
Lee Sin
After casting an ability, Lee Sin's next 2 attacks gain attack speed and restore energy.
- Damage8
- Durability5
- Magic3
- Difficulty6
- Mobility8
- CC8
Counters by laneEach lane has counters + tips
Top
JunglePrimary
How to play as Lee Sin
- Insec combo: Q → ward-jump → R to throw carries to your team
- Always carry stealth wards — ward-jump is your mobility
- W on ally gives you both a shield + MS
- Save R to peel: kick enemy tank or assassin off your carry
- Second Q deals bonus damage + execute — finish low HP enemies
- Build Goredrinker + Sterak's Gage for bruiser sustain
How to beat Lee Sin
- Buy Plated Steelcaps and armor
- Don't isolate — he loves ganks on lone targets
- Use Quicksilver Sash to break his R kick
- He spikes early — be wary of level 2–6 ganks
- Save Flash when you see him come from a bush
- Deep ward — his Q + W combo covers a lot of ground
Weak against
Mid
ADC
Support
How to play as Lee Sin
Support: keep vision + peel for ADC, build Locket of the Iron Solari + Knight's Vow.
Strong against
No data yet
Weak against
No data yet
Abilities
Flurry
Innate: After casting an ability, Lee Sin's next 2 basic attacks within 3 seconds gain 40% bonus attack speed. The first attack also restores 20 to 40 for 3% energy and the second attack restores
Sonic Wave
Active: Lee Sin fires a sonic wave in the target direction that deals physical damage to the first enemy hit and inflicts a true sight mark lasting 3 seconds.
While the target is marked, Lee Sin can cast Resonating Strike.
- Sonic Wave bones Attack Damage
- 105%
- Resonating Strike bonus
- 105~210%
- Cooldown
- 9/8/7/6s
- Base damage
- 60/100/140/180 + 90% bonus Attack Damage
Safeguard
Passive: Safeguard's remaining cooldown is reduced by 0.5 seconds on-hit.
Active: Lee Sin dashes to the target location. If an enemy champion is nearby upon arrival, he gains a shield lasting 2 seconds.
Afterwards, Lee Sin can cast Iron Will within 3 seconds.
- Cooldown
- 15/14.5/14/13.5s
- Base shield
- 70/130/190/250
- Base Shield
- 80/140/200/260
Tempest
Active: Lee Sin smashes the ground to deal magic damage to nearby enemies and mark them for 3 seconds. If they are not invisible when struck, they are true sight for the same duration.
If this hits an enemy, Lee Sin can cast Cripple within the next 3 seconds after a 0.1-second delay.
- Bonus Attack Damage
- 125%
- Cooldown
- 8s
Dragon's Rage
Active: Lee Sin root the target enemy champion over the cast time, then kicks them to deal physical damage and airborne 2 over 0.8 seconds, rendering them airborne for 1 second.
Enemies that collide with the target are airborne for 1 second, taking the same damage.
Dragon's Rage damage is capped at 800 against monsters.
- Base damage
- 200/425/650
- Damage
- 125/350/575 + 190% bonus Attack Damage + 12/15/18% Target's bonus Health
Balance history8 patches
- Sonic Wave / Resonating Strike · Base damage: 55/90/125/160 + 100% bonus Attack Damage→60/100/140/180 + 90% bonus Attack Damage
- Tempest · Damage: 90/140/190/240 + 125% bonus Attack Damage→35/70/105/140 + 90% Attack Damage
- Dragon's Rage · Damage: 100/250/400 + 180% bonus Attack Damage + 10/13/16% Target's Max Health→125/350/575 + 190% bonus Attack Damage + 12/15/18% Target's bonus Health
- Sonic Wave · Sonic Wave Damage Ratio: 105% Bonus AD→100% Bonus AD
- Sonic Wave · Resonating Strike Damage Ratio: 105%~210% Bonus AD→100%~200% Bonus AD
- Dragon’s Rage · Damage Ratio: 200% Bonus AD→180% Bonus AD
- Base Stats · Base Health: 660→690
- Sonic Wave · Cooldown: 9/8/7/6s→8/7/6/5s
- Safeguard · Cooldown: 17/16/15/14s→15/14.5/14/13.5s
- Safeguard · Base Shield: 70/130/190/250→80/140/200/260
- Base Stats · Health per Level: 105→112
- Base Stats · Base armor: 35→40
- Safeguard · Base shield: 60/120/180/240→70/130/190/250
- Base Stats · Base Health: 650→630
- Dragon's Rage · Damage: 100/300/500 + 200% bonus Attack Damage + 10/13/16% target’s maximum Health→100/250/400 + 200% bonus Attack Damage + 10/13/16% target’s maximum Health
- Sonic Wave / Resonating Strike · Cooldown: 10/9/8/7s→9/8/7/6s
- Safeguard · Cooldown: 17s→17/16/15/14s
- Tempest / Cripple · Bonus Attack Damage: 100%→125%
- Tempest / Cripple · Cooldown: 10s→8s
- Dragon's Rage · Base damage: 175/400/625→200/425/650
- Sonic Wave / Resonating Strike · Sonic Wave bones Attack Damage: 100%→105%
- Sonic Wave / Resonating Strike · Resonating Strike bonus: 100~200%→105~210%
- Base Stats · Base Attack Damage: 64→66
































