 100% bonus Attack Damage60/100/140/180 + 90% bonus Attack Damage
  • Tempest · Damage: 90/140/190/240 + 125% bonus Attack Damage35/70/105/140 + 90% Attack Damage
  • Dragon's Rage · Damage: 100/250/400 + 180% bonus Attack Damage + 10/13/16% Target's Max Health125/350/575 + 190% bonus Attack Damage + 12/15/18% Target's bonus Health
6.3d3 changes
  • Sonic Wave · Sonic Wave Damage Ratio: 105% Bonus AD100% Bonus AD
  • Sonic Wave · Resonating Strike Damage Ratio: 105%~210% Bonus AD100%~200% Bonus AD
  • Dragon’s Rage · Damage Ratio: 200% Bonus AD180% Bonus AD
6.2a4 changes
  • Base Stats · Base Health: 660690
  • Sonic Wave · Cooldown: 9/8/7/6s8/7/6/5s
  • Safeguard · Cooldown: 17/16/15/14s15/14.5/14/13.5s
  • Safeguard · Base Shield: 70/130/190/25080/140/200/260
5.3c3 changes
  • Base Stats · Health per Level: 105112
  • Base Stats · Base armor: 3540
  • Safeguard · Base shield: 60/120/180/24070/130/190/250
5.0c2 changes
  • Base Stats · Base Health: 650630
  • Dragon's Rage · Damage: 100/300/500 + 200% bonus Attack Damage + 10/13/16% target’s maximum Health100/250/400 + 200% bonus Attack Damage + 10/13/16% target’s maximum Health
4.3c5 changes
  • Sonic Wave / Resonating Strike · Cooldown: 10/9/8/7s9/8/7/6s
  • Safeguard · Cooldown: 17s17/16/15/14s
  • Tempest / Cripple · Bonus Attack Damage: 100%125%
  • Tempest / Cripple · Cooldown: 10s8s
  • Dragon's Rage · Base damage: 175/400/625200/425/650
4.3a2 changes
  • Sonic Wave / Resonating Strike · Sonic Wave bones Attack Damage: 100%105%
  • Sonic Wave / Resonating Strike · Resonating Strike bonus: 100~200%105~210%
4.1b1 changes
  • Base Stats · Base Attack Damage: 6466