
Jarvan IV
Jarvan's first attack on a target deals bonus physical damage based on a percentage of their current health.
- Damage6
- Durability8
- Magic3
- Difficulty5
- Mobility8
- CC8
Counters by laneEach lane has counters + tips
Top
JunglePrimary
Mid
ADC
Support
How to play as Jarvan IV
Support: keep vision + peel for ADC, build Locket of the Iron Solari + Knight's Vow.
Strong against
No data yet
Weak against
No data yet
Abilities
Martial Cadence
PCInnate: Jarvan IV's basic attacks are empowered to deal bonus physical damage equal to 8% of the target's current health, with a minimum threshold of 20 and capped at 400 against non-champion targets.
This effect cannot occur on the same target more than once every few seconds.
- Cooldown of acting on the same target
- 5s
Dragon Strike
PCActive: Jarvan IV extends his lance in the target direction, dealing physical damage to enemies hit and inflicting them with armor reduction for 3 seconds.
If the lance connects with a deployed Demacian Standard, Jarvan IV dashes to its location, airborne nearby enemies around him and along his path for 0.75 seconds.
Jarvan IV can cast any of his abilities during the dash.
Golden Aegis
PCActive: Jarvan IV slow all nearby enemies for 2 seconds.
Jarvan IV also grants himself a shield for 4 seconds, increased by 1.3% of his maximum health for each enemy champion hit by Golden Aegis.
- Basic shield value
- 80/120/160/200 + 4% Maximum health
- Shield
- 100/140/180/220 + 5% maximum health + number of enemy units nearby × 1.6/1.9/2.2/2.5% maximum health
- Slow
- 30/35/40/45%
Demacian Standard
PCPassive: Jarvan IV gains bonus attack speed.
Active: Jarvan IV throws a Demacian flag to the target location, dealing magic damage to enemies within the area.
The flag then remains for 8 seconds, granting sight of its surroundings and providing an aura that grants Demacian Standard's passive bonus attack speed to all nearby allied champions as well as Jarvan IV himself.
- Attack speed increased by active ability casting
- 25/30/35/40%
- Cooldown
- 11/10.5/10/9.5s
- Bonus Attack Speed
- 30/35/40/45%
Cataclysm
PCActive: Jarvan IV dash with displacement immunity to the target enemy champion's location over 0.35 seconds, dealing physical damage to all nearby enemies upon arrival.
Upon impact, he creates a circle of impassable terrain that airborne enemies within the perimeter over 0.15 seconds, knocking them out of the circle if they are on the outer edge and pulling them in otherwise. The terrain lasts for 3.5 seconds and grants sight of the area. Cataclysm can be recast after 0.75 seconds while the terrain is present.
Recast: Jarvan IV destroys the terrain created by Cataclysm.
Balance history3 patches
- Base Stat · Attack Damage per Level: 4.55→5
- Demacian Standard · Cooldown: 11s at all Levels→11/10.5/10/9.5s
- Demacian Standard · Bonus Attack Speed: 25/30/35/40%→30/35/40/45%
- Base Stats · Basic health regeneration: 9→12
- Golden Aegis · Shield: 80/120/160/200 + 4% maximum health + number of enemy units nearby × 1.6/1.9/2.2/2.5% maximum health→100/140/180/220 + 5% maximum health + number of enemy units nearby × 1.6/1.9/2.2/2.5% maximum health
- Golden Aegis · Slow: 20/25/30/35%→30/35/40/45%
- Demacian Standard · Attack speed increased by active ability casting: 20/25/30/35%→25/30/35/40%
- Martial Cadence · Cooldown of acting on the same target: 6s→5s
- Golden Aegis · Basic shield value: 80/120/160/200→80/120/160/200 + 4% Maximum health























