WildPick
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Lee Sin
the Blind Monk

Lee Sin

Passive · Flurry

After casting an ability, Lee Sin's next 2 attacks gain attack speed and restore energy.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage8
  • Durability5
  • Magic3
  • Difficulty6
  • Mobility8
  • CC8
Counters by laneEach lane has counters + tips
Top

How to play as Lee Sin

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Lee Sin

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle
Primary

How to play as Lee Sin

  • Insec combo: Q → ward-jump → R to throw carries to your team
  • Always carry stealth wards — ward-jump is your mobility
  • W on ally gives you both a shield + MS
  • Save R to peel: kick enemy tank or assassin off your carry
  • Second Q deals bonus damage + execute — finish low HP enemies
  • Build Goredrinker + Sterak's Gage for bruiser sustain

How to beat Lee Sin

  • Buy Plated Steelcaps and armor
  • Don't isolate — he loves ganks on lone targets
  • Use Quicksilver Sash to break his R kick
  • He spikes early — be wary of level 2–6 ganks
  • Save Flash when you see him come from a bush
  • Deep ward — his Q + W combo covers a lot of ground
Mid

How to play as Lee Sin

Mid: shove wave fast and roam to side lanes.

How to beat Lee Sin

Mid: watch for roams and save Flash for the next gank.

ADC

How to play as Lee Sin

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Lee Sin

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support

How to play as Lee Sin

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Lee Sin

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Strong against

No data yet

Weak against

No data yet

Abilities

Flurry

Passive

Innate: After casting an ability, Lee Sin's next 2 basic attacks within 3 seconds gain 40% bonus attack speed. The first attack also restores 20 to 40 for 3% energy and the second attack restores

Sonic Wave

Q

Active: Lee Sin fires a sonic wave in the target direction that deals physical damage to the first enemy hit and inflicts a true sight mark lasting 3 seconds.

While the target is marked, Lee Sin can cast Resonating Strike.

Cooldown10 to 7 4

Safeguard

W

Passive: Safeguard's remaining cooldown is reduced by 0.5 seconds on-hit.

Active: Lee Sin dashes to the target location. If an enemy champion is nearby upon arrival, he gains a shield lasting 2 seconds.

Afterwards, Lee Sin can cast Iron Will within 3 seconds.

Cooldown17

Tempest

E

Active: Lee Sin smashes the ground to deal magic damage to nearby enemies and mark them for 3 seconds. If they are not invisible when struck, they are true sight for the same duration.

If this hits an enemy, Lee Sin can cast Cripple within the next 3 seconds after a 0.1-second delay.

Cooldown10

Dragon's Rage

Ultimate

Active: Lee Sin root the target enemy champion over the cast time, then kicks them to deal physical damage and airborne 2 over 0.8 seconds, rendering them airborne for 1 second.

Enemies that collide with the target are airborne for 1 second, taking the same damage.

Dragon's Rage damage is capped at 800 against monsters.

Cooldown70 to 50 3