
Jarvan IV
Jarvan's first attack on a target deals bonus physical damage based on a percentage of their current health.
Base stats
Level 1 → level 15 (Wild Rift cap) · Range: 175- Health6902370 @15+120 per level
- Mana390964 @15+41 per level
- Attack damage58128 @15+5 per level
- Attack speed0.801.05 @15+2.20% per level
- Armor46106.2 @15+4.3 per level
- Magic resistance3866 @15+2 per level
- Movement speed350no growth
- Health regen1221.5 @15+0.7 per level
- Damage6
- Durability8
- Magic3
- Difficulty5
- Mobility8
- CC8
Counters by lane
Each lane has counters + tipsJunglePrimary · beats 6 · loses to 6
TopOff-lane · beats 6 · loses to 6
Recommended build
Boots → three core items in order, then situational picks. WildPick's own data, revised every patch.JungleBruiser · Tank
Warmog's ArmorOnce you have ~1000 bonus health
HeartsteelLong fights — you scale
Randuin's OmenCrit ADC melting your team
Kaenic RookernRepeated magic burst
Amaranth's TwinguardMixed damage
Frozen HeartAttack-speed fighters (Jax, Yi)
Gargoyle StoneplateFocused in team fights
Dead Man's PlateNeed speed to engage
Tip: When your team has the damage: you engage — flag and drag, cage, they clean up.
Items that answer Jarvan IV
Grouped by why they work — hover or tap an item for its statsBreak the crowd control
Jarvan IV relies on a hard CC chain — tenacity and cleanses get you out of it.
Armor against physical damage
Jarvan IV deals mostly physical damage — armor scales your effective health against every hit.
Shred the tankiness
Jarvan IV stacks health and resistances — percent-health and penetration items cut through it.
Lock down the mobility
Jarvan IV escapes with dashes — slows and grounding effects keep them in range.
Abilities
Official descriptions + the latest numbers from patch notesMartial Cadence
PCInnate: Jarvan IV's basic attacks are empowered to deal bonus physical damage equal to 8% of the target's current health, with a minimum threshold of 20 and capped at 400 against non-champion targets.
This effect cannot occur on the same target more than once every few seconds.
- Cooldown of acting on the same target
- 5s
Dragon Strike
PCActive: Jarvan IV extends his lance in the target direction, dealing physical damage to enemies hit and inflicting them with armor reduction for 3 seconds.
If the lance connects with a deployed Demacian Standard, Jarvan IV dashes to its location, airborne nearby enemies around him and along his path for 0.75 seconds.
Jarvan IV can cast any of his abilities during the dash.
Golden Aegis
PCActive: Jarvan IV slow all nearby enemies for 2 seconds.
Jarvan IV also grants himself a shield for 4 seconds, increased by 1.3% of his maximum health for each enemy champion hit by Golden Aegis.
- Basic shield value
- 80/120/160/200 + 4% Maximum health
- Shield
- 100/140/180/220 + 5% maximum health + number of enemy units nearby × 1.6/1.9/2.2/2.5% maximum health
- Slow
- 30/35/40/45%
Demacian Standard
PCPassive: Jarvan IV gains bonus attack speed.
Active: Jarvan IV throws a Demacian flag to the target location, dealing magic damage to enemies within the area.
The flag then remains for 8 seconds, granting sight of its surroundings and providing an aura that grants Demacian Standard's passive bonus attack speed to all nearby allied champions as well as Jarvan IV himself.
- Attack speed increased by active ability casting
- 25/30/35/40%
- Cooldown
- 11/10.5/10/9.5s
- Bonus Attack Speed
- 30/35/40/45%
Cataclysm
PCActive: Jarvan IV dash with displacement immunity to the target enemy champion's location over 0.35 seconds, dealing physical damage to all nearby enemies upon arrival.
Upon impact, he creates a circle of impassable terrain that airborne enemies within the perimeter over 0.15 seconds, knocking them out of the circle if they are on the outer edge and pulling them in otherwise. The terrain lasts for 3.5 seconds and grants sight of the area. Cataclysm can be recast after 0.75 seconds while the terrain is present.
Recast: Jarvan IV destroys the terrain created by Cataclysm.
Balance history
3 patches- 5.2a3 changesBase Stat
- Attack Damage per Level4.555
Demacian Standard- Cooldown11s at all Levels11/10.5/10/9.5s
- Bonus Attack Speed25/30/35/40%30/35/40/45%
- 5.1b4 changesBase Stats
- Basic health regeneration912
Golden Aegis- Shield80/120/160/200 + 4% maximum health + number of enemy units nearby × 1.6/1.9/2.2/2.5% maximum health100/140/180/220 + 5% maximum health + number of enemy units nearby × 1.6/1.9/2.2/2.5% maximum health
- Slow20/25/30/35%30/35/40/45%
Demacian Standard- Attack speed increased by active ability casting20/25/30/35%25/30/35/40%
- 4.3b2 changesMartial Cadence
- Cooldown of acting on the same target6s5s
Golden Aegis- Basic shield value80/120/160/20080/120/160/200 + 4% Maximum health



























































