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Jarvan IV
the Exemplar of Demacia

Jarvan IV

Passive · Martial Cadence

Jarvan's first attack on a target deals bonus physical damage based on a percentage of their current health.

DamageDurabilityMagicDifficultyMobilityCC
Champion profile (Riot)
  • Damage6
  • Durability8
  • Magic3
  • Difficulty5
  • Mobility8
  • CC8
Counters by laneEach lane has counters + tips
Top

How to play as Jarvan IV

Top: hold CS, run TP or Ghost depending on the matchup.

How to beat Jarvan IV

Top: punish wave-states and ward river/jungle to dodge ganks.

Jungle
Primary

How to play as Jarvan IV

Jungle: track Scuttle, gank weak lanes, scale to objectives.

How to beat Jarvan IV

Jungle: ward objectives, never walk blind into brush.

Mid

How to play as Jarvan IV

Mid: shove wave fast and roam to side lanes.

How to beat Jarvan IV

Mid: watch for roams and save Flash for the next gank.

Strong against

No data yet

Weak against

No data yet

ADC

How to play as Jarvan IV

ADC: kite the frontline, hit the closest tank then the carries.

How to beat Jarvan IV

ADC: stay behind minions and focus the enemy ADC in fights.

Strong against

No data yet

Weak against

No data yet

Support

How to play as Jarvan IV

Support: keep vision + peel for ADC, build Locket Enchant + Knight's Vow.

How to beat Jarvan IV

Support: dodge hooks/engages, buy Mikael's into heavy CC.

Strong against

No data yet

Weak against

No data yet

Abilities

Martial Cadence

PC
Passive

Innate: Jarvan IV's basic attacks are empowered to deal bonus physical damage equal to 8% of the target's current health, with a minimum threshold of 20 and capped at 400 against non-champion targets.

This effect cannot occur on the same target more than once every few seconds.

Dragon Strike

PC
Q

Active: Jarvan IV extends his lance in the target direction, dealing physical damage to enemies hit and inflicting them with armor reduction for 3 seconds.

If the lance connects with a deployed Demacian Standard, Jarvan IV dashes to its location, airborne nearby enemies around him and along his path for 0.75 seconds.

Jarvan IV can cast any of his abilities during the dash.

Cooldown10 to 6Range65 - 785 / 0 - 850

Golden Aegis

PC
W

Active: Jarvan IV slow all nearby enemies for 2 seconds.

Jarvan IV also grants himself a shield for 4 seconds, increased by 1.3% of his maximum health for each enemy champion hit by Golden Aegis.

Cooldown9

Demacian Standard

PC
E

Passive: Jarvan IV gains bonus attack speed.

Active: Jarvan IV throws a Demacian flag to the target location, dealing magic damage to enemies within the area.

The flag then remains for 8 seconds, granting sight of its surroundings and providing an aura that grants Demacian Standard's passive bonus attack speed to all nearby allied champions as well as Jarvan IV himself.

Cooldown12 to 10

Cataclysm

PC
Ultimate

Active: Jarvan IV dash with displacement immunity to the target enemy champion's location over 0.35 seconds, dealing physical damage to all nearby enemies upon arrival.

Upon impact, he creates a circle of impassable terrain that airborne enemies within the perimeter over 0.15 seconds, knocking them out of the circle if they are on the outer edge and pulling them in otherwise. The terrain lasts for 3.5 seconds and grants sight of the area. Cataclysm can be recast after 0.75 seconds while the terrain is present.

Recast: Jarvan IV destroys the terrain created by Cataclysm.

Cooldown120 to 90